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Madden NFL 17 News Post

Madden has always been a game that deals each year in incremental improvements rather than growing by leaps in bounds. And while there may be much to like about the fine-tuned AI in Madden 17, that doesn’t mean there aren’t areas that could still use some work for next year.

Though the running game may have earned a large portion of the developers’ attention on the offensive side of the ball -- resulting in linemen being more trustworthy than they’ve ever been -- there are logic issues in blocking that remain unresolved. These become especially apparent on pitch plays, where a pulling lineman will frequently get confused about who he should be attacking on the outside to best spring a back for big yardage.

Read More - What Does Madden's AI Need to Do Better?

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 61 underdog13 @ 12/29/16 12:34 AM
Quote:
Originally Posted by oneamongthefence
I wish I can set up plays vs the cpu. Using things like playaction or draws or even routes to set up the cpu. And conversely the cpu use those tactics on me. How cool would it be for the user to be able to dissect a game and see how the cpu playcalling manipulate your actions instead of each play being its own self contained play where there is little rhyme or reason plays get called other than accounting for down and distance? The play calling is very binary and it needs to feels like a chess match.

On the CFM front the cpu just needs better team management. Using the player roles we used to have 10 years ago would go a long way to fix some of the issues. Tags like first rounder or qb of the future sort of insured that the cpu would make decisions that benefited them in the long run. Or having the player get a bust designation and teams shying away from them or getting signed cheaper than what they are worth. And it was dynamic and I think if tied into the dynamic dev trait that would be awesome.

Sent from my LGAS992 using Operation Sports mobile app
Totally agree on both parts. Especially the play calling, just feels like they are randomly throwing plays at me.
 
# 62 NewscasterNews4 @ 12/31/16 11:46 AM
Pocket Presence for QB's is first and foremost. I watch a lot of CPU vs CPU and it's so cringeworthy watching guys like Tom Brady/Aaron Rodgers have all day to throw, yet stand in the pocket like a statue and get sacked.

The reason why CPU QB's take so many sacks is because they're calling Four Verts all the time, which makes zero sense. Every time the CPU calls this play nobody gets open and the QB gets sacked. It's really hard to watch.

Next, the CPU drafting is still terrible. Even with me doing the draft for every team in the first 3 rounds, the minute I let the CPU draft they're taking 4 CB's in a row and more stupid stuff. Not to mention the amount of times I've seen the CPU take QB's in the 1st and 2nd round in many other franchises. In my friend's franchise, the Cowboys of all teams took 2 QB's in the 1st and 2nd rounds when they still had Romo and of course Dak on roster. This simply cannot happen and it's no wonder everyone can dominate the NFL and win the Super Bowl in 2 seasons with any team.

Basically, Madden needs to make the AI at least somewhat competent for Madden 18, because right now it's an embarrassment.
 
# 63 ATLBrayden @ 12/31/16 12:43 PM
Quote:
Originally Posted by NewscasterNews4
Pocket Presence for QB's is first and foremost. I watch a lot of CPU vs CPU and it's so cringeworthy watching guys like Tom Brady/Aaron Rodgers have all day to throw, yet stand in the pocket like a statue and get sacked.

The reason why CPU QB's take so many sacks is because they're calling Four Verts all the time, which makes zero sense. Every time the CPU calls this play nobody gets open and the QB gets sacked. It's really hard to watch.
I see this all the time. I was playing my offline CFM and went up against the Colts... the first four plays they call? Four verticals. I don't think I've ever seen an NFL team do something like that.

Also with the whole pocket presence thing, it really makes every QB feel the same. When I play against Russell Wilson he rarely rolls out, and when he does he does that weird thing where he slowly scoots a few inches upwards for like five yards and sometimes throws a super illegal forward pass.

When I play against Tom Brady he's not making audibles, checks, etc., to find the hole in my defense and attack it. He plays the same way that Brock Osweiler does in the pocket and before the play, and Osweiler plays the same way Aaron Rodgers does, generic.
 
# 64 NewscasterNews4 @ 12/31/16 01:08 PM
Quote:
Originally Posted by ATLBrayden
I see this all the time. I was playing my offline CFM and went up against the Colts... the first four plays they call? Four verticals. I don't think I've ever seen an NFL team do something like that.

