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EA Sports UFC 2 News Post


EA Sports UFC 2 patch 1.05 and content update #2 is available now for PlayStation 4 and Xbox One fans, weighing in at just over 1 GB. The update adds 2 new fighters, Patrick Cote and Louis Smolka, as well as updates to UFC Ultimate Team and improvements to gameplay.

While Geoff Harrower, A.K.A. GameplayDevUFC, gave us plenty of details before the patch released today, full details can be seen below.

GAME MODE UPDATES
All-New Item Exchange: A brand new way for you to get more powerful items in UFC Ultimate Team. Exchange five (5) items in your Collection for a brand new random item that is a level higher. Exchange better items for a higher chance of getting rare fighter showcase moves items.
  • Added the ability to edit a created fighter's appearance at any time in Ultimate Team and Career Mode.
  • Added the display of the winning move, the player’s best move and the opponent’s best move after an Ultimate Team fight in the post-fight menu.
  • Added the ability to view more details about the fighters in Live Event fights.
GAMEPLAY UPDATES
  • Strike Intercept: Strikes landed within the opponent’s initial wind up phase of a strike will halt them from completing their strike.
  • Stockton Slap – 209 move added.
  • If a parry is mistimed, the block is not activated automatically.
  • Reduced speed of clinch attempts.
  • Improved AI logic for submissions and game plans.
  • Elbows and Punches in Muay Thai Clinch cannot intercept transition attempts.
  • Swaying away from the opponent will put the fighter at risk for higher body damage.
  • Bottom fighter is given Grapple Advantage after escaping finish the fight into back side.
  • Increased grapple advantage is given to bottom fighter while top fighter strikes in side control
  • Made the bottom fighter’s transition to side control from back side uninterruptible by strikes
  • In sprawl, the bottom fighter will now slowly accumulate grapple advantage, making escapes easier the longer they are held in that position.
  • Tuned damage on uppercut combos.
  • Clinch and Takedown attempts punish more when denied.
  • Updated Attribute/Perks/Moves for various fighters.
Source - EA Sports

Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
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Member Comments
# 81 aholbert32 @ 04/14/16 02:03 PM
Quote:
Originally Posted by derekwade111
Lol I don't think you realize how easy online ranked is if you know how to use a fighters ground game, I'm 11-2 right now online and have used all featured fighters including busting up diaz with cm punk two different times.

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Given that you are 11-2, that means you are probably in division 2 at best. Its a whole different ball game once you get in division 4 or higher.
 
# 82 aholbert32 @ 04/14/16 02:03 PM
Quote:
Originally Posted by derekwade111
Leg kicks haven't changed you just need to use them at the right time can't just throw em random and hope something happens, I average a leg event a fight just by throwing them at the right time

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You dont know what you are talking about. I have confirmation from the devs that leg kick damage was significantly reduced from the beta. I didnt say it was non existent. I said that it was significantly harder to do.
 
# 83 derekwade111 @ 04/14/16 04:21 PM
Just wondering is there a stamina loss when your punch is blocked and if so could it be tweaked so that throwing a combo where someone's able to block them all would cause you to lose more stamina. Just thinking this could help with the bad spammers without hurting the players who can actually land combos

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# 84 jeremym480 @ 04/14/16 05:51 PM
Quote:
Originally Posted by aholbert32
So I ran a second card last night and had better results. I actually went 2-7 against the AI last night. Two of them were bull**** split decisions given to the AI but it was way more competitive. Here are some notes:

- The AI had one KO (GNP) two Subs (one armbar/ one guillotine off his back) and 4 decisions. The good news is that I was rocked several times during the event (Rothwell, Letourneau and Lim). The AI did what it was supposed to do and attacked when I was hurt but I was able to recover each time.

- The issues that everyone identified (Stamina/Stopping Power) are still issues no matter what you do. Its good to hear that Skynet is looking into this.

- I added one more house rule that made the fights more competitive. As I said before, I tend to rely heavy on the high block. Its almost instinctive that I press high block after I throw a combo. I noticed that I constantly have my finger on LB all the time. Last night, I decided to force myself to reactively block by moving my finger off of LB so that if the CPU fires back a shot after I strike, I have to time the block instead of instinctively blocking automatically.

- I discovered another online change that negatively affected offline. So online players hate randomness. That is a constant cry on the EA forums and by the majority of Gamechangers. Its also one of the reasons why body shots and leg kicks no longer cause health events consistently and why we rarely see leg kick KO's anymore. Online players were upset that people would spam leg kicks or body shots to get leg kick KOs or body KO/Health Events through spamming and claimed that many of those health events occurred randomly (with no build up) in their opinion.

Thats great for online players.....but sucks for offline players. Why? Because the AI rarely spams and treats the body and legs like they are viable places to lead to a KO. Because the body and leg kick damage has been decreased so much, the AI is constantly attacking there but it doesnt result in much damage.
Good post. I've been slowly converting to using the "not holding block" house rule, holding it's a hard habit to break though... It took me years to finally stop holding turbo on Madden and I can see this being similar. Damn you muscle memory! I'm willing to do anything to get the AI's KO numbers up though. Even if that means looking into giving the AI artificial boost like Madden does on All Madden, then I'm all for it.

Since the majority of the GCers as well as the most vocal posters on EA's forums are online users they're obviously get catered to first. When I do go there all I see is "balance this and balance that", well that's all well and good until it starts bleeding over into offline. I'd much prefer "realism this and realism that". I'd be perfectly fine with seeing one punch KO's, more powerful body/leg kicks (with injury stoppages), fights stopped from cuts, and other semi-random events. I don't want to see a large percentage of my fights ending in those ways, but I do want to see everything that we see in real life MMA.

