02:26 PM - April 11, 2016 by aholbert32
Geoff Harrower, A.K.A. GameplayDevUFC, has been posting quite a few details on the upcoming EA Sports UFC 2 patch on his Twitter page over the past few days. While no date for the patch has been revealed, he has posted quite a few nuggets. Check out some of them below and let us know what you think!
- Updated Attribute/Perks/Movesets for various fighters
- AI logic, submission and game plan tuning
- Reduced damage on consecutive uppercut combos
- When two opposing strikes land in quick succession, the 1st will take power off the 2nd
- New strike intercept framework. #stoppingpower #longlivethejab #shutdownspinning**** #timingiseverything
- Swaying away from the opponent will put the fighter at risk for higher body damage
- If a parry is mistimed, block will no longer be activated automatically
- And to maintain balance, submissions from bottom guard have been made a little harder to pull off as well
- Made passing guard from postured down position more difficult
- Increased grapple advantage given to bottom fighter while top fighter strikes in side control
- The bottom fighter’s transition to side control from back side will no longer be interrupted by strikes
- Bottom fighter is now given grapple advantage after escaping finish the fight into back side control
- In sprawl, the bottom fighter will now slowly accumulate grapple advantage
- Elbows and punches in muay thai clinch will no longer interrupt transition attempts
- Fixed a bug where early or pre-emptive standing TD denials didn't punish stamina on the fighter who was denied
- Getting your clinch attempt denied will now incur a much larger stamina penalty
- Clinch attempts will be reduced in speed, making them easier to deny
- Diaz Brothers now have the Stockton Slap.
- Plus AI improvements.