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Madden NFL 17 News Post


Many football fans purchase Madden year after year with the lofty hopes that the game will mirror the actual sport they love as closely as possible. And while the folks at EA continue to take strides in the right direction in terms of making this dream a reality, there are still a number of areas in which improvements are needed if the game is ever going to measure up to what we see on the field on Sundays (and Mondays and Thursdays and every other day of the week NFL games are now held).

Read More - Six Ways to Make Madden More of a Simulation

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 21 Splice @ 02/13/17 11:15 PM
When you create a new coach, you should start in the prior year's offseason. No coach gets fired and replaced preseason week 1. There should be like story line options for draft and free agency. Choosing to keep that veteran player that got let go yet you loved so dearly. If you are a Rams head coach, you could pick between drafting Carson Wentz or Jared Goff. You could rewrite history. Etc.

Would also like to see more realistic draft classes. In every class I've had, there's always been a 80+ QB with quick or superstar development. That just isn't true.
 
# 22 avwhitechic @ 02/13/17 11:44 PM
a user -defined camera needs to return to Madden..the custom angles would definitely keep the game from going stale

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# 23 mlb61 @ 02/14/17 12:11 AM
The most obvious and fundamental way to make Madden more simulation like is simple.
Play Coach Mode.
 
# 24 iAmSLASH @ 02/14/17 03:16 AM
Madden 18 needs (amount numerous of other things) a speed adjustment on the WR's routes. Madden has always had one speed when it comes to WR route running. Thats why the WR always run out of bounce when you throw it to him on that flat route. Smh
 
# 25 mlb61 @ 02/14/17 05:47 AM
Quote:
Originally Posted by YRN
Y'all coach mode guys piss me off sometimes cause some of y'all love to say **** like this. How the hell is coach mode gonna magically fix the multitude of issues this game has?

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It doesn't fix all the problems but it makes the experience much less "arcade." Taking control of a player, pushing buttons, moving a stick around, etc. has nothing to do with simulating football. And it has precious little to do with simulating playing football. Some people love to bitch that the game is too "arcade" and not "sim" enough when their fundamental approach is a descendant of playing Pac-Man.
 
# 26 roadman @ 02/14/17 09:16 AM
Quote:
Originally Posted by YRN
It still doesn't fix core gameplay, you sound really obnoxious right now.

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Nah, not really.

A 2k developer once said once you put a controller into someone's hands, sim goes out the window.
 
# 27 timhere1970 @ 02/14/17 09:18 AM
Make players play to their ratings and make the ratings represent what happens in the nfl. Now it seems there is coding in the game to force outcomes/stats to give the illusion of sim instead of players playing to their capabilities.
 
# 28 cable guy @ 02/14/17 10:13 AM
- Player ratings matter. I think this year was a step in the right direction. I think it could be traits, that was the difference maker. Continue that process.
- QB play. Nuff said.There is a ton of suggestions on this board already. I could go on forever...
- Line interaction. Needs improvement. I don't think it's as bad as some, could use some attention to make it more realistic.
- Teams playing like their real life counterparts. This can be tied into smarter cpu ai. Bad teams just don't play as smart, and or the players are not good enough to adjudt. Good teams adjust. Key on our weapons. Utilize theirs.
- And of course separate the different crowds from offline cfm and MUT. The patches do not work well as one single update for all. Make it a choice at the very least. This is a necessity imo.

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# 29 woodjer @ 02/14/17 10:14 AM
Quote:
Originally Posted by baconbits11
Great article, but I disagree with getting rid of challenges, this is a huge part of the NFL now. What should be done is get it FIXED! I hate to say this, but if the last competitor can get it right, with choices of what should be challenged and the game get it right more often than not (I don't hear anyone complaining much about what that game did with challenges), it can be done!
To be clear, I'm not necessarily saying that I don't want it in there. But if I can watch a replay that clearly shows the call was incorrect (mostly sideline catches) yet it doesn't get overturned, it's broken. Unfortunately, it's been that way for years and it's gotten to the point that I just don't challenge plays because it frustrates me and gives the appearance that things are fixed, especially when it happens late in the game.

If it stays in and we want sim, why can't I get some sort of replay to determine whether I should challenge? I get disabling the full tool (that would be too easy) but can't I just pick one angle and watch it again? Or give me a very limited amount of time to review it myself and make the decision. NFL coaches don't have to make the challenge call based on only seeing the real-time play.

Anyway...I guess my point is: If you're going to fix it, fix it. If not, get rid of it.
 
