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Madden NFL 17 News Post

For more information about this topic, check out Mike Lowe's accompanying YouTube stream.

Madden 17 is easily the best Madden ever made, and the numerous threads and stories already floating around Operation Sports -- mine included -- have been praising the game even before its official release. So how can Madden 18 be an even better experience next year? First and foremost, I think it starts with Connected Franchise mode.

So here's my top five things I'd like to see in Madden 18's Connected Franchise mode.


Read More - Madden NFL 17: The Five Biggest Changes Needed for CFM

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 1 BleedGreen710 @ 09/20/16 12:11 PM
considering how much they talked about madden 17 having the 'deepest franchise mode in madden history' makes me very afraid it will go almost untouched in madden 18. same with special teams, which is improved but far from perfect. typically they don't focus on the same areas in back to back years. look no further then the new catching system they added last year and left completely untouched in this years game aside from nerfed aggressive catches.

but this dev team has surprised me and proved me wrong many times this year. look no further then the draft classes that were patched not even a month after i voiced my criticisms of them to one of the EA guys who posts here. for once I have some faith they will build on the franchise mode improvements and make it even deeper next year. but I am cautiously optimistic because of the reasons I stated above.
 
# 2 cuoreceltico @ 09/20/16 12:14 PM
Thinking what would be be better in madden 18 at few days after the release of 17 is just stupid , madden 17 is full of bugs/glitches that needed to be addressed , just I really want in 18 is a decent playable day one game.

Anyway infact the most needed are new autosubs system, a new engine injury for sure as implement practice injury will be a must, dynamic and most realistic weather , windy game are just boring, new realistic equipment as play model will be a dream.
 
# 3 BleedGreen710 @ 09/20/16 12:15 PM
Quote:
Originally Posted by cuoreceltico
Thinking what would be be better in madden 18 at few days after the release of 17 is just stupid
the game came out like a month ago dude
 
# 4 Armor and Sword @ 09/20/16 12:17 PM
Agree 1000%

M17 is awesome. These changes for Franchise for 18 would make the game legendary.
 
# 5 cuoreceltico @ 09/20/16 12:24 PM
Quote:
Originally Posted by BleedGreen710
the game came out like a month ago dude
barely a month is not much more than a few days dude.
 
# 6 howboutdat @ 09/20/16 12:35 PM
I liked the title of #2 there, however i feel it left alot out .

Look, in the real NFL they have Cordinators who are watching everything going on in the game ( as well as they have already studied up on that opponent and what they like to run and even when) . Then EA already has "coach glass" which is keeping up , in real time plays being called, % of times things are called based on personel on the field, down , etc. The problem with coach glass is, we have a to look off screen , see what it says, look back on screen , call a play, look back off screen to read some more info.This data should find some way to put it up on the play calling screen. Where we arent looking away from the game.

Also id add the "suggestion" stuff that is under each play in the playcalling screen. Currently when it says " the Browns run this so much and gain an average of this amount" is based on data from all online games played. In a online CFM, that data should only be talking about that actual teams data, based on exactly what they run in that particular CFM ONLY. The data is basically useless as it is , when playing in CFM because it has 0 to do with who you are playing. Now its obvious they keep up with that data,a tiny portion is already in game planning this year now.They really need to take that to the next level.So me the data, on that owner, based on what he normally does on average plus what he has been doing in that game im in , in that CFM. That is what cordinators do in real life, to help suggest playcalls, that is what is needed to happen here. The data is already being collected, it just needs to be put together, on screen .

That is one of my biggest things i want to see happen , outside of finally dropping this App they staying so silent on right now. As well as a fully customizable draft board. Not just so i have it in front of me when i draft. But so in case i can not , or someone else can not, make the draft time ( talking about online leagues here ), it will force the CPU to use this draft board to pick.

However, a true customizable draft board im talking about is not exactly like others seem to ask for.Here is what id like to see :

I have 1-1st round pick and 2- 2nds. But the draft class doesnt have alot of talent at CB which i really need and would like to take with my first. However , lets say there are only 4 CBs im willing to spend a 1st on and i have pick 19. I would like to see a way to set it , so i can place the CBs in order 1-4, and if they are not there, then i want to take an LB.So at 5-9 i put a list of LBs in order i want it to search. When my pick comes up, it searches for the first one on the list ,if they have been picked, it goes to 2nd guy and so on.

Now this could be done if the customizable draft board let you set it by each pick you have .If you have 2 1sts, it lets you set both picks order in which you want it to start at and go down.It would also need some parameters it should let you set as well. Like if you only want 1 CB, 1LB, once if say all 4 of your Cbs are there with your first two picks, but you dont want it to just pick CBs, you set it , go 1 CB, 1LB, once it picks one, it skips to the next position listed for next pick. That way its not picking CB,CB,CB,LB or something like that if they happen to still be there.

This is possible, but i realize probably never probable, but it is what a real customizable draft board should function like.

Outside of that, the injury thing listed #1 def needs to happen. Players should be asking for more money based on production as well as attributes,not just overall rating.You know , kind of like real life....
 
# 7 azdawgpound @ 09/20/16 12:36 PM
To add on how about fixing the issue with the cmp cutting players esp after u make the cuts to get to 53.... I mean after all if u set it to off for no cmp assist or to make cuts then that should stick.

All of what was listed in top 5 plus what I meantioned would be best franchise mode of all Madden's.
 
# 8 khaliib @ 09/20/16 12:45 PM
1) Make OL independent from one another.
It's the only position were programming is still done based on the "collective" with no regard to "individual" abilities.

2) Make the Draft mean something.
This means that they have to revamp the current "value" system (ie get away from the OVR) and put more focus on player positional skills as the determinant of value.

