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NBA 2K17 News Post


Next week, I'll be heading out to California to have a chat with several former OS'ers who are now working at 2K on the NBA 2K series. We're going to talk about a lot of topics such as what its like to work at 2K, what the transition from community members to game makers was like, and also some of the nuts and bolts behind the approaches to their jobs.

In short we kind of get to learn some of the hows and whys of game development.

We're going to be having some extended conversations in the 2K Studio about all of this and the videos will be posted afterwards on OS. We're giving you guys the chance to submit questions to the team now to the run-up of the event next Thursday. Obviously we're not going to get any unreleased info on secret plans for NBA 2K18 (sorry guys) but if you have questions about why they do certain things, how they approach their jobs, or what being in the games industry is like, we'd love to be able to talk about them.

Submit your questions in the comments, and I'll try to ask as many of them as possible when I have my sit down with the guys at 2K next week!

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 41 kidmadison32 @ 03/10/17 11:09 AM
Quote:
Originally Posted by kidmadison32
When is there going to be a 2K Football game made?

Can created players in NBA 2K get a little more attention (better hairstyles, having tattoos, being able to choose the Sig Rhythm Dribble, being able to choose how to celebrate like the MyPlayers)?

I have honestly forgotten that the Signature Rhythm Dribble was a thing simply because I couldn't edit them for my created players...
...being able to choose from the Signature Players Dunk Packages for the created players, and being able to choose the types of contact dunks and alley oops for created players like the MyPlayers can...

The Free Throw practice mode needs to come back. Having to start up a game just to see if a free throw animation looks good and the timing feels good is frustrating.
 
# 42 Dazraz @ 03/10/17 11:35 AM
Are 2K working on any other Sport Games? Tennis, Boxing...
 
# 43 Junior Moe @ 03/10/17 11:39 AM
Quote:
Originally Posted by tjayhawk32
What is the current culture on the idea of College Hoops? (Obviously knowing pending court issues)
Are they receiving any kind of useful feedback on the appetite for it based on the inclusion of the college games in the last couple of years?
How are the schools for the game chosen, and will this trend continue?
Will consideration be given to playing more than 4 games, or even entire seasons and beyond freshman year?

Also let them know how important Kansas is
I second this. I would love to know what the temp is on full a fledged college ball or an expanded presence, like college rules (2 halves, etc) in NBA 2K.
 
# 44 dachuzen1 @ 03/10/17 11:49 AM
Good job with 2k17 but i think there was an lack of effort with the player models/face scans ( way too many rookies without face scans and alot of incorrect body types). Hope there is an increased effort in that matter and also more focus on player individual motions and IQ on Defense.
 
# 45 thevardano @ 03/10/17 12:36 PM
Will players on a bench start to clap when their teammates make free throws in 2k18?
 
# 46 jerseycityarod23 @ 03/10/17 12:45 PM
Is there a way they can stop the mirror matches in play now online? In 2k16 I would close the app if a mirrror match showed up and wouldn't be charged a loss. Now, I always take the loss. Also could you get a deal with a Rasheed Wallace? The pistons in blazers feel incomplete without him.
 
# 47 Crunky @ 03/10/17 12:45 PM
Did you guys read my NBA 2K18 Keys For Success Thread lol.
 
# 48 belikemike @ 03/10/17 01:01 PM
Will Defense be a big priority at all for 2k18? because both user and AI defense is absolutely terrible in 2k17.
 
# 49 JKSportsGamer1984 @ 03/10/17 01:13 PM
Will player models be addressed for 2K18? The skinny armed player models from 2K17 have to go! Also, will Foot Planting be addressed. Every year the say they improved foot planting but yet players are constantly sliding into position when receiving passes especially during inbound passes. These are my two biggest gripes with 2K17.
 
# 50 belikemike @ 03/10/17 01:19 PM
Quote:
Originally Posted by JKSportsGamer1984
Will player models be addressed for 2K18? The skinny armed player models from 2K17 have to go! Also, will Foot Planting be addressed. Every year the say they improved foot planting but yet players are constantly sliding into position when receiving passes especially during inbound passes. These are my two biggest gripes with 2K17.
I also would like to know about foot planting. In a basketball game you should not fell like you're sliding all over the court like you are in 2k17. In 2k14 next gen they did a pretty good job and touted foot planting that year. Why foot planting and the movements has regressed so much since then I simply do not understand.
 
# 51 sikolec @ 03/10/17 01:46 PM
College Hoops 2k18?
 
# 52 jayman504 @ 03/10/17 01:52 PM
I'd like you guys to ask if they plan on bringing back custom music to the PS4 and XB1? If this was a feature on "last gen" technology, certainly can be powered on current gen consoles.
 
# 53 GuwopGeezus @ 03/10/17 02:32 PM
1) The server issues need to be a thing of a past. Servers have been spotty at best for many years now. What steps are being taken to ensure faster, more consistent online gameplay? Certain modes I couldn't even get into this year strictly because I didn't want to deal with the servers

2) Transition defense logic, especially off of made buckets needs to be fixed. There is no reason that the other team should consistently to score transition buckets off of made baskets and even made free throws. The AI often has no awareness of where their man is.

