There's been a lot of speculation after FIFA's move to the Frostbite Engine as to if we'd see Madden NFL 18 go that same route, and EA SPORTS has officially confirmed it. Now that we know Madden NFL 18 will feature the Frostbite engine, what does that mean for the game?
I'll cover some of the biggest questions I think you'll have, as well as cover some of the big things that could be coming down the pipeline for Madden with the help of the Frostbite engine.
Most importantly though, what do you hope to see from Madden NFL 18 now that it has the Frostbite engine? Make sure to leave a comment below & tweet me your ideas!
The question i would love answered is what percentage of players which player franchise completed at least 2 seasons in a franchise involving at least 2 human players.
I have 0 evidence or proof but my feeling is the number is less than 1%.
Proud to be in the 1%- Our league goes year round, stays about full and ave about 11 seasons per madden. And have been since Madden 12 .
Part of what i believe makes the numbers so high on online leagues not making it ( not talking week 1 here just first season really) , while of course not totally, is people thinking its easy. They think its easy to find 31 other guys, who want to play the same way, by same rules, and keep it all together. They think its easy ,until they actually try it. They start up a league , try to find people thru forums and websites to invite new owners. Now speaking from my own experience, the start up period is the hardest part of it all. It takes willingness to work hard to fill league , and patients by the owners who join, two things that honestly lack in todays society.
So what happens, a guy takes a week to get 20 users who agree to some rules, but they get tired of waiting to fill league, so they start up , people playing cpu half the time and wondering, why am i in an online league to play cpu? They grow impatient and bounce looking for a well organized and established league . That first season is always the toughest,on top of weeding out the guys who will claim they want to play sim by rules ,but dont. As a commish you dont snuff that out early, the good owners will bounce, league folds. Alot goes into that first season and most have no clue the work and diligence it takes . They try and fail as does the league.
Running a 32 man online league takes alot ,people dont realize it until they try it, alot of leagues end up folding in season 1.
Another thing, again not talking about not getting to week 1, but i know EA sees alot dont go past season 1 or 2. Alot of those numbers comes from guys starting leagues to test things out and see how things work . Our league does it to test sliders human vs human.I know guys in our league starts their own online leagues just to run tests on their players progress and regression, see how scouting has changed or not, etc. Alot of stuff goes into the numbers that i personally dont think get accounted for , its just flatline numbers with no parameters behind them.
As far as new engine, as one who plays Battlefield , sure it can do awesome things for a shooter game. Graphically , i dont really care right now for it to improve that much, until the rest of the game catches up so to speak. Gameplay must get better, but im affraid like others have stated, this change will make 18 not much improved, if not even possible alittle weaker in gameplay due to the change along with time constraints on them. This to me presents a much bigger issue. Because it just puts us all back on the same merry go round that we have been on . " Just wait it will be great "...... one day , but sadly this one day we keep looking for never comes.
Not trying to be negative, just looking at the facts.This may likely take a step backwards for 18 and then just start this whole process all over. I was recently talking to someone about just this thing. Anyone remember when they hyped up the ignite engine, how awesome it would be and all the greatness it would mean for madden. Well seems we are at the end of that engine now, and not half of what they promised about it seems to be in game now. Again not trying to be negative, but i dont forget the past here. Very let down overall by the performance of the ignite engine. Refresher for those who forgot - http://www.easports.com/ignite
Somehow i feel like this is just a reoccuring cycle that i dont ever see us getting out of.
I think a lot of people would...i wonder what the dev costs would be to bring it to PC..FIFA still gets a PC release, and is built on frostbite. So the blue print is there. I know the numbers were trending down on the PC version towards the end of its life span, but that had a lot to do with EA continuing to release a last gen version when they had moved on to PS3/X360. Plus Peter Moore.