3) Authentic Broadcast Camera angles.
EA must invest in the "Broadcast Camera" view and get away from the Practice view the game is currently played from, it takes away from the new audio presentation.
 
# 9 Mike Lowe @ 09/20/16 12:48 PM
Thanks for sharing and expanding on the topic with your own ideas, gents!
 
# 10 Millennium @ 09/20/16 12:58 PM
Quote:
Originally Posted by cuoreceltico
Thinking what would be be better in madden 18 at few days after the release of 17 is just stupid , madden 17 is full of bugs/glitches that needed to be addressed , just I really want in 18 is a decent playable day one game.

Anyway infact the most needed are new autosubs system, a new engine injury for sure as implement practice injury will be a must, dynamic and most realistic weather , windy game are just boring, new realistic equipment as play model will be a dream.
Calls suggestions for 18 stupid, then makes suggestions for 18.

Come on man, we need to be better than this. Higher standards for posting criticism here at Operation Sports - BE BETTER.
 
# 11 KG @ 09/20/16 12:58 PM
Quote:
Originally Posted by khaliib
1) Make OL independent from one another.
It's the only position were programming is still done based on the "collective" with no regard to "individual" abilities.

2) Make the Draft mean something.
This means that they have to revamp the current "value" system (ie get away from the OVR) and put more focus on player positional skills as the determinant of value.

3) Authentic Broadcast Camera angles.
EA must invest in the "Broadcast Camera" view and get away from the Practice view the game is currently played from, it takes away from the new audio presentation.
I like #1 Khalib even though it's not really a "Franchise" improvement but more of an overall gameplay change. I feel like I can interchange my lineman with no penalty/reward.
 
# 12 KG @ 09/20/16 01:01 PM
Quote:
Originally Posted by Millennium
Calls suggestions for 18 stupid, then makes suggestions for 18.

Come on man, we need to be better than this. Higher standards for posting criticism here at Operation Sports - BE BETTER.


 
# 13 BSchwartz07 @ 09/20/16 01:09 PM
What I'd like to see is "play the moment" expanded into a redzone channel type thing where, after your game you can select games that you are interested in from around the league that week and "play the moment" from those games. With any game it is hard not to focus on just your team and lose track of the rest of the league, this would help.

Also, I'd like to see position battles, and benching of players in game. If I get 4 picks on a QB, bring in the backup.
 
# 14 JayD @ 09/20/16 01:22 PM
Restricted free agents would be great as well. Some kind of a player morale feature would be nice if implemented properly.
 
# 15 pagkerguy8 @ 09/20/16 01:29 PM
ability to sign free agents during the season for longer than 1 season........ability to re-negotiate contracts besides those about to be free agents(or when a player is holding out)
 
# 16 T5063 @ 09/20/16 01:30 PM
Isn't it called just "Franchise" now?


Anywho, I think this mode needs to be rebuilt from the ground up. I'd like to see day-by-day simming like in other sports games vs the week to week like we have now.
 
# 17 Shadymamba @ 09/20/16 01:40 PM
My only gripe with the injuries is why does every injury have to be 5-7 weeks - its crazy. Every time a guy gets hurt on my team I just prepare for the worst - 1 they never come back in the game - 2 at the end of the game 7 weeks broken collarbone, torn bicep, i'm like eeeh I know those are harsh injuries but then i'm like aren't there any minor injuries in madden, does everything have to be catastrophic 7 weeks or more lol
 
# 18 Cleveland Ryan @ 09/20/16 01:50 PM
Great suggestions. I don't mean to take for granted the improvements, but I'm always disappointed in their annual product (yet always buy, knowing not much will be improved). I really wish they didn't have a monopoly on football. I'm not saying that 2k would force EA out of business or anything, but there would definitely be an elevation of the product. More on topic though, really surprised they haven't integrated the coordinator angle in yet. I really liked playing my way into a head coaching gig on NCAA.
 
# 19 sir psycho @ 09/20/16 02:57 PM
Great list, can't argue with anything you said.

A couple things I'd like to see, that you didn't mention:

-A more realistic progression/regression system. Regression shouldn't be set in stone. Not every player regresses at the same age. Progression/regression also shouldn't be based on stats. Players don't get better from putting up better stats, they put up better stats because they got better(or the situation around them improved). And they also don't get worse from failing to meet some stat goal. The whole system is so backwards, but the team seems to really love their XP system, so I doubt we'll get that changed.

-The option to hide or obscure rating. I've typed on here plenty of times about why this would be great and add realism, but I'm going to just leave it at the one sentence because I'm lazy right now, and it's a longshot to ever make it in(even though it was sort of in in the past with rookies). Which brings me to my next point....

-I absolutely should not be able to see how good my player is, the instant I draft him. That's a horrible system. It completely ruins the draft.
"Hey, this QB from Michigan looks pretty good, hopefully he can fit in my starting lineup right away." *Looks at screen: "You reached. This player is ranked 310 out of xxx)"* Yeah, that's sim. It's just like in real life when the Raiders drafted Jamarcus Russell, looked at a little message and then didn't even bother signing him. Then, with this knowledge, they drafted a QB in round 2(they visited him 3 times, so they saw he had a true value of early 1st-round) who was much better and was able to start right away. Oh right, in reality, they had to pay him a lot of money, and wasted a couple years trying to see if he would work out.
And to go with that, the scouting system is so messed up that you can see their "true value" when you scout them three times, which makes me put in house rules to never scout a player more than twice.

I don't expect anything I suggested to make it in. Mike Lowe's list is much more realistic, and I hope all of his suggestions do make it in.
 
# 20 patsfan1993 @ 09/20/16 03:33 PM
Historical Context

I have no idea who won the Super Bowl in 2018.

No idea who was ROY in 2020.

No clue what player stats were in previous years.
 

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