02:06 PM - March 16, 2016 by RaychelSnr
When EA purchased the UFC game license a few years back, it almost seemed like more of a knee-jerk reaction rather than a tactical move. To be sure, EA likely realized that there was an opportunity to ride the upward trajectory of the Las Vegas–based fight promotion. Fight Night had started to flag in sales, and it was time to give something else a try, especially considering the success THQ had with the UFC products they released.
The first EA Sports UFC felt like a positive initial step, but I was aware when reviewing it that the game had a limited development cycle and budget when compared to the bread-winners at EA such as FIFA or Madden. Regardless, I felt the gameplay was relatively satisfying, with striking that provided for some varied wars, as well as a ground and clinch component that allowed for some interesting transitions and work along the cage. But that doesn't mean there weren't some drawbacks. Strike-spamming, stamina issues and a lack of modes were instantly noticeable, but some of those were offset by the game's rock-solid online play and steady stream of updated content and gameplay systems. Eventually, the patches refined the gameplay quite substantially, adding extra animations and "finish the fight" sequences, as well as a strike-chaining and combo system.
Read More - EA Sports UFC 2 Review (PS4/XB1)