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Madden NFL 17 News Post


EA Sports has posted another quick Madden NFL 17 video, this one featuring pocket disengage and ball physics. Check it out and post your thoughts.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 21 mrprice33 @ 06/07/16 12:35 PM
Quote:
Originally Posted by bucky60
Like I said, I'm no expert at analyzing these short clips. I can't tell what is user controlled and what is not, unless you are just assuming both sides are user controlled.

Your response does make sense. Hope you are right. Sounds reasonable.
You can see the circle underneath the player and the icons for receivers. It was user-user play. Pats/Dolphins was user (NE) against CPU.

BTW, I don't think I ever noticed TEs chipping against DEs like in that Giants clip. Not sure if that was by design or what.
 
# 22 mrprice33 @ 06/07/16 12:41 PM
I know someone has been asking me about crosses and drags against zone coverages, and this is a good clip to show how that works. Watch how the DB responds to the B receiver. When he crosses his face, the DB sinks back and passes him off to the LB, who immediately steps up to defend.
 
# 23 SIR924 @ 06/07/16 12:41 PM
I really like what I see so far. I really like how the O linemen are riding the DE, and the Coverage reaction is good also.
 
# 24 SIR924 @ 06/07/16 12:44 PM
Quote:
Originally Posted by bucky60
I'm no expert in analyzing these short clips, but one thing that concerns me is:

Why is Eli drifting to his right, pretty much causing the sack to happen? Are we still looking at the "one side of the defense gets most of the sacks" which is a killer in a stats/goal based progression system.
I think Eli was being used by a user moving to the right.
 
# 25 GoJags904 @ 06/07/16 12:52 PM
Quote:
Originally Posted by mrprice33
I know someone has been asking me about crosses and drags against zone coverages, and this is a good clip to show how that works. Watch how the DB responds to the B receiver. When he crosses his face, the DB sinks back and passes him off to the LB, who immediately steps up to defend.
That zone coverage looks A1 to me and has me pumped right now. My only gripe would be the INT they chose to show. I hated the tipped ball in 16 that seemed to float just long enough to be picked lol.


Someone complained about line play and I really think thats in next year. The only position we can't user control is OLine and i think once they create lineman controls, for Offense obviously, then we will get realistic blocking and dynamic pockets. That will hopefully push for the finish of All-22 true step as well.
 
# 26 Cyborg_Jets @ 06/07/16 12:53 PM
small thing but it looks like brady's stance is back to being generic. in 16 they had his offset stance. Weird because his sig throwing animation was in the video.. but not his shotgun stance
 
# 27 Mattanite @ 06/07/16 01:01 PM
Quote:
Originally Posted by bucky60
I'm no expert in analyzing these short clips, but one thing that concerns me is:

Why is Eli drifting to his right, pretty much causing the sack to happen? Are we still looking at the "one side of the defense gets most of the sacks" which is a killer in a stats/goal based progression system.
Yeah... it was odd. Consensus here is that it was user controlled therefore we can forgive the poor pocket presence. If it were CPU I would have preferred to see the QB step up in the pocket as the DTs were being handled by the interior line okay.

A gripe I have is the RG No77 has an opportunity to double team the NT with the C but doesn't engage at all, sort of shuffles his feet a bit and eventually supports the LG. The good thing about this teeny section of clip is that the NT looks like he almost uses a fake out of some-sort before the pass rush (??) and the RG supports the block with the LG by pushing the back of the LG almost (blocking but not engaging/no suction??).

Don't kill me for over-analysing a short sizzler trailer.. but it creates some questions I look forward answering once the game releases.
 
# 28 Mattanite @ 06/07/16 01:04 PM
Also, to over-analyse the sizzle again...

Did anyone notice that as the Dolphin was celebrating after the INT, there was some new cool little interaction after the celebration as the offence took the field, little head tap and what-not...? :P
 
# 29 Bull_Dozer @ 06/07/16 01:07 PM
The ball physics, I love it <3
 
# 30 Ronnie brown23 @ 06/07/16 02:11 PM
Dolphins stadium needs to be updated. But other than that, ball physics looked good as well as the pash rush
 
# 31 Cowboy008 @ 06/07/16 02:28 PM
Quote:
Originally Posted by Ronnie brown23
Dolphins stadium needs to be updated. But other than that, ball physics looked good as well as the pash rush
I'm guessing that didn't make it in this years game.
 
# 32 bxphenom7 @ 06/07/16 02:35 PM
Quote:
Originally Posted by YITF
I really wish they would address the footplanting.

Eli be gliding like crazy!
Probably won't be until the move to Frosbite
 
# 33 Sparkles @ 06/07/16 03:15 PM
Kinda bummed that manning and brady still have those stiff sleeves
 
# 34 dxyyz1 @ 06/07/16 04:10 PM
Quote:
Originally Posted by SportsGamer94
@22 dont like how the right defensive tackle just throws the right guard to the ground like he's nothing. Very few players in the NFL can pull off this move, maybe only JJ Watt and Suh.
That is Suh...
 
