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Over the weekend, THQ sent me out to Los Angeles to see WWE ’13 and experience SummerSlam weekend.  A change from last year, this was not a community event, instead it was a media event that rewarded some of the community members who have been helping out with the game over the past year.  I’ll get the weekend details out of the way first and move onto the real reason you’re reading this article, WWE ’13.

Saturday began with a bang with the live roster reveal during Fan Axxess at LA Live. By now you’ve seen the roster and surely have picked it apart.  Getting this out of the way early, I’m very impressed with this year’s roster but I’ll go more into details later.  

After the reveal ended we headed over to the Clive Davis Theater where the WWE ’13 presentation would begin, followed by a star studded panel.  Creative Director Cory Ledesma went through details, upgrades, and changes for the game on a high level.  Covering new things in the ring, Attitude Era, and a change to a create mode.  After he concluded, Jim Ross lead a panel including WWE Champion CM Punk, Mike Tyson, Stone Cold Steve Austin, World Champion Sheamus, Brodus Clay, Dolph Ziggler, and Raw GM AJ Lee.  This panel was amazing, the banter was off the charts, hopefully WWE and/or THQ thought it out enough to put this as either an extra for the game or a download to go with the game like the Ghost Recon movie that came out before the most recent game.

After the panel we went to a rooftop party filled with food, celebs, and of course, a playable version of WWE ’13.  Sure I schmoozed some celebs, but I wanted to play WWE ’13, so that’s where I sat for 95% of the night. The next day was of course, SummerSlam.  

Sunday started by a trip to ESPN Zone, where the menu had become WWE-ized with many menu items named after various superstars, ala Zack Ryder’s Bro-asted Chicken. What’s funny about this is that they were no longer selling the chicken after I ordered it, so Ryder can’t get on Monday Night Raw,  nor can he even stay on a menu.  

Next came the main event of the weekend, SummerSlam, where we had 5th row floor seats from the ring. Not only were they incredible seats, but we were next to the celebrities who were also in attendance.  The Pay-Per-View was much better live than I expected and truly enjoyed every second of it.

So onto the reason you’re even reading this article, WWE ’13.  The roster has over 80 characters this year.  Some are duplicates; there are 3 Triple H’s and 3 Mick Foley’s (Mankind, Dude Love, Cactus Jack) for example. This was a necessary evil for the Attitude Era Mode.  The story this year takes place between the years 1997-1999 covering the main section of the era.  Since many of the guys on the roster went through gimmick changes during that period, the multiple characters were needed. Triple H has his “Hunter Hearst Helmsley” blueblood gimmick (music and all) ,which then goes into his DX gimmick, which as we know is different than the current Triple H, which is on the main roster.  Some may find issue with it, but for crowd pops, moves, music, etc, it was needed.

The Attitude Era mode has 8 different stories, including DX, Steve Austin, Mankind, Undertaker, The Rock, and Bret Hart stories to cover. Over 65 matches to complete the entire mode, and around 20 WWE produced videos to get your blood pumping when the stories begin.  The videos are the normal top notch WWE affair that you see every single Monday and Friday night on the programming and like the ones that were in Legends of Wrestlemania and WWE All-Stars.  The two I was able to see both blew me away with production value and nostalgia.  Also these videos are unlocked to be able to be seen at any later point.

The mode also has a ratings section, with based on where you are in the story mode, will give you what’s going on in WCW land, as well as the current TV ratings for each show (Raw/Nitro).  It was a nice little touch to even suck you deeper into the mode.  Jim Ross and Jerry Lawler call the matches in this mode, there are numerous Pay-Per-View arenas from the era, and even the crowd is set up like an Attitude Era crowd, you’ll see old school shirts, even some WCW shirts like the nWo shirt.

Every match in the mode has 1 objective (win the match) and 3 minor objectives (win by submission, win during WWE moment, taunt, etc). The WWE moment is basically playing the match out the real way it happened during the actual match. Some very cool stuff with that, and I don’t want it to be spoiled for you, it’s just something you have to play. There are over 100 unlockables in this mode alone, from photos to superstars to alternate attires, its one loaded mode.

