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NCAA Football 11 Preview (Xbox 360)

The NCAA series used to be my favorite sports franchise. I use the past tense because ever since the series came to current-gen consoles the gameplay quality and presentation values have taken steps backwards, culminating in the extremely disappointing NCAA Football 10.

So my mission was clear at this preview event in New York: track down those responsible for the development of the series, ask them the tough questions that the OS faithful expect and see just what was so special about this year's version of the game, especially after years of disappointment.

But before I go any further, I wanted to bring up one thing. In today’s world of yearly sports releases of varying quality, it is quite easy to scapegoat a developer or producer, placing the blame on those particular individuals for the quality of their aforementioned game. Our forum users here at OS have a somewhat notorious reputation for holding development teams to somewhat impossible standards at times -- just look at the 180-degree turn in excitement for NCAA 11 after the initial "gameplay" video was posted on site.

 

After meeting developers Ben Haumiller, Russ Kiniry and the new series executive producer, Roy Harvey, I can tell you that they have taken the criticism of the series and the passion of the fans to heart. For those of you who do not know, Harvey joined the series just as NCAA 10 was released, and his message to me was the same message he preached to his team throughout NCAA 11’s continual development cycle: make sure the core on-field gameplay and college atmosphere are the best to ever be found in a video game.

Ben, Russ, and Roy spent hours talking with me, answering questions and taking me through many of the improvements and surprises NCAA 11 has in store. They came off as huge fans of college football and seem determined to right the ship and deliver a hit with NCAA Football 11.

It is also important to mention that all three informed me that the initial gameplay video was not meant to have ever been released. This was an internal video from a pre-alpha build of the game that was mistakenly released to the public via an internal hiccup.

Regardless of the mix up, everyone take a deep breath and erase the video from memory because after spending two days scrutinizing the current build -- and getting several hours of actual gameplay in with NCAA Football 11 -- it seems like this title could make a lot of die-hard fans of the series very happy come July.

NCAA Football may just be back in a big way.

Gameplay Improvements


Locomotion

Many people already know that this year's game includes the highly touted player locomotion system. What everyone does not know is how successfully this locomotion system is implemented into the game. The best way I can describe it is to simply say that the players just "feel right." With appropriate weight shifts occurring after initiating jukes and spin moves, this system should make the days of turning on a dime with players that felt like paper a thing of the past.

The locomotion system also feels good in execution because the game speed has been slowed from the breakneck pace found in NCAA 10. For those who prefer the faster game speeds, do not fret, there is an option included to increase the speed by two levels if deemed necessary. To me, the default game speed was perfect in the build I played (it is a bit faster than Madden 10's default), and really allowed me to appreciate the new locomotion engine.

The locomotion engine shines even more when it comes to the game's running animations. Who can forget the frequent "hitch" steps that would persist on long runs in previous versions of the series? Ben and Russ explained to me that this was the result of certain running animations being looped together, causing this "hitch" to occur as the loop reset itself. The locomotion engine completely rewrote player movement in the game, and the result is a control experience unlike any football game to date -- agility and acceleration actually mean something now, with high speed ratings taking a backseat to player skills (as they should).

 

This locomotion engine translates to defense as well by allowing users more control of their respective player. It also seems to have eliminated the magnetic attraction to blockers that has plagued EA football games for years. The defensive locomotion has also tweaked the efficiency of the hit stick, making big hits a lot harder and more rewarding to pull off.

I think Roy put it best when he told me that you can watch as many gameplay videos as you want and try to critique the locomotion system, but until you actually get your hands on the game and "feel" the difference the mechanics make, you will not fully understand. I honestly could not agree more with this statement, especially after my extended time with the game.

Dual-Analog Stick Moves

The right stick is now used to control your player's upper torso. Just as with Madden 11’s dual-analog control, NCAA 11 allows for a whole new repertoire of ball-carrier moves. Russ showed me my personal favorite new move: the ability to have your player lean back, arch his back and high step a bit to shake off a tackler attempting to track him down from behind, which was all accomplished with a subtle movement of the right stick in the back direction coupled with pressing the left stick forward. The new moves definitely take some time to master, but after three or four games I was pulling off some highlight-reel moves.