# 35 ryan36 @ 06/07/16 04:52 PM
Did anyone notice how the camera in the Eli vid switched at the exact moment that the DE usually magically pops off his block when the qb scrambles?

I would have loved to see if they hold the block this year when the QB tries to turn the corner...
 
# 36 jfsolo @ 06/07/16 05:01 PM
Quote:
Originally Posted by ryan36
Did anyone notice how the camera in the Eli vid switched at the exact moment that the DE usually magically pops off his block when the qb scrambles?

I would have loved to see if they hold the block this year when the QB tries to turn the corner...
Yeah, the way they are finishing these clips, with the close up shots, are actually weakening their demonstration of various aspects of gameplay.
 
# 37 DeuceDouglas @ 06/07/16 05:06 PM
Quote:
Originally Posted by ryan36
Did anyone notice how the camera in the Eli vid switched at the exact moment that the DE usually magically pops off his block when the qb scrambles?

I would have loved to see if they hold the block this year when the QB tries to turn the corner...
They've done this in a few clips now which is kind of odd. In the AP spin video they cut it at the exact moment he put his foot in the ground to start the spin. From the regular angle as the animation started it looked like the animation might look a little odd but up close it didn't look bad.
 
# 38 DeuceDouglas @ 06/07/16 05:13 PM
Quote:
Originally Posted by SportsGamer94
@22 dont like how the right defensive tackle just throws the right guard to the ground like he's nothing. Very few players in the NFL can pull off this move, maybe only JJ Watt and Suh. From the clips Ive seen defensive tackles don't get any push, seems to be the same old block for a few seconds then boom they break from the block for a free hit on the Qb. Defensive end pressure seems to be improved, I'm sure pass blocking logic and pass rushing has been somewhat improved but it didn't get the major overhaul it desperately needs. How many years will they neglect to overhaul such a major fundamental part of the game.
They definitely need to do something about that. I don't have a problem when the higher rated players throw guys off which is the case here but most of the time it's the only way pressure is created inside. The ends look a lot better with the steering but still suffer from the same thing where it's engaged, engaged, engaged and then either completely free or stone walled. I've seen in a couple of these clips now OLineman going way too far forward in pass protection still also which probably coincides with the fact that they're attached to each other. This is definitely the biggest eyesore left IMO and even though they just did pass rush moves and such a couple years ago but I agree they need to get in and completely overhaul it.
 
# 39 roadman @ 06/07/16 05:26 PM
Quote:
Originally Posted by DeuceDouglas
They definitely need to do something about that. I don't have a problem when the higher rated players throw guys off which is the case here but most of the time it's the only way pressure is created inside. The ends look a lot better with the steering but still suffer from the same thing where it's engaged, engaged, engaged and then either completely free or stone walled. I've seen in a couple of these clips now OLineman going way too far forward in pass protection still also which probably coincides with the fact that they're attached to each other. This is definitely the biggest eyesore left IMO and even though they just did pass rush moves and such a couple years ago but I agree they need to get in and completely overhaul it.
I am in agreement with this needing overhauling at some point in the near future. Here's hoping it doesn't take away too much of the developers time.
 
# 40 khaliib @ 06/07/16 05:40 PM
I'm just going to mention some things, not to knock the game, but in hope that a dev visiting would take a look at these notations for tuning purposes before release.

1) QB is not being forced up "into" the pocket were most sacks occur, past releases sacks occurred mainly due to deep dropbacks and/or right at the edge of the tackle box.

- the ball speed of the snap on shotgun plays may be a little too "instant to the QB hands", which may be allowing QB's to stand there in one spot while everything else plays catch up.

- flip side could be that the DL/OLB's are still being delayed at the snap across the board before entering into blocking interactions.

- Finess moved still look like they're still being linked to "block disengadgements" rather than just beating any OL blocking engagement attempts.
- this is leading to a lot of stalemates at the LOS, especially by edge rushing DE/OLB's

2) Ball arc on release are still running off of the "punt" animation.
- this is why there are little to no ball knock downs at the LOS, due to the ball release angle coming out as though it's been punted.
- ball comes out like a punt, but then flattens at an angle that the swat/tip animation is triggered.
- ball still looks like it travels from QB "directly" to the WR (tethered)
- "NO" ball travel that leads the WR (hopefully the ball being thrown consistently out of bounds on sideline throws has been tuned)

**my concern from the int is that the ball pops up in the air (ballon style) rather than being rerouted on a similar but different ball path.
- off a shoulder pad or helmet, this animation would be perfect, but off a hand tip, causing such a high ball pop up...

3) Ball Physics during contact/interaction with QB
- ball is held with one hand during tackle interactions!!!

- instead of it being a Trait, "ALL" defensive players should have Strip Ball enabled to trigger the attempt when interacting with the QB instead of requiring a "Big Hit" animation triggering a fumble by the QB.

4) Clip shows QB still slinging Mid-deep balls basically flat footed.
- the deep ball triggers a load-up animation, maybe mid-deep could have something similiar added
- this could help lessen the time QB's have to stand around if this has to be triggered on such throws.

Just some thoughts/aspects to look at before launch.
Like what I'm seeing and can't wait!!!
 


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