 Submitted on: 08/29/2011 by Steve Bartlett
  Submitted on: 08/29/2011 by Steve Bartlett
NBA 2K is built on a foundation of gameplay and presentation  elements that become more refined with each new title. The new additions  in NBA 2K12 are sure to be welcomed by the basketball purists.  But with a special attention being  made to star-player mannerisms and  animations, signature style may be stronger than ever.
The first improvement NBA 2K players will notice is the overall  polish. Menu colors are vibrant, and the main menu highlights NBA  players with in-action still photos. These photos blend realism with the  fictional NBA 2K world. Beautifully sculpted in-game player  models come to life in pregame introductions. Wade and LeBron might be  casually holding a Spalding ball, or Dirk and company might be standing  in front of the camera with their mean muggin’ game faces on.
The graphical elements during introductions highlight superstar player  models with a sponsored backdrop; the overall feel strikes me as a  pay-per-view heavyweight bout, showcasing the world’s best in a tale of  the tape. It’s a nice platform to show off the improved player faces and  also the considerable detail made to the tattoos. Shading and lighting  of the tattoos, coupled with the improved skin tones, were things that  caught my attention from the start.
Gameplay Elements
NBA 2K12's gameplay feels more refined. I felt more in control  than in the past, partly due to less clunkiness in the animations. Moves  were tighter and more crisply executed; this makes it easier to branch  from one animation to the next. The dribbling attacks happen in a  smaller radius on the court, resulting in more control of your athletes  in a given space. This will allow moves in the lane or post to be  executed in a more precise fashion without unintentionally dribbling  into crowded areas on the floor. 
The post-up button has been moved to Y/Triangle, which I am not a fan of  so far. It just does not feel practical to use your "shot stick" thumb  to press the post-up button before returning back to the right stick.  The dual-trigger post-up was inherently natural in my opinion because it  allowed for a gamer to hold both triggers to initiate the post-up  maneuver. From there, you could continue to hold down one of the  triggers and initiate into a variety of moves. On the bright side, drop  steps were harder to execute with the improved defensive mechanics that  allow gamers to cut off certain angles. I was only able to pull off one  drop step in my time with the game.

Beyond that, I was also unable to determine what button the "signature  gather" was mapped to now, which tends to be one of my favorite  mid-range moves. I was not able to confirm different control schemes,  but I’m optimistic last year’s scheme will be an option. 
Some other random things I noticed include subtle nuances that have been  added for casual dribbles and mannerisms. The game also allows users to  add up to 16 plays in a playbook to any particular player on the floor.  If Kobe is your guy, he can truly be the focal point now. Another  addition I loved was the tweaked in-game coaching strategy mapped to the  directional pad. Players can instruct a basic offense to set screens  for shooters or to space the floor rather than run specific plays. This  allows the game to flow while running a core offensive system on the  fly. 
NBA’s Greatest
Dr. J steps on the court laced in optical white Star Player high-tops  with the bravado of a world-class baller. His history was made, and it  is now in the hands of everyone to remake and remix it. 
NBA 2K12's Greatest mode is a digital basketball hall of fame  featuring playable basketball tales from the greats around every corner.  This mode has me beyond excited to play through these classic  challenges.

Each era of the NBA is represented dating back to Mr. Logo himself,  Jerry West. Animation sets change between eras, shifting from  fundamentals of the '60s to the flash and uptempo hoops of the '70s. In my  brief time with Ewing and the Knicks, I was able to witness some hard  fouls and the ruggedness of the NBA in this era. However, I do not know  yet if it was just this game I was playing, or if it was a purposely  installed theme in the game. (One can only hope eras will be presented  in the game in such a way.)
The legends are true representations, each with his own personal style.  (This game mode is most likely where we will see a ton of new  animations.) Julius Erving’s body frame appeared and felt unique to his  game. His larger than life wingspan, and his maneuverability in the air  allowed him to attack the rim at ease. 
Bill Russell’s thin frame provided a skill set to rebound and defend  over anybody on the court, with considerable touch around the rim. A player from a more Cousy-era  has a fundamentally sound dribble game and fundamental shot while rocking uncomfortably tight  shorts.

In the old-school Celtics/Lakers game, the Celtics play on old school  woodgrain courts with no advertisements in the arena -- just folding  tables in place of a scorer’s tables. The commentary had a filter over  the voices, authentic to the sounds of the generation.
Final Thoughts
In my short time with NBA 2K12, my excitement level has  increased. There seems to have been a focus on distinguishing each  player and his skill set, which is a welcomed addition. I hope this  focus will lead to more exciting matchups on each end of the floor  because it would only enhance the strategies that could be built and  executed.























 
  







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