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NASCAR Heat Evolution News Post


NASCAR Heat Evolution will allow users to race with a full field of up to 40 human players in an online competitive multiplayer race. Instead of being hosted by a specific user, like previous NASCAR games, the team has built a new system where each online game’s data is hosted by a server. All race data comes from that server, so the entire race experience is no longer tied to any one player.

There will be three different online lobbies available: No Rules, Normal, and Hosted.
  • No Rules: If you’re a beginner just looking to learn, bump, and crash (or you just want to bump and crash), the No Rules lobby is for you. This is a great place to practice, try things out, or just have a good time with friends.
  • Normal: For players who want to test their skills but are still looking for a good, clean, and friendly race.
  • Hosted: This lobby is for people who are more serious about racing. Race hosts will have the option to decide which level of player can join the race session. For example, if the host only wants racers level 5 or higher, he or she can set that parameter when creating the session. In addition, hosts have the right to boot players from their game.
Quote:
Within each of these lobbies, players have the option of joining an existing session or creating their own. When creating your own race, you’ll be able to select the track, number of laps, fuel/tire wear, and max number of players. Once a race has been created, it will begin in 60 seconds whether the requested number of drivers have joined or not.

Unfortunately, due to the resources required to balance 40 separate players in one race, caution flags will not be available in online multiplayer. It’s not an ideal situation, but we really believe in the new opportunities that multiplayer on this scale opens up. Pitting will still be available in online races depending on the race length and wear options selected. Finally, players have the option to create a private race and invite their friends. This feature is perfect for NASCAR Heat Evolution leagues that want to host weekly races.

Multiplayer will only feature human drivers on the track, so if there are 24 human players in a session, you will see 24 cars on screen. Your starting position is determined by previous lap times at that track. Those with faster lap times will start closer to the front, helping to ensure that players of equal racing ability are placed near one another for a clean start. If a player quits a race for any reason, their car will disappear from the race, but everyone else can continue to compete for the checkered flag. Players who finish online multiplayer races will get Speed Points, as they do in offline racing. There are also a number of PlayStation Trophies up for grabs for those who compete online.

NASCAR Heat Evolution launches on September 13 for PlayStation 4, Xbox One and PC.

Game: NASCAR Heat EvolutionReader Score: 4.5/10 - Vote Now
Platform: PC / PS4 / Xbox OneVotes for game: 3 - View All
Member Comments
# 1 polyduster @ 08/08/16 06:35 PM
No cautions and no AI drivers for online multiplayer.

I'm interested in seeing how their absence will effect the quality and stability of the races.

Sent from my SM-G920V using Tapatalk
 
# 2 JMD @ 08/09/16 07:58 AM
Disappointing that there's no A.I. Cars online to fill out the pack.
 
# 3 brandon27 @ 08/10/16 05:16 PM
So what prevents somebody outside of the "no rules" lobby from driving the wrong way and wrecking everyone? Is it supposed to just police itself?

Sent from my Samsung Galaxy S5 using Tapatalk... ignore the typos!
 
# 4 franko3219 @ 08/10/16 05:58 PM
Quote:
Originally Posted by brandon27
So what prevents somebody outside of the "no rules" lobby from driving the wrong way and wrecking everyone? Is it supposed to just police itself?

Sent from my Samsung Galaxy S5 using Tapatalk... ignore the typos!
Wait a second....so the big one happens at Daytona at the front of the pack, and everyone is just supposed to floor it and cross their fingers? That is definitely disappointing to hear.
 
# 5 Godgers12 @ 08/11/16 04:10 PM
GTA can't have 5+ player races without kids trying to wreck everyone. But NHE is trying to put 40 people (Max) in a lobby, and expect everyone to race clean? We all know that most kids who are losing resort to wrecking people.

I hope ghost racing is an option.
 
# 6 Kodii Rockets @ 08/11/16 04:34 PM
Quote:
Originally Posted by polyduster
No cautions and no AI drivers for online multiplayer.

I'm interested in seeing how their absence will effect the quality and stability of the races.

Sent from my SM-G920V using Tapatalk
Yeah, they'd have to rethink the lack of caution flags. Unless...Gulp...you can't wreck at all.
 
# 7 Rules @ 08/12/16 03:15 PM
First year pass. I don't think their online play is for me or my style. Nothing screams authentic here.
 
# 8 Turbojugend @ 08/12/16 04:27 PM
Quote:
Originally Posted by brandon27
So what prevents somebody outside of the "no rules" lobby from driving the wrong way and wrecking everyone? Is it supposed to just police itself?
This. If there was anything to be learned from Red Dead Redemption's "friendly" lobbies, it's that humanity can't be trusted.
 
# 9 JMD @ 08/12/16 07:08 PM
I was going to pass until I saw this video , shows the difference between arcade and sim. A.I. Looks good

http://youtu.be/7w9pBgDnZC8
 
# 10 Rules @ 08/12/16 07:41 PM
With full damage on and simulation set, why didn't he sustain any damage when he had that massive crash at Michigan?
 
# 11 Redacted01 @ 08/13/16 04:31 PM
Quote:
Originally Posted by JMD
I was going to pass until I saw this video , shows the difference between arcade and sim. A.I. Looks good

http://youtu.be/7w9pBgDnZC8
Yea, watching that arcade race at Kansas was comical compared to what I'm used to in iRacing. If I tried to move around the track like that I'd have wrecked by lap 2. The field never separated really either. The challenge at Vegas looked a bit better, even for being arcade. Sim was definitely an improvement, but I didn't notice what setting he had on where he won pole right off at Michigan. That damage was almost non-existent, but the fact he wrecked it time and again tells me sim mode does take more work so that is promising.

I could see picking this up at some point depending on the price. Especially in the off-season when iRacing, I'm not doing as much NASCAR.

One thing that did bother me was the line at Michigan how low the AI was going into it. iRacing, if you tried to run that low, you'd lose it but I'm not sure if that has the new surface. I don't recall guys doing that back in June with the new package though.
 

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