Completely New Line Blocking AI

An even more significant gameplay improvement comes in the form of all new blocking assignment AI. In hopes of eliminating the OS Blocking Complaint threads, the AI blocking logic has been completely rewritten to eliminate suction blocking and make sure linemen are never standing still. Ben took me through a couple examples where a center would actively search out a man to block during pass protection. During these examples, I could see the center's head swiveling as he actively searched for the best person to block.

On the defensive side of the ball -- and as someone who plays exclusively as a lineman against the CPU -- I was extremely impressed with the line interaction. I was able to get heat on the opposing QB in realistic scenarios, and both power and finesse moves actually work this year, which should lead to far more potential sack opportunities and QB disruptions. It seems to finally be fun to be a lineman again.

CPU AI Enhancements

CPU AI is dramatically improved. Here are some quick hitters that should make the community very happy. First off, robo QB may just be thing of the past because I frequently saw weaker CPU quarterbacks overthrow or flat out miss a receiver.

The CPU run game also has to be experienced to be believed. I was amazed during the first game I played because the CPU was realistically hitting holes and, better yet, the CPU was using all the same right-stick moves that typically only human players pull off. The best part was that this was all on Varsity difficulty. When I made the mistake of cranking the difficulty up to Heisman in a Cincinnati (CPU) vs. Oregon game, Russ was laughing and praising the CPU AI as I lost the game 63-8. The best part was that I did not feel that I was destroyed by a line of code, rather the CPU actually outworked me in every facet of the game.

Presentation Improvements


120 Ways to Win

NCAA 11 is putting a huge emphasis on different team styles and playbooks, much like what the NCAA Basketball franchise was able to accomplish with their team-specific motion offenses. 120 Ways to Win is a tagline that describes the 120 different teams represented in the game and their different offensive styles.

Per Russ, the following main offensive styles are present in the game:

Spread
Air Raid
Option
Pro Style
One Back
Pistol
Run and Shoot
Multiple (Basically a variety of different styles)

The styles noted above are the main offensive categories represented in the game, and different teams will run different variations of these styles. For example, Michigan will run a spread offense, but it is a hurry-up spread that is intended to intimidate and confuse opponents. Each team received a lot of individual attention from Ben and Russ in the past few months, so if you are a fan of a team that recently changed offensive styles (like Notre Dame), expect to see that change in NCAA 11.

 

To touch again on the no huddle, one of the cooler things I experienced was that you are now able to select any play from your playbook as you rush to the line. In the past, you would be forced to audible into one of your preset plays if running a hurry-up offense, which put a major damper on a potential game-winning drive. Not only are you now able to select any play you want, but your team will realistically look to the sideline as the play is made just like you would see on a Saturday afternoon. This animation is one of the cooler things I have ever seen, and it just goes to show how dedicated the NCAA 11 team is this year when it comes to the authenticity within their "120 Ways to Win."

Improved Lighting = Improved Graphics

Simply put, NCAA 11’s visuals are gorgeous and much of that has to do with the all new lighting system. According to Ben, shadows are now more dynamic, allowing for much more realistic jersey graphics, skin tones and equipment on the player models. Just as an example, in the past games this generation, there was no way of differentiating between jerseys made of different materials. If you look closely at your copy of NCAA 10, you will see many teams with far "shinier" jerseys than they wear in real life. In NCAA 11, you are now clearly able to see teams with mesh jerseys (Auburn being an example), and differentiate them from something like a flashier Central Michigan jersey.

But as previously mentioned, the new lighting system makes everything look better, not just the jerseys. NCAA 11 is one of the better looking sports games I have seen this generation, and it is an enormous step up from last year's visuals.

Animations

Due to the revamping of the engine and addition of the locomotion system, I was stunned to see multiple player animations on runs, catches, tips, deflections, blocks and tackles that I have never seen before. After spending four years with NCAA this generation, I thought I had seen it all, and for the most part, the animations had all been pretty ugly.

NCAA 11 will change the game on this front because it is more closely replicating what you would see on any given Saturday. Gone are the hit-stick flips of NCAA 10, replaced now with more subtle wrap tackles. Linemen will jostle with one another, pushing each other forward and backwards realistically instead of getting stuck in an an "engaged" animation with one another. Defensive backs and linebackers will actually track balls with their eyes and attempt to make plays in a realistic fashion -- the old-blind-linebacker-magic-swat animation is seemingly out this year. Even cooler is seeing a player miss a tackle. For instance, a defender attempts to grab the ball carrier while out of position, but he loses his grip on the ball carrier as his body momentum attempts to catch up to his arms.