In the past I've been one of the biggest advocates of a Universe Mode, but unless we can get things like sliders and a ratings editor, then I don't know if a Universe Mode will be even worth it.... and if they don't somehow separate offline from online by either giving us those two things (sliders/editor) or at least adding a sim setting like EA UFC had, then I'm even less optimistic.
 
# 85 Pappy Knuckles @ 04/14/16 06:04 PM
Quote:
Originally Posted by DaveDQ
I don't know if I can hang in div. 4-5. John Jones can do a spinning back kick into a super-punch in the blink of an eye. It's way too much like a 2D fighter.
I stay out of LHW. Got tired of that. I enjoy ranked, but when I want to change up the pace and play with low tier fighters, I go unranked too.
 
# 86 Pappy Knuckles @ 04/14/16 06:08 PM
Quote:
Originally Posted by derekwade111
Lol I don't think you realize how easy online ranked is if you know how to use a fighters ground game, I'm 11-2 right now online and have used all featured fighters including busting up diaz with cm punk two different times.

Sent from my HTC Desire 510 using Tapatalk
11-2? Lol, holler when you start fighting the big boys. The first three tiers are pretty easy to get through without a lot of problems. Not saying that you're not a great player or anything - I don't know. Just giving you a heads up.
 
# 87 derekwade111 @ 04/14/16 11:06 PM
Quote:
Originally Posted by Pappy Knuckles
11-2? Lol, holler when you start fighting the big boys. The first three tiers are pretty easy to get through without a lot of problems. Not saying that you're not a great player or anything - I don't know. Just giving you a heads up.
Only that low because I have 4 Ut fighters ranging from 20 to 100 fights each but you guys are definitely making me wanna test that theory that div 4 is where it gets harder

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# 88 DaveDQ @ 04/15/16 12:19 PM
Quote:
Originally Posted by Pappy Knuckles
11-2? Lol, holler when you start fighting the big boys. The first three tiers are pretty easy to get through without a lot of problems. Not saying that you're not a great player or anything - I don't know. Just giving you a heads up.
I had a similar positive record in Division 1-2. I walked into division 3 grinning. I can't imagine that I'll get to Division 4-5.
 
# 89 SgtDillznick @ 04/15/16 01:15 PM
Quote:
Originally Posted by DaveDQ
I had a similar positive record in Division 1-2. I walked into division 3 grinning. I can't imagine that I'll get to Division 4-5.


With all of the 6'1" Amazons with every high-level kick and BJJ transition I fight in division 1, I don't think I'll ever get out of it. I hope the new tune file that just came out helps me with handling all of the dreidels I see online, lol
 
# 90 Thetruth9012 @ 04/15/16 08:13 PM
Jones player after patch Divison 6

Really funny fight

Look how he fought in the first seconds and after that LOL

Good Job EA

https://www.youtube.com/watch?v=HwEwV9resIc
 
# 91 Pappy Knuckles @ 04/15/16 08:53 PM
So much timidity in that fight. I would've probably zoned out if that was on a ppv. Not sure how that Jones made it to div 6. Good job taking him out, though.

When dudes show me that they're gonna keep jumping off the cage, I just stay planted in the center and make them come to me. I had a stare off with a guy for damn near a whole round because of this lol.

Sent from my SCH-S960L using Tapatalk
 
# 92 Thetruth9012 @ 04/15/16 08:59 PM
Quote:
Originally Posted by Pappy Knuckles
So much timidity in that fight. I would've probably zoned out if that was on a ppv. Not sure how that Jones made it to div 6. Good job taking him out, though.

When dudes show me that they're gonna keep jumping off the cage, I just stay planted in the center and make them come to me. I had a stare off with a guy for damn near a whole round because of this lol.

Sent from my SCH-S960L using Tapatalk

Before patch he just spam spinning **** and he is like 360-100 record LOL
 
# 93 jabj24 @ 04/15/16 08:59 PM
Why no custom taunts for conor?
 
# 94 Pappy Knuckles @ 04/15/16 09:08 PM
Quote:
Originally Posted by Chmielu9123
Before patch he just spam spinning **** and he is like 360-100 record LOL
I've ran into one spinner post patch and it didn't go well for him. Glad to see things are improving online a bit.

Sent from my SCH-S960L using Tapatalk
 
# 95 nyjets28 @ 04/15/16 11:44 PM
I gotta say I'm enjoying the game more than ever after the patches. Went 8-3 on the night. Was patient with spin kickers they burnt themselves out and finished them. Couple more improvements and we should have a great game. Good job EA

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# 96 Pappy Knuckles @ 04/16/16 03:57 AM
They need to nerf McGregor's ground game. Dude is too nice down there.
 
# 97 Thetruth9012 @ 04/16/16 08:45 AM
Quote:
Originally Posted by Pappy Knuckles
They need to nerf McGregor's ground game. Dude is too nice down there.
Agree the same with Joanna Jedrzejczyk also machida belfort punch speed and movement is bad Shogun Rua dont have heavy hands...

Wysłane z mojego LG-H525n przy użyciu Tapatalka
 
# 98 TheDeej @ 04/16/16 08:49 AM
I just had a guy get mad at me because I was using my jab too much. Really? Would you rather I use spinning kicks or body punches redundantly. I was shocked. He kept throwing super man Punches and kicks and I let him blow his stamina while I jabbed. After he started talking trash about me using my jab too much I decided to flying arm-bar him. People...
 
# 99 Pappy Knuckles @ 04/16/16 09:26 AM
If they show you with your arm up after the fight for a while it means that you lost every time. They need to fix that.
 
# 100 Pappy Knuckles @ 04/16/16 10:04 PM
I haven't faced any bums from OS online yet. Stop making me work so hard.
 


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