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When it comes to NBA 2K, the developers who have to figure out the best way to create an environment where both defense and offense are rewarded has to be a tricky balancing act. I would even say it has to be frustrating at times. Some of the decisions you have to make in terms of deciding what two-man interactions you implement, deciding how dribble moves work, how the defensive slide works, how defensive assist plays into the equation, how the ball itself acts in this situation, and how physical you can even be all play into a showdown that occurs 100 billion times a game.

In other words, it feels really complex to me.

Some folks have been poking me to write about on-ball defense, and I’ve sort of tried to avoid writing about it because it’s a quagmire of sorts. I don’t know if it’s really possible to nail a perfect balance when you have a million animations, a ton of attributes, oodles of dribble moves, and a lot of various player types and bodies all bouncing off each other in all these scenarios. It’s not a simple paper beats rock scenario (though come on, we all know rock flies right through paper).

That being said, I’ve come to think of on-ball defense like a mini-game version of a fighting game. It’s reading and reacting as one player tries to do an input that the other is predicting or trying to counter. I’m not sure if that’s the right way to think about it or not, but it’s the way I’ve settled on thinking about on-ball defense as I’ve written this all up.

After the jump, I’ll talk a little bit about the real NBA vs. NBA 2K. From there, I’ll dive into what I see as the positives, the negatives and the I-am-not-even-really-sure territory of on-ball defense in NBA 2K16.

This one might get a little weird. Let’s do it.

Read More - NBA 2K16: On-Ball Physicality

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 21 tril @ 02/13/16 08:27 AM
great article.
to remedy this situation- 2k would have to fix the foul logic in this game. not enough blocking or charging fouls are called.
In the videos provided- you clearly illustrate both type of fouls. I see alot of blocking and some charging.

In addition, I believe this also has to do with spacing. The court needs to be a little bigger in realtion to the size of the players. Everything is too condensed.

and finally, I believe that in order to break up the randomness of blocking call etc. There needs to be a variable setting for the refs, similar to the umpires in The SHOW.

Finally, you might be able to neutralize alot of this bumping. if you lower the on ball slider and raise the laterall quickness.

But again great write up
 
# 22 The 24th Letter @ 02/13/16 09:31 AM
GREAT write up man. Lot of good points. This aspect of basketball video gaming is probably one of the most difficult to find a balance in- and this is great dialogue to work toward a solution.

Learning how to space on defense has completely changed them game for me, not only does it benefit me, but it stops what many see as unnecessary rotations by A.I teammates...I think this is how 2k actually designed defense to be played. You can tell by the way the CPU AI reacts to space to operate.

I think for too long the press tight on every player was an effective way to play defense in this game and has kind've mucked up progression in this area.
 
# 23 alabamarob @ 02/13/16 10:13 AM
Great Article that is on point. I think 2k14 last gen had the best balance with on ball defense. That game allowed contact on the perimeter for good defenders, but it gave a good ball handler a slide by animation when guarded tightly by a poor on ball defender. Just increasing the frequency of the "slide by animation" on poor on ball defenders would be good. Additionally, increasing the frequency of blocking fouls on the perimeter when contact is initiated by the defender would help with realism. Finally, there needs to be more charges called to deter offensive barreling.
 
# 24 jfsolo @ 02/13/16 02:11 PM
Quote:
Originally Posted by hanzsomehanz
We made the bed but 2k provided the sheets: that's what this last paragraph conveys to me. I also gather that defense is the way it is because offense is also liberated to be the way it is and neither simulate NBA mechanics in their entirirety which is a given.

I appreciate the conversation here and the gifs, both have opened my eyes to what you have clearly exposed and opined on. I do hope 2k devs consider your reflections here and pursue cleaning up the mechanics on both side.

As users we are guilty for making a mess of the game but 2k is also guilty for affording us the opportunity to get away with these crimes with no reasonable price or punishment.

Sent from my SM-T330NU using Tapatalk
This paragraph here is vitally important, IMO. The only way to stop Users from playing in such an out of control fashion is to stop rewarding them for doing so.

