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FIFA 17 News Post


EA has posted an interview with Sam Rivera, lead gameplay producer for FIFA 17, as he goes over the new Active Intelligence System functions in the game this year. Make sure to check out the new trailer here, going over more details.

Share with us what's new in FIFA 17's Active Intelligence System.

To me, this is my favorite element. This is a game changer from the first minute you start playing FIFA 17. The difference you see is that there will be more and smarter activity from other players on the pitch. Your teammates are always doing something to create space or come and support. They understand better what's happening.

How does it work?

We created new technology that understands three things:
  • Predicting the future and what could happen at any given time during an attacking play.
  • Understanding when the dribbler is ready to make a pass so teammates time their run correctly.
  • Understanding and ranking attacking space.
In the past, AI players would not take the chance to run into an area if there was a defender already there. Now, how the defensive line sits will factor in how a player gets into space. If no space is avaiable, that doesn't mean a player won't make a run, but they will look at other options to create an open passing lane.

But, if there is no clear passing option, AI controlled players will try to confuse the defenders or come closer to create a passing option. This way, the player with the ball can pass it and not lose possession.

When you play, you will see support when you need it; when you need attacking runs, there will be those options available as well.


Shifting gears slightly, what was done regarding CPU AI? What can those who play against the computer expect in FIFA 17?

We paid a lot of attention to the CPU difficulty because we want everyone to have a fun experience playing the CPU in all modes, such as Career mode or kick-off matches. Outside of fine-tuning the gaps between our different difficulty settings, we adjusted it so the AI isn't ball hogging. We heard from fans who were unhappy that the CPU kept possession for too long, leading to them just passing it back and holding on to the ball. Now, the CPU will play more directly while the player should have more of the ball. When the player has the more of the ball, they're having more fun.

Additionally, we tuned the CPU AI to have more variety in play-styles, both offensively and defensively based on the team's attributes.

Game: FIFA 17Reader Score: Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 0 - View All
Member Comments
# 21 JayD @ 07/18/16 06:56 PM
The comment about the CPU holding the ball too long has me worried. Did they make the game more arcade again? Also, who are these fans that are complaining about that? Does EA just feel like simulation is not the way to go?
 
# 22 dubcity @ 07/18/16 07:11 PM
Quote:
Originally Posted by JayD
The comment about the CPU holding the ball too long has me worried. Did they make the game more arcade again? Also, who are these fans that are complaining about that?

To be fair, it is a valid complaint that lower level teams play too much like Barca/Bayern, both in terms of style and skill. Those teams should be parking the bus or playing long ball when they are playing against bigger clubs, not keeping possession with 95% pass accuracy.

Of course, EA's response won't be to enhance team tactics. They will just make every CPU team more direct, a la FIFA 15.
 
# 23 hunterdawgs10 @ 07/26/16 12:19 PM
I wonder if all players will have the ability to intelligently position themselves and make smarter runs? Will there be dumb runs? From players with a low attack position rating.. hope so, we don't need 90' of perfect runs.
 

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