For the actual game, some major and minor improvements were abound.  Biggest one to be was the audio with WWE Live.  We were given headsets so we could really hear the changes.  The crowd sounds like a real WWE crowd, the chants were fantastic (Let’s go Cena, Let’s go Punk type chants), and you could just hear more of the action in what seemed like a correct way.  Every little sound made you believe it was coming from a real live WWE event, which is just one more step towards perfecting the presentation the game has. Even the announcing stepped up some from years past, Michael Cole still sounds robotic at times though.  I did find the chants to be a little on the lower side, not sure if it was the setting (lots of people around me talking) or if it needs to be tuned up, like for instance when Daniel Bryan came out, the crowd chants “Yes, Yes, Yes” but it just feels like that part could be a tad bit louder.  Minor complaint overall with some excellent audio that has been a long time coming

The in-ring action also was stepped up with other improvements.  Now you can choose Epic, Normal, or Short as your match type. Basically short matches are squashes, normal are what we’ve had for years, and epic can set up that big Wrestlemania main event and have a 20-30 minute marathon. It involves the damage that moves inflict and how fast you build up signatures/finishers.  With that, you can turn on infinite finishers if you want to as well.  Not something I’d do (although, after a long day at work might not be a bad idea to turn on infinite StoneCold Stunners and stun everyone) but I know for kids, this could be a pretty fun idea.  I know, for my son, I’ll be setting him up a short match with infinite finishers and watch him have a blast without frustration.

My son is 4 mind you -- which may or may not speak to the broad appeal of WWE '13.

The biggest thing I saw though were OMG moments. These ranged from spears through a barricade to a superplex with two monster heavyweights that collapse the ring (and no, the match does not continue, it ends there with the person who performed the superplex winning by knock out).  These moments require you to have finishers built up, and then when you are in position to try one, you press Y like you would for a finisher and watch the insane action take place.  These are also for the top rope finishers, time it right and you may hit CM Punk as he jumps off the top rope with a Chris Jericho CodeBreaker. They are very difficult to pull off, need the perfect timing, but look so cool when you do.  Some OMG moments need to be built up as well, the ring breaking superplex needs 3 finishers built up to complete. With that, you can’t pull that move off with 2 smaller guys, nor can you do it with a big guy and a small guy. This year there is a weight detection based on new skeletons for the giants like Big Show and Kane.  

Rey Mysterio isn’t pulling running powerbombs on Big Show this year, the move that he would do is now replaced with a move that simply makes more sense. Now it is a video game, so he’s still going to be doing moves that “he shouldn’t be able to”, but it’s not even close to what it’s been in years past.

Also making a return this year are Special-Guest Referee matches. The guy you choose to be the ref can be as partial or impartial as you want him to be. But if you step over the line too much (there’s a meter next to your character), you will get pulled from the match and replaced by an AI ref.  It’s a cool touch to see John Lauranitis come down to the ring (voice and all) and pull you from the match.

Finally we saw the updates to Create-a-Ring mode.  There are now approximately 15 stages to choose from instead of just the 1, with that, everything on the stages is now editable like the rest of the arena was in the past.  You can choose the size of the venue now, from high school gyms, bingo halls, normal arenas, outside venues, to large stadiums to give a Wrestlemania type feel to your arena.  The crowd can be edited as well from the current crowed to the Attitude Era crowd, just mainly gives you what type of shirts you want to see in the crowd as well as signs.

All in all, WWE ’13 is shaping up to be the best wrestling game this generation and probably since the Nintendo 64 days. WWE ’12 was a great base and great reboot for the franchise, WWE ’13 is taking that not just one step farther, but a leaps and bounds farther.  WWE ’13 is going to attract a wide group of people for that Attitude Era mode alone, the mode is so deep and feature packed that people are going to just be in nostalgic heaven.  We did not see Universe mode or anything else not listed above, so truthfully I don’t know what’s new with anything else.  WWE ’13 is coming out a month earlier than 12 did, on October 30th, so they are trying to squeeze every single minute they can into getting this product out the door, I know I can’t wait to get my hands on the full retail version.


WWE 13 Videos
Member Comments
# 21 ExtremeGamer @ 08/23/12 05:16 PM
Quote:
Originally Posted by fudgie
Do DX HBK and HHH have their own Individual entrances? (Sexy Boy and My Time). Also do alternate attitude era attires encompass more than one gimmick? Such as DX Triple H having his McMahon/Helmsley era trunks or mankind having his original attires?
Sexy boy is in.
 
# 22 ExtremeGamer @ 08/23/12 05:18 PM
Quote:
Originally Posted by goh

So...if this happens during the first match of a show do the rest of the wrestlers have to wrestle in the crooked ring like Cena/ADR did or does it just magically fix itself?
Didn't play Universe mode, no clue.
 
# 23 TheBleedingRed21 @ 08/23/12 05:27 PM
If you can remember or know right off, when you get to try universe, will you see (more of make sure) that we can use attitude ERA superstars in universe.