One particularly impressive animation that I experienced occurred during a two-point conversion. A Notre Dame receiver became open in the back of the end zone during this conversion attempt, but the pass was thrown a bit hot and in front of the receiver. So, the receiver reached out with one hand and made a fingertip catch, tiptoed along the back of the back of the end zone, pulled the ball into his body and regained his balance all in one sequence. I happened to be standing next to Russ when this happened, and he turned to me and said that even he had not seen that animation before.

The Little Things

Those obsessed with little details such as helmets, face masks and cleats should love what NCAA 11 brings to the table.

Jersey selection is amazing, and if you are a self-proclaimed jersey freak like myself, then be ready to get excited. The game includes the occasional NCAA-approved throwback jersey, like Oregon’s classic green and yellow combo, and also some alternate jerseys that people are going to be very happy to see (Tennessee’s Halloween black jerseys and Cincy’s white helmets for example). There is also more to this story, but I cannot go into too much more detail here due to an embargo.

One negative, however, is that there will be no bowl patches this year -- Roy has mentioned this is something they will most likely be integrating into NCAA 12 because there were bigger fish to fry this season.

Presentation

I have saved the best for last as NCAA 11’s presentation package is one of the best I have ever seen in a video game. There is a lot I cannot talk about because of the aforementioned embargo, but rest assured, there are some amazing things up EA’s sleeve.

 

The ESPN integration is jaw dropping, with real-time replay wipes that will select the most dynamic camera angle to highlight a specific play. But stat banners and cut scenes are my favorite part of the presentation because many are almost photo-realistic, especially the ones that include players trash talking with each other after a big play. Ben and Russ realized how much acclaim a game such as MLB 10: The Show has received for its attention to cut scenes, and they are out to prove that their title will be mentioned in the same sentence.

I am also very excited to let everyone know that authentic team-pregame entrances are back, and after seeing a couple in action, I have to say I was more than impressed. EA will be releasing a blog very soon detailing which entrances are in the game, so I do not want to steal their thunder. I will tell you this: what I saw in action was put together in such a way from a broadcast-presentation standpoint that I initially mistook it for a live game feed on a loading or intro screen.

Again, there are some very big things regarding presentation that I cannot talk about, so keep your eye on the EA blogs and here on OS as they are "officially" announced.

Final Thoughts


The last four years have been a very dark time for hardcore NCAA Football fans like myself. Every year, I have found myself playing and accepting the game because it was all that was available on the 360/PS3. So it is a relief to at least say that I am looking forward to this year's game, which is a feeling I have not experienced since NCAA Football 06.

I have only been away from the game for less than 24 hours as of the writing of this article, but I am already dying to play it some more. And I am not the only one either because at Wednesday’s Community Day Event there was a line of 2-3 people deep at times waiting to play the game, and it was easily the most buzzed about game in the two days I was in NYC.

In other words, NCAA Football 11's July 13 release date seems a lot further away now.

Feel free to send some questions my way via the forums or Twitter @Bumble14_OS


NCAA Football 11 Videos
Member Comments
# 61 Hova57 @ 04/23/10 03:54 PM
Quote:
Originally Posted by Rashad19
LOL...I will fully surrender once I see gameplay videos and play the demo! It does sound like NCAA is gonna be niiiccceeee this year!!
yes.......... come to the darkside my son
 
# 62 Jamin23 @ 04/23/10 04:03 PM
It's amazing how one preview can change everyone's feelings about the game.
 
# 63 TombSong @ 04/23/10 04:04 PM
Quote:
Originally Posted by ODogg
They won't get it right in the game, cmon man, we heard all last year that the playbooks were overhauled to be much more like the real teams and yet Hawai'i's playbook was nothing like what they really run in real life. And Ohio State's was also not much better (although in EA's defense they changed offenses several times throughout the year).

You guys can't be falling for all this stuff again can you? I mean nothing wrong with being optimistic but it seems some of you guys are just setting yourself up for huge disappointment here.
As I read the preview, I thought to myself, were are all the videos to back what he is saying, because to date what he wrote ain't been seen. Ill concede the benefit of the doubt because the guy has played the game, but this is all very similar to last year. Great pre-release write ups then the actual game comes up way short.