3) Please do not leave the keeper year system for MyLeague Online in 2k18. A regular offseason is much better. What is the reasoning for not having a regular offseason, something we had as far back as 2k13?
 
# 54 GuwopGeezus @ 03/10/17 02:36 PM
Also, it would be better for the game if they stopped pushing the release date up. Just take your time and release the game around the start of the NBA season.
 
# 55 Leftos @ 03/10/17 03:52 PM
Alright, I think it's worth clarifying a little bit what this is about (although I think Chris S. did a very good job at explaining the theme of the questions) so that we get the best questions from you guys. This isn't a community feedback visit, OS isn't coming over to see/play the game and give community feedback and ask questions. This is about all of us that work here at VC that originated as community members, content creators, tool engineers, video editors, personalities, with roots both at OperationSports and the NLSC.

We're people that loved NBA 2K with a passion, working on different areas of the game, and giving back to the community on the regular, because we were feeding from it, too. It was a hobby that turned into a career, a dream come true for every single one of us. And by working together, what both we, as developers and producers, and Visual Concepts realized, is that you can't have too many people with these roots, these origins, that are so passionate about the game, even if they don't have long tenures of professional experience in the games industry already in their resume.

We're sharing our stories because we think it's important to motivate community members with ideas, creativity, passion, and skill, to join us; to move on from having this be just a hobby and making it their passion every single day to come into the office and work with us in continuing the work for NBA 2K towards greatness.

So...
- if you've ever felt curious about what it's like to have NBA 2K be a hobby that goes past just playing the game,
- what it's like to transition from being part of the community to actually working here at Visual Concepts,
- what your role might be like and how your life might change,
- if you've wondered if you're good enough to actually work in the industry,
- if you've never found the courage to send in your resume in fear of being rejected,
- if you've wondered how to increase your exposure so that people already working there will see your work and potentially recommend you,
...now's the time. We want to hear your questions, we want to answer them, to encourage you, and to show you that we were part of OS, part of NLSC, just like you, pouring our hearts out into the game, and were discovered and picked up by VC exactly because of our passion and skill-set, and that so can you!

Again, this is not specifically about 2K17 or 2K18. This is about developer stories, ex-community members that turned their passion into a career, and how you can also get to be a part of that. We're excited to share with you, and we'll be excited to answer your questions related to all of this.
 
# 56 zello144 @ 03/10/17 05:11 PM
Okay so with that then do you need a degree or a background in gaming to get started there or is it beneficial to have one? What if you come from a different field and are trying to transition into gaming without any experience at all?
 
# 57 Smirkin Dirk @ 03/10/17 08:32 PM
Ok, another question I have is how passionate 2K fans can help the series without working for them in any official capacity?
 
# 58 Crunky @ 03/10/17 08:34 PM
Do you guys accept community volunteers who will pay their own way to work on this project.
 
# 59 kehlis @ 03/11/17 12:22 PM
Guys,

Everyone needs to read this again. You are all (well most of you) completely missing the point of this thread with the questions you are asking.

Quote:
Originally Posted by Leftos
Alright, I think it's worth clarifying a little bit what this is about (although I think Chris S. did a very good job at explaining the theme of the questions) so that we get the best questions from you guys. This isn't a community feedback visit, OS isn't coming over to see/play the game and give community feedback and ask questions. This is about all of us that work here at VC that originated as community members, content creators, tool engineers, video editors, personalities, with roots both at OperationSports and the NLSC.

We're people that loved NBA 2K with a passion, working on different areas of the game, and giving back to the community on the regular, because we were feeding from it, too. It was a hobby that turned into a career, a dream come true for every single one of us. And by working together, what both we, as developers and producers, and Visual Concepts realized, is that you can't have too many people with these roots, these origins, that are so passionate about the game, even if they don't have long tenures of professional experience in the games industry already in their resume.

We're sharing our stories because we think it's important to motivate community members with ideas, creativity, passion, and skill, to join us; to move on from having this be just a hobby and making it their passion every single day to come into the office and work with us in continuing the work for NBA 2K towards greatness.

So...
- if you've ever felt curious about what it's like to have NBA 2K be a hobby that goes past just playing the game,
- what it's like to transition from being part of the community to actually working here at Visual Concepts,
- what your role might be like and how your life might change,
- if you've wondered if you're good enough to actually work in the industry,
- if you've never found the courage to send in your resume in fear of being rejected,
- if you've wondered how to increase your exposure so that people already working there will see your work and potentially recommend you,
...now's the time. We want to hear your questions, we want to answer them, to encourage you, and to show you that we were part of OS, part of NLSC, just like you, pouring our hearts out into the game, and were discovered and picked up by VC exactly because of our passion and skill-set, and that so can you!

Again, this is not specifically about 2K17 or 2K18. This is about developer stories, ex-community members that turned their passion into a career, and how you can also get to be a part of that. We're excited to share with you, and we'll be excited to answer your questions related to all of this.
 
# 60 Crunky @ 03/11/17 01:14 PM
Do we need expierence to work in the industry.
 


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