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Madden NFL 17 News Post


EA Sports posted a new blog detailing Presentation improvements in Madden NFL 17.

Quote:
"Madden NFL 17 on Xbox One and PlayStation®4 brings even more authenticity to Broadcast Presentation this year. From the beginning sequence of heading into game you will notice the “rock concert” feel that you see so often on real NFL Broadcasts."

And with that, we begin to learn about some of the new improvements coming to the Presentation in Madden NFL 17.
  • Each stadium and jumbotron has been updated to improve authenticity at each venue around the NFL.
  • Pylon cams are now part of the game.
  • New camera angles on the field.
  • In-game stat overlays now will be shown over replays as well as live.
  • Multi-Cam is a new camera angle which can target multiple players in one cut after a play concludes.
  • Players and the UI exist with one another in a 3D environment.
  • The look and behavior of coaches has been improved on the sidelines so that they look and act more lifelike.

What do you think of Madden NFL 17's presentation improvements?

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 81 mrprice33 @ 06/08/16 04:57 PM
Quote:
Originally Posted by strawberryshortcake
Unless I glossed it over, did they mention anything about reworking the playcalling screen so the graphics don't cover up the replays or whatever is going on on the field after the play is over?

Madden 16 playcalling screen


Something along the line of this so I can still see the action on the field, especially during replays, or just about anytime there is something on the field. Just a quick mock-up that I did a few years ago. Just the idea of not covering up the action with playcalling screen would be great.


Unfortunately the play-calling screen hasn't changed. There are more stoppages for replays, though, which might help?
 
# 82 strawberryshortcake @ 06/08/16 05:01 PM
Quote:
Originally Posted by mrprice33
Unfortunately the play-calling screen hasn't changed. There are more stoppages for replays, though, which might help?
Thanks. Is there at least some type of "delay" (millisecond) to the button mash when the replay kicks in? "Button Delay" is never a good thing in a video game, but sometimes in the heat of the moment, you want to smash that "X" button, and you're like oops, I actually wanted to see that replay.

And can there be replays after each and every single play if the user wanted?
 
# 83 StL_RamZ @ 06/08/16 05:01 PM
Quote:
We're able to do things that push the limits of what broadcast wishes it could
This is the issue here, EA think it knows what WE want, we dont want to push the limits of what broadcast wishes it could, an authentic broadcast presentation is what we want,

But besides the point I can honestly careless about those intros or what ever else has pushed the limits, they are nice and I'm ok with them. It's just when they said that it rubbed me the wrong way
 
# 84 mrprice33 @ 06/08/16 05:03 PM
Quote:
Originally Posted by strawberryshortcake
Thanks. Is there at least some type of "delay" (millisecond) to the button mash when the replay kicks in? "Button Delay" is never a good thing in a video game, but sometimes in the heat of the moment, you want to smash that "X" button, and you're like oops, I actually wanted to see that replay.
I might be misremembering this, but I think it's a hold this year. So you hold A/X and the icon pops up in the bottom right of the screen, and it fills around in green. When it fills up all the way, it skips to the next play. Again, I could be completely misremembering this, but I'm relatively certain that's how it worked.

Nope, I was right: http://www.operationsports.com/forum...&postcount=895
 
# 85 mrprice33 @ 06/08/16 05:05 PM
Quote:
Originally Posted by StL_RamZ
This is the issue here, EA think it knows what WE want, we dont want to push the limits of what broadcast wishes it could, an authentic broadcast presentation is what we want,

But besides the point I can honestly careless about those intros or what ever else has pushed the limits, they are nice and I'm ok with them. It's just when they said that it rubbed me the wrong way
It's a pretty consistent thing in their design ethos and something that is likely not going away.

And, some people do want to see the game do things TV can't do ()
 
# 86 DeuceDouglas @ 06/08/16 05:05 PM
Just looking at the screens something still seems off with lighting and colors. Nothing really "pops" as far as colors go. Dome games do a better job of this but even in that Texans intro screen, I don't know if it's different because it's the intro cut but the colors look so dull and dark. Even in the Gronk close up his facemask almost looks like a pastel red rather than a vibrant red.
 
# 87 mrprice33 @ 06/08/16 05:08 PM
Quote:
Originally Posted by Big FN Deal
My favorite part of this is the real time presentation vs cut scenes, I've harped on this for some time, nice to see it touted. Time warps, as I refer to them, are very disjointing for me in any football video game and I feel the more areas where real time transition can be represented, the better for immersion. Also hopefully this eventually leads to personnel coming on/off the field in real time in the future, not only for the presentation effect but the strategic and realism of things like no huddle, too many men on the field, etc.

