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FIFA 16 News Post


FIFA 16 title update #6 is available now for PC users. Check out the details below.

The update is scheduled to arrive later for consoles, but an exact release date was not specified. Check out the details below.

UPDATE (5/18): The patch is now available for Xbox 360, Xbox One, PlayStation 3 and PlayStation 4.

FIFA 16 Ultimate Team
  • Enhanced ability to message players about issues and updates.
  • Matchmaking improvements to help players find each other quicker.
  • Matchmaking rematch issues in FUT Online Draft.
Additional Fixes
  • Fixed the compare feature on leaderboards.
  • Fixed an issue with Player Career Mode accomplishments affecting Pro Clubs.
Source - EA

Game: FIFA 16Reader Score: 7.5/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 2 - View All
FIFA 16 Videos
Member Comments
# 41 SoonerCrazy84 @ 06/13/16 12:17 AM
Yes it has changed a bunch doesn't even feel like the same game...is there any way I can play without the new patch?...it's gotten to Arcady for my taste.


Sent from my iPhone using Tapatalk
 
# 42 evgesha @ 06/27/16 10:18 AM
Nice patch. Gameplay is very, very slow( playing on normal speed). I don't understand, why everybody complains here. Now this game is way better, then original version.Plus I saw some new moves from players.
 
# 43 Matt10 @ 07/01/16 10:14 AM
Quote:
Originally Posted by evgesha
Nice patch. Gameplay is very, very slow( playing on normal speed). I don't understand, why everybody complains here. Now this game is way better, then original version.Plus I saw some new moves from players.
I have to eat my words as well, I think the patch did change some things. Whether it is for the better, or not, still needs more time.

Keep in mind my thoughts are based on using the OS Sliders:

The first thing that really stood was the amount of drilled passes by the CPU are not as hard. The ball rolls longer on the ground, versus bumps across it.

The CPU is much more aggressive, saw 5 fouls in 1 half before I had to turn it off for the night. Noticed there was a smoothness in shots and saves as well.

Defensively players will bunch up around the ball carrier if he tries to go at them, doesn't happen all the time, but it's nice to see this all out defending in threatening positions.

That's it so far. I have been reluctant to try the patch, but was forced to install it since my Origin needed to repair my FIFA that had broken due to user error in deleting some critical files :/ .
 
# 44 Bixer @ 07/01/16 10:20 AM
I honestly wasn't aware people were so deliberately avoiding this patch.

I downloaded it as soon as my console told me one was available (so what, a month ago?) and I've been enjoying it ever since.

Agreed about drilled passes not being such a thing any more - I suddenly didn't feel at a disadvantage having my Pass Speed slider set the same as the CPU. Likewise for First Touch Control Error.

Personally I'd advise all of those that haven't touched it yet to reconsider...
 
# 45 evgesha @ 07/01/16 03:33 PM
Thanks, Matt10)
What I definitely saw, it's how players bunch up, and was pleasantly surprised))
Also, agree with other points you mentioned.
I deleted some previous patches and reinstalled original game version before, but I'll never do this again, I swear :-)
Conclusion: the game is completely different from it's original version. And better.
( play on PS4, all default settings, pro, normal speed).
Cheers!))
 
# 46 dcar87 @ 07/02/16 02:00 PM
Guys, this game must be played on professional difficulty, the variety of the cpu is the best you can get. By the way, on the latest patch, tactical defending really makes sense now and default sliders are actually playable. I'm having the best experience since the demo with this patch. I will upload a video with these settings showing the beauty EA made.


Enviado desde mi iPhone utilizando Tapatalk
 
# 47 NightmareBooster @ 07/02/16 11:46 PM
Quote:
Originally Posted by dcar87
Guys, this game must be played on professional difficulty, the variety of the cpu is the best you can get. By the way, on the latest patch, tactical defending really makes sense now and default sliders are actually playable. I'm having the best experience since the demo with this patch. I will upload a video with these settings showing the beauty EA made.


Enviado desde mi iPhone utilizando Tapatalk
I think you may be right. I've been playing on WC all this time with no problem. After playing the past few days I finally bit the bullet and dropped it down to Pro. Either I lost my touch all of a sudden or this game got tough.
 
# 48 Matt10 @ 07/03/16 01:12 AM
Yeah, I wouldn't go that far and say default is playable. It's still a run, end to end fest, and every pass and touch are perfectly timed. Sorry, no.

Regarding professional. Still so ridiculously easy. I can glide by players with all the time in the world, and they seem to be clueless on how to attack.

Variety in FIFA comes from formations, not from playstyle or tactics. It's unfortunate, but it's the truth. Try switching to a 3-5-2 formation and play against any team. You will see all sorts of variety and long balls. Then switch out back to a standard 4-4-2 and you will see the variety lessen.
 
# 49 dcar87 @ 07/03/16 02:17 PM
Quote:
Originally Posted by dcar87
Guys, this game must be played on professional difficulty, the variety of the cpu is the best you can get. By the way, on the latest patch, tactical defending really makes sense now and default sliders are actually playable. I'm having the best experience since the demo with this patch. I will upload a video with these settings showing the beauty EA made.