Also with the whole pocket presence thing, it really makes every QB feel the same. When I play against Russell Wilson he rarely rolls out, and when he does he does that weird thing where he slowly scoots a few inches upwards for like five yards and sometimes throws a super illegal forward pass.
I think the CPU's pocket presence really is at its worst with mobile QB's. The AI just abuses guys like Russell Wilson, Tyrod Taylor, Cam Newton and especially Aaron Rodgers because they never make plays with their legs. Then, whenever the CPU does get outside the pocket the play they called was of course Four Verticals so the QB just says screw it, throws the ball on the run 50 yards downfield into double coverage and it's intercepted.

Another time when pocket presence is horrible is inside 2 minutes on a game winning drive. I cannot count how many times I've seen a CPU QB take a coverage sack, which is an absolute no no in that situation. It's like the AI just forgets how to throw the ball away in that situation, which gives the user free sacks and ultimately the win.

I think this is the biggest reason why it's so easy to beat the CPU.
 
# 65 OhMrHanky @ 12/31/16 04:31 PM
Yeah, I can agree with the robo QB and/or pocket presence. Strange thing is, M16 got this VERY RIGHT, actually. Lol. I played with sliders, but did not have to adjust much in M16, and cam Newton ran well (and often, and in appropriate pressure situations). So, somehow, they need to figure that out, again. And, as many on this forum want, more QB inaccuracy. This ties into CPU QB AI, imo. If the pocket is squeezing on them, and/or they are under duress, just let them overthrow a WR, but do it in a way that isn't always int'd, of course. The other main AI issue for me is being discussed in another thread and sounds like Clint wants to work on, FB blocking. Maybe, it's overall run blocking, but it can most easily be seen by the FB. I'm tired of following my FB appropriately, and not only watching him miss or not block the most immediate threat (often a LB, NOT a safety), often that LB might actually 'rub' the FB, and the FB still doesn't even know he's there to block!!! That might be #1 for me as I actually like to have a good FB and run behind him. But, when I know he's just going to run down the field and not bother to block the immediate threat (normally, LBs), it just loses its luster, and loses its realism.


Sent from my iPhone using Tapatalk
 
# 66 ggsimmonds @ 12/31/16 09:51 PM
Playcalling and strategy without question.

Hell right now the AI does not even have a proper strategy, it just goes out and calls plays from a list of predefined choices. Never builds to anything or adapts at all.

The AI should come out with a actual gameplan that is suited to the team it is playing against, then it should adapt and make adjustments based on what is working and what the user/opponent is doing.

I posted in another thread how in year 3 or 4 of my franchise I played the Texans. The Texans decided to spend the game using a single high press coverage look, even though a old Johnathan Joseph was matched up with Breshad Perriman. Playing on all madden the coach stick told me that Breshad had something like a +9 advantage in speed and +7 in release so what does Houston do? Press him with no safety help. I complete a 60 yard TD pass and then what does Houston do? ...press him with no safety help. Again. And again, and again, and again...
 
# 67 D81SKINS @ 12/31/16 10:42 PM
Yeah definitely the QB AI needs help, scrambling qbs don't even scramble up field, they just keep rolling out until they get to the sideline.
See, Madden at one time had a QB trait that controlled how often a QB would take off.
I'll find it....
Aww yes, the Tuck & Run, determines how often a QB scrambles

http://www.operationsports.com/forum..****n-trait.html

How hard is it to bring traits back to Madden that actually worked?!?
They really need to make qbs play more like themselves for sure.

Now, I've actually been able to get the CPU qb to play smarter and more life-like,
I've seen CPU qbs scramble a bit more but still not enough to be a threat imo.
I got Cam to scramble 5 or 6x and I played him 2x and both games he had more than 5 rushing atts.
I had to set his traits to
Ideal
Ideal
Scramble

-Also the higher the QB awr, the smarter they play. I've found QB'S w/ 85 or higher awr can really force you to play honest defense more often.

-Playcalling is another issue,
CPU really doesn't keep you guessing, why do they keep calling plays that don't work? Why doesn't the CPU use more variety in play calling?

- Tendencies, The CPU needs to adjust to our tendencies and force us to open up our playbooks as well.
On offense and defense!
They show us percentages on plays being successful and the yds per calling the play.
that info is what the CPU needs to adjust playcalling.
We already know how successful a play has been or not w/o showing us.
The CPU needs to know also though.
 


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