My question is, in M17, how far does this real time extend? For example, someone scores a TD, at what point does real time start and end, from then until the extra point, then the extra point to the kickoff?
It's certainly not as long as TV but there is a healthy amount of time between the two. Keep this question in mind over the next couple of days.
 
# 88 DeuceDouglas @ 06/08/16 05:12 PM
Quote:
Originally Posted by DeuceDouglas
Just looking at the screens something still seems off with lighting and colors. Nothing really "pops" as far as colors go. Dome games do a better job of this but even in that Texans intro screen, I don't know if it's different because it's the intro cut but the colors look so dull and dark. Even in the Gronk close up his facemask almost looks like a pastel red rather than a vibrant red.
An example of what I mean

 
# 89 strawberryshortcake @ 06/08/16 05:18 PM
Quote:
Originally Posted by mrprice33
It's a pretty consistent thing in their design ethos and something that is likely not going away.

And, some people do want to see the game do things TV can't do ()

What about simply having two or three options ? Replicate real tv broadcast angles, then extrapolate for Madden TV style broadcast.

Presentation:
(A) Madden TV
(B) NFL TV Broadcast
(C) Hybrid (Madden/Broadcast)

Oh yes, is there an option for replays to be present after each and every single play, for both offensive and defensive highlights, or even non-exciting plays?
 
# 90 K_GUN @ 06/08/16 05:20 PM
Quote:
Originally Posted by mrprice33
BECAUSE ALL PROGRESS IS LINEAR!



Anyway, there's a lot of cool stuff in regular play-now presentation, but the really cool stuff is still to come.


Wasn't quoting you bud.... I've accepted it's a difficult project


Sent from my iPhone using Tapatalk
 
# 91 mrprice33 @ 06/08/16 05:24 PM
Quote:
Originally Posted by K_GUN
Wasn't quoting you bud.... I've accepted it's a difficult project


Sent from my iPhone using Tapatalk


That response was sarcasm. No worries


Sent from my iPhone using Tapatalk
 
# 92 pookie young @ 06/08/16 05:26 PM
The one thing i really hope they make realistic is the weather!!!!Like when you're playing franchise or play now& you're playing the Packers the only way it can be cold it's snowing...they need to do like NCAA use to be and let you control the temperature & heavy snow or light snow,as well as the rain or a scorching hot day in Miami !!!!!And take a page out of Mlb the show's book......how a day in september in Chicago is totally different than a day Oakland!!!!
 
# 93 BusterHeimen @ 06/08/16 05:32 PM
I just hope they fixed the animation of pylon's falling down. It looks like it's direct code from Madden 98.
 
# 94 Cowboy008 @ 06/08/16 05:35 PM
I like what I read but I'm hoping there are more blogs to come on presentation. Also am hoping since they focused on the coaches that we will get decent looking created coaches in CFM.
 
# 95 MajorSupreme @ 06/08/16 05:40 PM
Quote:
Originally Posted by Cowboy008
I like what I read but I'm hoping there are more blogs to come on presentation. Also am hoping since they focused on the coaches that we will get decent looking created coaches in CFM.
Can we at least get the created ones some headsets?
 
# 96 Cowboy008 @ 06/08/16 06:17 PM
The latest tweet by Rex makes me think that's it for the presentation blogs.
 
# 97 jpdavis82 @ 06/08/16 06:18 PM
Quote:
Originally Posted by Cowboy008
The latest tweet by Rex makes me think that's it for the presentation blogs.


There's equipment still to come


Sent from my iPhone using Tapatalk
 
# 98 jfsolo @ 06/08/16 06:53 PM
Quote:
Originally Posted by Cowboy008
I like what I read but I'm hoping there are more blogs to come on presentation. Also am hoping since they focused on the coaches that we will get decent looking created coaches in CFM.
It hasn't been something that I've complained about, but the created coaches options have been very, very poor.
 
# 99 darknmild @ 06/08/16 06:57 PM
Quote:
Originally Posted by mrprice33
Madden has to render twice as many players (with AI/physics) as 2K/The Show, with somewhere like 3x the crowd and arena size as NBA. It's a much more demanding game from a graphical standpoint.
Thank you!!!! I've been telling people that for years.
 
# 100 brandon27 @ 06/08/16 07:37 PM
Sounds good!

I noticed in the commentary video too that the updates to Miami's stadium are in as well.
 


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