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FIFA Soccer 13 Preview

Being the most popular sports game in the world should come with heavy burdens of trying to top release after release. But for FIFA 13, it’s just another opportunity to improve on what is already considered great.

Plenty of new is headed to FIFA 13. Revolving mainly around gameplay, there are plenty of new and different ways to play on both sides of the ball. But let’s start with offense.

FIFA 13 wants to “deliver unexpected moments” this year. And with new freedom and creativity at your attacking disposal, they just might succeed. You are now able to use a new feature called Complete Dribbling, which allows you to control how you receive a pass, how you dribble and how you shoot. Plus, depending on each player’s ratings, more moves could be at your disposal. It also allows you to dribble in every direction, including backwards. The FIFA Street dribbling mechanics are also in the game, as it is entirely controlled by the analog stick.

Also, the AI has improved on offense. You will no longer see teammates run without turning into what could be a perfect pass. They will know think two plays ahead, and run into the prefect through pass for a striking opportunity. The FIFA team really pushed team play over individual.

Also, players will be able to realize when they may be running offsides. Once they notice, they will slow down, giving you more time to get them the ball. And in order to make passing lanes, you can now create your own by curving through players; something that gamers have been asking about for a long time.

Ultimately, the control on offense has been greatly enhanced. Along with shooting and passing, things such as shielding and bullying will be tools at your fingertips. It also introduces tactical free kicks which you can edit on your own.

On the defensive side, all the total body control from the offense translates directly to the defense. The AI knows where to be and how to counter attack. Also, tackling has been improved. You won’t be able to just run up and mash your buttons anymore. Tackling needs to be timed, and timed well.

There is a little bit of optional cheating in FIFA 13. On defense, it’s easier to bully the ball carrier if you’re using a big-bodied player; your strength could possibly shake the ball loose. But if you’re not careful, you’ll knock him down and get flagged. Also, you can slowly and sneakily move closer when formed in the wall. But again, you get caught, you get flagged.

Overall FIFA 13 sounds like it’s working on becoming another solid game.


FIFA Soccer 13 Videos
Member Comments
# 21 geisterhome @ 06/14/12 05:07 PM
nothing abt improving the beyond aweful presentation? seems like itll be another poor edition of fifa
 
# 22 MattyEdgeworth @ 06/14/12 05:41 PM
Quote:
Originally Posted by geisterhome
nothing abt improving the beyond aweful presentation? seems like itll be another poor edition of fifa
How exactly is FIFA poor?

Who honestly gives a **** about the presentation, as long as the gameplay is fun and realistic.
 
# 23 KOwusu @ 06/14/12 05:49 PM
Quote:
Originally Posted by MattyEdgeworth
How exactly is FIFA poor?

Who honestly gives a **** about the presentation, as long as the gameplay is fun and realistic.
The presentation could take the game to a whole new level.

You never get the feeling of adrenaline from a crowd reaction, and at times the commentary totally ignores the goal you just scored.

There is no reason for FIFA to short fans on presentation, especially when past FIFA games did this well.
 
# 24 MattyEdgeworth @ 06/14/12 05:53 PM
Quote:
Originally Posted by KOwusu
The presentation could take the game to a whole new level.

You never get the feeling of adrenaline from a crowd reaction, and at times the commentary totally ignores the goal you just scored.

There is no reason for FIFA to short fans on presentation, especially when past FIFA games did this well.
I personally do not care in the slightest about the presentation, providing the gameplay is good. Who honestly gets adrenaline from the crowd in a video game?
 
# 25 geisterhome @ 06/14/12 06:07 PM
Quote:
Originally Posted by MattyEdgeworth
I personally do not care in the slightest about the presentation, providing the gameplay is good. Who honestly gets adrenaline from the crowd in a video game?
i care a lot abt presentation and im not alone, but i guess there is no right or wrong there somebody cares somebody doesnt. for me just the plain gameplay alone wont keep me playing for long. i like games which reproduce the atmosphere of the real sport. every fifa i ended up just playing teams having thier real stadium and trading for players with real cyberfaces. just that there are way too few.
actually there is no difference if you play a pre season friendly against a 3rd devision team and a cup final...that tells a lot.
 
# 26 MattyEdgeworth @ 06/14/12 06:10 PM
Quote:
Originally Posted by geisterhome
i care a lot abt presentation and im not alone, but i guess there is no right or wrong there somebody cares somebody doesnt. for me just the plain gameplay alone wont keep me playing for long. i like games which reproduce the atmosphere of the real sport. every fifa i ended up just playing teams having thier real stadium and trading for players with real cyberfaces. just that there are way too few.
actually there is no difference if you play a pre season friendly against a 3rd devision team and a cup final...that tells a lot.
Hourses for courses I suppose, I like the game to be authentic in terms of real kits and as long as the players look somewhat real but for me gameplay is most important. I don't really notice other stuff when I'm playing and I find it strange that it would actually out someone off playing because they don't have real cyberfaces or the real stadium.
 