Save this preview and document it. Come July we will find out if this was gospel or snake oil.

I have said it a lot. If your game is really good and you believe in it. You wont have nothing to hide. In fact you cant wait to show it off. If you want your pre-orders to go way up and what you have made is like crack, you are gonna show it off. If its garbage, then yeah, you gonna hide it, and sell hype to try and get them pre-orders up.

This aint no "we gotta hide our tech from the competition" thing going on here. There aint no college football competition. This is the only game in town. No real reason to hide anything at this point. Which is why I cant understand the "it was a mistake game play release video stuff" OK, it was a mistake......where is the video you meant to release ?!? That HAS to be in existence NOW, else how was what they showed labeled the "mistake" show me the money....where is that video they wanted to show ?

I have been holding my tongue on most of this "release info" because I want to wait and see what the final product will be before passing judgement. However I just found it odd, they release a crap gameplay vid, then say oh nah that was some old build, but then don't release what they planned to release. Then on top of that, see your madden brothers release a video and the game play looks a lot like what we have in our hands already.

No judgment yet from me....just things that make me go hmmmmmmmmmmmm.
 
# 64 sportzbro @ 04/23/10 04:10 PM
Alright, alright... that sounded pretty promising, but I need to hear more.

Glad to hear that the first vid was (apparently) a mistake. I bet whoever let that out is currently looking for a new job.

Entrances Blog next PLEASE!
 
# 65 bh446066 @ 04/23/10 04:17 PM
Quote:
Originally Posted by TombSong
As I read the preview, I thought to myself, were are all the videos to back what he is saying, because to date what he wrote ain't been seen. Ill concede the benefit of the doubt because the guy has played the game, but this is all very similar to last year. Great pre-release write ups then the actual game comes up way short.

Save this preview and document it. Come July we will find out if this was gospel or snake oil.

This aint no "we gotta hide our tech from the competition" thing going on here. There aint no college football competition. This is the only game in town. No real reason to hide anything at this point. Which is why I cant understand the "it was a mistake game play release video stuff" OK, it was a mistake......where is the video you meant to release ?!? That HAS to be in existence NOW, else how was what they showed labeled the "mistake" show me the money....where is that video they wanted to show ?

I have been holding my tongue on most of this "release info" because I want to wait and see what the final product will be before passing judgement. However I just found it odd, they release a crap gameplay vid, then say oh nah that was some old build, but then don't release what they planned to release. Then on top of that, see your madden brothers release a video and the game play looks a lot like what we have in our hands already.

No judgment yet from me....just things that make me go hmmmmmmmmmmmm.
I agree with pretty much everything you are saying, but I will say that the gameplay video on IGN definitely looks a ton better than the first gameplay video we saw. I still saw some "skating", but it wasn't near as bad, and the running/cutting looked a helluva lot better, so I'm inclined to believe that may have been an old build. Whatever. I love what I'm reading, but I need to see more with my own 2 eyes.

Before the first gameplay video was "leaked", I was 85-90% on the bandwagon. After the release, I was knocked back to about 30%. After seeing the reviews, I'm about back up to 70%. It's going to be a looong 3 months for me. I'm dying for a good PS3 football game.
 
# 66 Bumble14 @ 04/23/10 04:19 PM
Quote:
Originally Posted by TombSong
As I read the preview, I thought to myself, were are all the videos to back what he is saying, because to date what he wrote ain't been seen. Ill concede the benefit of the doubt because the guy has played the game, but this is all very similar to last year. Great pre-release write ups then the actual game comes up way short.

Save this preview and document it. Come July we will find out if this was gospel or snake oil.

I have said it a lot. If your game is really good and you believe in it. You wont have nothing to hide. In fact you cant wait to show it off. If you want your pre-orders to go way up and what you have made is like crack, you are gonna show it off. If its garbage, then yeah, you gonna hide it, and sell hype to try and get them pre-orders up.

This aint no "we gotta hide our tech from the competition" thing going on here. There aint no college football competition. This is the only game in town. No real reason to hide anything at this point. Which is why I cant understand the "it was a mistake game play release video stuff" OK, it was a mistake......where is the video you meant to release ?!? That HAS to be in existence NOW, else how was what they showed labeled the "mistake" show me the money....where is that video they wanted to show ?