Enviado desde mi iPhone utilizando Tapatalk
Here is the video. 1st half, Chelsea vs Crystal Palace. Default sliders, professional, tactical defending, and slow speed. Simply amazing. There is no burst, defenders are rock solid, and there are long balls and also fouls. I will try to upload another match later showing long ball galore from the same team, playing on normal speed, which provides the user with that premier league intensity everyone is used to. I am actually thinking now that custom tactics only works on professional difficulty, since world class and legendary overrides them to provide the user with a "different" challenge.

 
# 50 ricardodc @ 07/03/16 07:06 PM
Quote:
Originally Posted by dcar87
I am actually thinking now that custom tactics only works on professional difficulty, since world class and legendary overrides them to provide the user with a "different" challenge.
I agree. The way EA creates difficulty (WC/Legendary levels) overrides standard (Professional) tactical diversity. I just add that default Professional level can be made better with sliders.

Cheers!
 
# 51 Matt10 @ 07/05/16 04:34 AM
Quote:
Originally Posted by dcar87
Here is the video. 1st half, Chelsea vs Crystal Palace. Default sliders, professional, tactical defending, and slow speed. Simply amazing. There is no burst, defenders are rock solid, and there are long balls and also fouls. I will try to upload another match later showing long ball galore from the same team, playing on normal speed, which provides the user with that premier league intensity everyone is used to. I am actually thinking now that custom tactics only works on professional difficulty, since world class and legendary overrides them to provide the user with a "different" challenge.

As much as I love the notion of no burst, rock solid defending, fouls and long balls - that video was painful for me to watch. It's an end to end fest from drilled passes. Crystal Palace were in Chelsea's defensive third with the blink of an eye (or blink of a pass)with no proper pressure. The lines evened like that are always going to do that. No matter what difficulty you play on. FIFA, and PES, have never understood the proper mentality of a defending player. They stay in front of the opposing receiver, they do not stand behind them and set up to face them constantly. Offensive players have their back facing goal just as much as any do, but FIFA and PES seem to think that they are always able to face goal at will. That's the problem with default. It's a side pass and move type of game.

The majority of long balls that I saw in the video and I've seen from my own test on professional (we tried to make it work in the OS community sliders) is simply from a formation. A gap that is left open, in which the CPU tries to exploit. The only other option is for pass speed, pass accuracy and combination of FT Control so they are forced to rid the ball quicker. This is why the long balls you see in my version of the community sliders come from the back line, in which they are being pressured - which then results in loose balls. Even then, it doesn't happen as often as I'd like - but it's nothing to do with tactics - only CPU's attempt to exploit. That's my opinion anyhow.
 
# 52 evgesha @ 07/07/16 07:10 AM
Hi, guys,
Of course, how to play, it's absolutely personal prefefence. What difficulty level, what sliders, etc.I can wright here a lot, but I won't. But my opinion, that no one slider will change game for better. I've tried ALL sliders set here, but always come back to default.The game is made, like it's made, and only NEW game will change it :-))))
 
# 53 Matt10 @ 07/13/16 02:53 AM
Another update just hit my FIFA16 btw. Is this the Chemistry FUT fix or whatever?

Will report back if "any" gameplay changes.
 
# 54 Matt10 @ 07/13/16 04:20 AM
Quote:
Originally Posted by Matt10
Another update just hit my FIFA16 btw. Is this the Chemistry FUT fix or whatever?

Will report back if "any" gameplay changes.
Uhhh, so far, not good. We're back to very direct passing, similar to what FIFA 15 turned into on its very last patch. Not sure if it's a placebo or not, but I tested several slider settings, mainly default, then worked my way up. The drilled passing is at a very high priority for the CPU. It's the main way they attack. I had pass speed at zero and they were still drilling passes like it was at 50.

Hope can get this figured out, again, may be a placebo - but I can see a change in gameplay.
 
# 55 Matt10 @ 07/13/16 05:26 AM
Quote:
Originally Posted by Matt10
Uhhh, so far, not good. We're back to very direct passing, similar to what FIFA 15 turned into on its very last patch. Not sure if it's a placebo or not, but I tested several slider settings, mainly default, then worked my way up. The drilled passing is at a very high priority for the CPU. It's the main way they attack. I had pass speed at zero and they were still drilling passes like it was at 50.

Hope can get this figured out, again, may be a placebo - but I can see a change in gameplay.
May have spoke too soon. Oddly enough...the issues aren't as evident in Career Mode. If anything, there's a lot more build up, more variety and still a sense of directness from the back to front. In the kick-off mode it's like a free-for-all and and end-to-end match.

So...yeah, not sure what to think. I'm definitely okay with career mode getting better.
 
# 56 Matt10 @ 07/13/16 10:45 AM
Quote:
Originally Posted by The Old Dane
The latest update has changed the game's structure. It may be a placebo but it is as if EA are testing something on FIFA16 ?.
I don't think it's a placebo. The directness is very eerie of the last patch we received for FIFA 15. Everything became forward-forward-forward. This can usually be contained by a myriad of pass values adjusted and marking, lines and marking, but right now, in kick-off mode at least, it's changed.

CM still seems to be okay. As I told pap, still needs testing. Not to the point of going way deep into the rabbit hole, but more so testing the passing values and possibly marking.
 

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