And if we can, how does the 3 different characters work? Can you actually use them in universe this year? (referring to kane and masked kane as masked kane could not be tracked in universe)

Thanks.
 
# 24 Cubfan @ 08/23/12 05:44 PM
Did you play a TLC match match Mitb match? Any improvement in the AI in those matches?
 
# 25 jreezy18 @ 08/23/12 07:56 PM
Great read. I really hope the A.I. has been addressed this year though. They lacked the aggressiveness of a human opponent so they were pretty easy to beat, even on the highest difficulty.
 
# 26 ExtremeGamer @ 08/23/12 08:10 PM
Quote:
Originally Posted by jreezy18
Great read. I really hope the A.I. has been addressed this year though. They lacked the aggressiveness of a human opponent so they were pretty easy to beat, even on the highest difficulty.
AI played great. Even goes and tries to set up for the OMG moments.


Sent from my iPhone using Tapatalk
 
# 27 Bellsprout @ 08/24/12 12:24 AM
Can I now assume Wrestlemania is outside when using that arena?

Because that would make me incredibly happy.
 
# 28 H to the Oza @ 08/24/12 12:53 AM
attitude era your say... might have to give this game a try
 
# 29 R9NALD9 @ 08/24/12 02:18 AM
Excellent write up ExtremeGamer! I'm more excited for this game than ever before!

My only and biggest concern is how Universe mode will handle the 3 Triple H's etc. Especially after the mess with the two Kane's last year. If THQ hasn't come up with some type of plan to eleminate wrestlers from Universe mode altogether or something it will render Universe unplayable.

Nobody would want to see Mankind vs Cactus Jack or Triple H vs Triple H matches.
 
# 30 geisterhome @ 08/24/12 03:04 AM
sounds great!
 
# 31 DKHardee @ 08/24/12 11:50 AM
@R9NALD9

I agree 100%! I also don't wanna play as Big Bossman in universe since he is dead. I'll gladly use him in a quick match but not in universe mode. I'm hoping we can deactivate some superstars from universe.
 
# 32 dochalladay32 @ 08/24/12 12:20 PM
Quote:
Originally Posted by DKHardee
@R9NALD9

I agree 100%! I also don't wanna play as Big Bossman in universe since he is dead. I'll gladly use him in a quick match but not in universe mode. I'm hoping we can deactivate some superstars from universe.
You're gonna serve some hard time for that comment!
 
# 33 UMhester04 @ 08/24/12 07:43 PM
Can we edit the ramp out in Create an Arena? Is there anything else you can talk about more in depth for Create an Arena?
 
# 34 SavoyPrime @ 08/25/12 01:20 PM
I find it very hard to believe that this will be as great as the N64 era wrestling games. Seriously doubt that. WWF No Mercy and Virtua Pro Wrestling 2 were fantastic.
 
# 35 ExtremeGamer @ 08/25/12 06:30 PM
Quote:
Originally Posted by SavoyPrime
I find it very hard to believe that this will be as great as the N64 era wrestling games. Seriously doubt that. WWF No Mercy and Virtua Pro Wrestling 2 were fantastic.
Never said it would be. I said its shaping up to be the best wreaking game since those games.


Sent from my iPhone using Tapatalk
 
# 36 MrOctober430 @ 08/25/12 08:08 PM
The last wrestling game I played was WWF Attitude and WWF Smackdown! 2 for PSX. This will be my first purchase since than and I'm defiantly excited for this.

Between Madden 13, FIFA 13 and Black Ops, this is a good year for gaming.
 
# 37 jeffwwe12 @ 08/26/12 06:20 PM
As I said on twitter @ExtremeGamer Great Article very excited for WWE13! I actually think though that No Mercy was a bit over rated.. just IMO to me the one I enjoyed the most was Wrestlemania 2000 mainly because the entrances werent cut out and I know there were alot less glitches over No Mercy. I do however think wwe13 can be that game that lasts for a very long time as you know I've been playing WWE12 nonstop.. since release LOL. I think it's going to be the same with 13 just it will get played even more since there's proof the moves connect, wrestlers stay down longer etc. Great Read bro!
 
# 38 JMD77 @ 04/25/13 04:41 PM
Great idea to input the Attitude Era wrestlers and PPV's. It should appeal to older audiences as well as the youngsters.
 
# 39 wwefan @ 04/25/13 07:34 PM
3 undertakers and 2 Kanes , Rocks,Edges and Christians
 

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