I have been holding my tongue on most of this "release info" because I want to wait and see what the final product will be before passing judgement. However I just found it odd, they release a crap gameplay vid, then say oh nah that was some old build, but then don't release what they planned to release. Then on top of that, see your madden brothers release a video and the game play looks a lot like what we have in our hands already.

No judgment yet from me....just things that make me go hmmmmmmmmmmmm.
Videos and other media will be released in the coming weeks by EA. You have to realize that the reason embargo's on this type of stuff exists is because EA is trying to promote their product, eventually building everyone up, releasing tidbits at a time. It's marketing 101 my friend. Trust me, if I could have taken direct feed videos I would have, but we have to respect EA on this one, and let them be the ones to release this information. I'm sure we will have a copy of the game in the next 8 weeks and we can take direct feed video at that point to share with everyone.

I'm a big fan of the series, and had completely given up on the series after NCAA 10. Trust me when I say I had very low expectations going into this event. What I saw blew me away. People should be positive and excited about this game.
 
# 67 BROman @ 04/23/10 04:22 PM
Quote:
Originally Posted by mm boost
My god, I've never been so excited for something in my life. I have chills and could almost tear up after reading that review. I've been secretly to myself begging for all of these things they are adding each year while playing. I am so damn excited I can't stand it. The part where he talked about the team entrances and the presentation and unique team play and the animations...gahhhhhhhhhh. The fact that there will be more "life" to the game is what is intriguing me. Presentation sounds to be spot on, espn tidbits, guys shoving each other after the play, team entrances, etc. Gosh I can not put into words how excited i am. I am hoping and praying the big announcments is couching carousel in the dynasty mode. I will die a happy man!
sounds like somebody's gonna be camping out @ valley view
 
# 68 yanks26ngoin @ 04/23/10 04:24 PM
I will hold off on getting too excited about team specific entrances until I read the blog. If I dont see anything about Michigan's entrance where they run out of the tunnel and jump to the the banner, I will be pissed.
 
# 69 Bumble14 @ 04/23/10 04:25 PM
Quote:
Originally Posted by bh446066
I agree with pretty much everything you are saying, but I will say that the gameplay video on IGN definitely looks a ton better than the first gameplay video we saw. I still saw some "skating", but it wasn't near as bad, and the running/cutting looked a helluva lot better, so I'm inclined to believe that may have been an old build. Whatever. I love what I'm reading, but I need to see more with my own 2 eyes.

Before the first gameplay video was "leaked", I was 85-90% on the bandwagon. After the release, I was knocked back to about 30%. After seeing the reviews, I'm about back up to 70%. It's going to be a looong 3 months for me. I'm dying for a good PS3 football game.
Not too sure where IGN got that "gameplay" video, but it was not on the asset disc I was sent from EA PR. Trust me when I say that the IGN video looks like it was from a much earlier build than I played. Also, I wouldn't put too much stock into anything the IGN guys say- I was at the event, they spent a grand total of 10 minutes with the game before moving on to interview celebs and athletes.

Tthere's a reason why I spent the entire 6 hour draft party Tuesday parked in the area of the club showing off the game, and an additional 3 hours Wednesday at the season preview really dissecting just about everything I was seeing on screen in the game.I'm pretty sure Roy, Russ and Ben couldn't wait to get rid of me because I was glued to them my entire trip.
 
# 70 MaizeHaze @ 04/23/10 04:26 PM
Quote:
Originally Posted by yanks26ngoin
I will hold off on getting too excited about team specific entrances until I read the blog. If I dont see anything about Michigan's entrance where they run out of the tunnel and jump to the the banner, I will be pissed.
Roy is a Michigan fan! I'm sure they where at the top of his list.
 
# 71 TreyIM2 @ 04/23/10 04:34 PM
Quote:
Originally Posted by Bumble14
Not too sure where IGN got that "gameplay" video, but it was not on the asset disc I was sent from EA PR. Trust me when I say that the IGN video looks like it was from a much earlier build than I played. Also, I wouldn't put too much stock into anything the IGN guys say- I was at the event, they spent a grand total of 10 minutes with the game before moving on to interview celebs and athletes.