# 27 KOwusu @ 06/14/12 06:26 PM
Quote:
Originally Posted by MattyEdgeworth
Hourses for courses I suppose, I like the game to be authentic in terms of real kits and as long as the players look somewhat real but for me gameplay is most important. I don't really notice other stuff when I'm playing and I find it strange that it would actually out someone off playing because they don't have real cyberfaces or the real stadium.
It just adds another level to the game. Making that sick free kick for 34 yards out is amazing. But if I can't hear the crowd or commentators feel the difference between doing this in an MLS friendly and making the same shot in the 119th minute of a cup final, the experience falls short of its potential.

Just that extra hint of immersion could go such a long way.
 
# 28 BostonsDaBest @ 06/14/12 11:40 PM
Honestly, my main gripe is that the text seems to small scale in Manager mode. I have about a 25-inch TV, so the text is small in comparison to my screen size, which isn't that big anyways.
 
# 29 KG @ 06/15/12 12:31 AM
Quote:
Originally Posted by KOwusu
It just adds another level to the game. Making that sick free kick for 34 yards out is amazing. But if I can't hear the crowd or commentators feel the difference between doing this in an MLS friendly and making the same shot in the 119th minute of a cup final, the experience falls short of its potential.

Just that extra hint of immersion could go such a long way.
This.

Presentation draws you in and builds on the experience for me.

I think there needs to be a more robust form rating. As it is right now there are drops in confidence, team chemistry, or much change from one match to another outside of chemistry.
 
# 30 Dos Peninsulas @ 06/16/12 01:06 PM
Anyone have news on any new international teams?

I'd like to see some more UEFA teams, like having the Czech Republic come back, and adding in Ukraine and Serbia. Also bring back Nigeria and add a few more African teams.
 
# 31 AInquisition @ 06/17/12 10:59 AM
Quote:
Originally Posted by Dos Peninsulas
Anyone have news on any new international teams?

I'd like to see some more UEFA teams, like having the Czech Republic come back, and adding in Ukraine and Serbia. Also bring back Nigeria and add a few more African teams.
Also, any new leagues? I love playing as different leagues in manager mode (which is hopefully improved as well).
 
# 32 Heshi @ 06/18/12 05:33 AM
Am I the only one who thinks "players slowing down before running offsides" is a bad thing actually? Well, there's a reason why players are running down lanes full speed - so you can play the pass at the perfect time. If he's offside already, you missed the right time to pass the ball. No need to slow down.

Also, in terms of gameplay, I think the biggest problem of FIFA has always been the ball physics. While PES by the mid 2000's already produced a lot of variety on the pitch (and chaos in the box) due to a ball taking a lot of crazy bounces, FIFA always felt stale to me. Trying to "deliver unexpected moments" is going in the right direction.
 
# 33 MattyEdgeworth @ 06/18/12 08:20 AM
Quote:
Originally Posted by Heshi
Am I the only one who thinks "players slowing down before running offsides" is a bad thing actually? Well, there's a reason why players are running down lanes full speed - so you can play the pass at the perfect time. If he's offside already, you missed the right time to pass the ball. No need to slow down.

Also, in terms of gameplay, I think the biggest problem of FIFA has always been the ball physics. While PES by the mid 2000's already produced a lot of variety on the pitch (and chaos in the box) due to a ball taking a lot of crazy bounces, FIFA always felt stale to me. Trying to "deliver unexpected moments" is going in the right direction.

He'll still make those runs, it just means he'll make them smarter
 
# 34 K0ZZ @ 06/20/12 08:03 PM
It's hard to claim that bad presentation makes a game 'poor'

Presentation is no doubt a component of what makes a game great, but first and foremost it's a game, if it's playing like a true football (soccer) game, that personally is more important than presentation, presentation is more-so taking it to the next level, unless they literally do a completely terrible job of it, the worst that can happen is I turn the volume off and listen to music.

I could never call a game poor because of bad presentation, but it does help elevate a game to the next level.

I'm surprised they haven't touched presentation considering the American Football emphasis on presentation this season, EA Sports tends to use a uniform wave approach to their games (Hockey/Soccer got physics,than Madden, than NCAA). Madden got connected careers, NHL is getting it and presumably so is FIFA and potentially NCAA.

Oddly enough presentation slipped their minds.
 

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