# 30 baconbits11 @ 02/14/17 10:17 AM
Quote:
Originally Posted by woodjer
To be clear, I'm not necessarily saying that I don't want it in there. But if I can watch a replay that clearly shows the call was incorrect (mostly sideline catches) yet it doesn't get overturned, it's broken. Unfortunately, it's been that way for years and it's gotten to the point that I just don't challenge plays because it frustrates me and gives the appearance that things are fixed, especially when it happens late in the game.

If it stays in and we want sim, why can't I get some sort of replay to determine whether I should challenge? I get disabling the full tool (that would be too easy) but can't I just pick one angle and watch it again? Or give me a very limited amount of time to review it myself and make the decision. NFL coaches don't have to make the challenge call based on only seeing the real-time play.

Anyway...I guess my point is: If you're going to fix it, fix it. If not, get rid of it.
yes i agree allow user to view a replay for a limited time like the coaches in the booth do. You can kind of do this now with the in game replays

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# 31 roadman @ 02/14/17 10:32 AM
Quote:
Originally Posted by YRN
"People love to bitch about the game not being sim, but your approach is a direct descendant of pacman" That ain't obnoxious? Sure when you're controlling it's not as sim as it could be but there are definitely things that can be fixed.

Sent from my SM-G386W using Operation Sports mobile app
Eh, not when you come at someone who plays a style that you don't agree with, but this is starting to go off topic.

I'm not fond of MUT or DC, but I don't dis anyone playing that way.
 
# 32 mlb61 @ 02/14/17 10:41 AM
Quote:
Originally Posted by YRN
"People love to bitch about the game not being sim, but your approach is a direct descendant of pacman" That ain't obnoxious? Sure when you're controlling it's not as sim as it could be but there are definitely things that can be fixed.

Sent from my SM-G386W using Operation Sports mobile app
It's not kosher to change a person's post. You quote me as saying ". . . but your style. . . ."
However, I wrote ". . . but their fundamental style. . . ."

Doing that kind thing is worse than "sound[ing] really obnoxious." And you did it twice.

I don't know how you play the game, and don't really care. End of conversation.
 
# 33 ssportsgamer2010 @ 03/07/17 09:27 AM
I totally agree with passes to the flats! That's so frustrating.
 
# 34 Haze88 @ 03/11/17 12:18 AM
How about actual HFA? As a Pats fan I dread 2 places, Mile High and Miami. The altitude and humidity should have an effect on the road team in these games. False starts should be more frequent in Seattle little things like that. Also non automatic CPU kickers. Barring blocks and the inane 60 yarders the CPU is 100% from about 55 and in
 
# 35 lolitstevie @ 03/14/17 08:21 PM
What is up with the tackling? Apparently it's physics based, however when a guy loses all the bones in his legs and collapses after contact that doesn't seem physics based to me.


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# 36 Easy_Duhz_it_ @ 03/23/17 01:47 PM
Madden has had the same issues for over 10 years. Every year we get nothing from the devs but "This year the focus is on the running game" or "this year the focus is on defense" when we should be getting a game that's focused on every aspect of the NFL. From the passing to the running to the defense to the commentary to the overall presentation. It just feels like every year is a roster update with no real changes. In my opinion, NFL 2K5 is STILL the most complete football ever made.
 
# 37 SplitSecond703 @ 04/29/17 02:16 AM
They need to make the relocation of a team better, make it customizable like the old NCAA Football titles, when you create your own school, uniforms, colors, stadiums, etc. Or just make it as good as NBA 2K17 is with the expansion team.
 
# 38 SplitSecond703 @ 04/29/17 02:24 AM
I think as far as the challenges goes, they should give you to choose what you want to challenge like NFL 2k.
 
# 39 Cardot @ 05/02/17 03:23 PM
As an offline player, I have never liked replay challenges in any football game... ever (2k included). I would like the OPTION to turn them off all together. They tend to be very predictable, thus there is no suspense and it is just a waste of time. And it doesn't help that it seems 99% of the decisions go the CPU's way.
 
# 40 ehh @ 05/02/17 03:40 PM
Would really like to see better situational play calling/awareness from the CPU especially on defense. In addition to adjusting how easily WRs beat press coverage, it's frustrating to see how often the CPU plays press coverage against my elite WR when they have no help over the top. Bomb TDs are still too easy and frequent even after the last patch. This gets even more frustrating when it's a situation like 3rd and 20.
 


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