Tthere's a reason why I spent the entire 6 hour draft party Tuesday parked in the area of the club showing off the game, and an additional 3 hours Wednesday at the season preview really dissecting just about everything I was seeing on screen in the game.I'm pretty sure Roy, Russ and Ben couldn't wait to get rid of me because I was glued to them my entire trip.
I am trusting u on this one, mang, and I definitely believe what you are saying about this game. Somebody had posted a link to a tweet u made yesterday or the day before and although I don't quite remember what it said (sorry, there's been A TON of info regarding NCAA/Madden11 in recent days blurring my brain) but I think it was a long the same line about not believing exactly the vids we've seen as they were not representative of what you've played.

I look forward to your Madden 11 preview. U've got me even more electric in regards to NCAA 11, right about now.
 
# 72 Ziza9Noles94 @ 04/23/10 04:40 PM
This made me smile. Great news.
"On the defensive side of the ball -- and as someone who plays exclusively as a lineman against the CPU -- I was extremely impressed with the line interaction. I was able to get heat on the opposing QB in realistic scenarios, and both power and finesse moves actually work this year, which should lead to far more potential sack opportunities and QB disruptions. It seems to finally be fun to be a lineman again."
 
# 73 sinc79 @ 04/23/10 04:41 PM
This sounds really good, but honestly when are we ever underwhelmed when reading about something we can't see? Never. Everything sounds better when described in words. Just think of all those people who are dissapointed with a movie after reading the book. Basically, I would like to see a live action shot of the gameplay. Then I will be excited. This just feels like a roller coaster.
 
# 74 ODogg @ 04/23/10 04:45 PM
amen sinc79, that's a good way of putting it. let's see all this in an actual game and then we'll talk..
 
# 75 GJEM @ 04/23/10 04:46 PM
The lack of bowl patches this year is a little off putting, by no way shape or form a game killer at all, but what I'm hoping for is the pre-game entrances and "what ever EA has up their sleeve" makes up for it. As long as some one earlier mentioned the bowl game stadiums and fields are true to life. Also it would be nice for Bowl games, both the small and the big games to have some atmosphere to them, let you know it's a special game.

But man after that write-up it sure is hard not to jump back on the EA hype train.

Hey Christian are you allowed to confirm if EVERY team and bowl stadium are actually in this years title, I mean it's been 4 years of next gen (this will be the 5th installment) I think it's been more than enough time to get every stadium in.
 
# 76 TallyBoi7 @ 04/23/10 04:50 PM
*crosses fingers*

I hope the 120 teams in the game are only FCS teams


Just kidding(kinda), but those sound like pretty awesome things. Can't wait to see what the finished product looks like.
 
# 77 fsufan4423 @ 04/23/10 05:01 PM
I say drop a video of game play to offset the first video, so we all can sleep at night.
 
# 78 ODogg @ 04/23/10 05:07 PM
i second that emotion fsufan!
 
# 79 pietasterp @ 04/23/10 05:08 PM
When I get my hands on the game, I'll make a judgement. Until then, I'm sorta through listening to what others say in the pre-release period. Not that I distrust them, but only through the retail release, hands-on man-hours of playtesting that you get from OS and from playing the game yourself do you get a feel for what the game is really all about.

I am glad that they finally acknowledged that the game just played too darn fast in the past...It was ridiculous. I think Madden's default game speed setting this year was perfect. And from an avowed anti-EA-ite like myself, that's pretty high praise!
 
# 80 bh446066 @ 04/23/10 05:09 PM
Quote:
Originally Posted by Bumble14
Not too sure where IGN got that "gameplay" video, but it was not on the asset disc I was sent from EA PR. Trust me when I say that the IGN video looks like it was from a much earlier build than I played. Also, I wouldn't put too much stock into anything the IGN guys say- I was at the event, they spent a grand total of 10 minutes with the game before moving on to interview celebs and athletes.

Tthere's a reason why I spent the entire 6 hour draft party Tuesday parked in the area of the club showing off the game, and an additional 3 hours Wednesday at the season preview really dissecting just about everything I was seeing on screen in the game.I'm pretty sure Roy, Russ and Ben couldn't wait to get rid of me because I was glued to them my entire trip.
LOL, I had the sound off while watching the IGN vid, was just looking at the graphics and animations. That's great to hear you spent all that time focusing on the game. I was believing what you were writing before, now I'm taking it as gospel. Maybe college is your game, b/c you're a hell of a recruiter
 


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