I honestly believe that they have the technological know-how to limit the exploit utilizing style that so many employ, but have made a business decision not do so. I hope that I'm wrong, because if I am, they'll learn some things and improve it for next year. If I'm right, then we'll just see more of the same, in order to keep the masses happy.
 
# 25 TheDuggler @ 02/14/16 04:24 PM
Quote:
Originally Posted by tril
great article.
to remedy this situation- 2k would have to fix the foul logic in this game. not enough blocking or charging fouls are called.
In the videos provided- you clearly illustrate both type of fouls. I see alot of blocking and some charging.

In addition, I believe this also has to do with spacing. The court needs to be a little bigger in realtion to the size of the players. Everything is too condensed.

and finally, I believe that in order to break up the randomness of blocking call etc. There needs to be a variable setting for the refs, similar to the umpires in The SHOW.

Finally, you might be able to neutralize alot of this bumping. if you lower the on ball slider and raise the laterall quickness.

But again great write up
I think this is key, 2K can make some sacrifices on the realism end for the benefit of gameplay. The floor spacing is better this year than its ever been, but it still feels like bumper cars out there.
 
# 26 2_headedmonster @ 02/14/16 07:23 PM
Quote:
Originally Posted by TheDuggler
I think this is key, 2K can make some sacrifices on the realism end for the benefit of gameplay. The floor spacing is better this year than its ever been, but it still feels like bumper cars out there.
Id hate for 2k to exaggerate the court size like Live does. That's a bandaid fix.
 
# 27 elzone @ 02/14/16 09:19 PM
what are these camera angles on looks good
 
# 28 derlaid @ 02/15/16 12:19 PM
Good write-up. The worst part about the physicality is when there's a discrepancy between big guy and small guy, and on the drive. Driving is so dominant right now on PC, it's crazy.

I'd love to see an article that focused on the mess that is the PC platform but I don't think enough people play for anyone to care.
 
# 29 SpeedyClaxton @ 02/15/16 01:26 PM
Funniest thing ever is when you drive the ball with I.Thomas, Wall, Lowry or some other PG and you make players like Drummond, Faried, Cousins to fall hahaha
 
# 30 nova91 @ 02/15/16 03:09 PM
Quote:
Originally Posted by Baebae32
Maybe 2K should penalize ball handlers that try to barrel through their defender with a push off charge animation. Maybe that would help deter that play style. Idk just a suggestion
They have this animation already, it just doesn't trigger an offensive foul like it should. A lot of things don't trigger offensive fouls like the should, or defensive fouls for that matter.


NBA 2K16_20160216023058 by 88charlottead
 
# 31 mayasim @ 02/16/16 09:01 AM
it is really best ever defender and handler.
 
# 32 Rockie_Fresh88 @ 02/16/16 11:39 AM
Lack of charges and offense gets every lose ball back kills my defensive vibe man
 
# 33 jeebs9 @ 02/16/16 04:28 PM
The only chargers I've done myself.

This one was weird.... I didn't even understand what happen here.



And here is the other one I got by luck.... Still don't understand this one either


Most of my charge come from the CPU playing offball defense. It's usually guys like Tony Allen or K-Why.
 
# 34 Rockie_Fresh88 @ 02/16/16 05:17 PM
My fault Jeebs talking more of pro am . Guys turbo into you like it's no Tommorrow
 
# 35 jeebs9 @ 02/17/16 01:42 AM
Quote:
Originally Posted by Rockie_Fresh88
My fault Jeebs talking more of pro am . Guys turbo into you like it's no Tommorrow
Aren't they the same?

Sent from my SM-G900V using Tapatalk
 
# 36 kolanji @ 02/17/16 03:12 PM
@Chase wow bro such a great argument with solid evidence...a bit shocked at the conclusion though like ur just pointimg it out and not really wanting any changes....

I am 100% in agreement with ur points though.....
Like i always say nba 2k9 was for me the most satisfying when it comes to defense and playing offense...with ride along animations dominant instead of OP bumping
 
# 37 jmaj315 @ 02/18/16 12:38 PM
Quote:
Originally Posted by jeebs9
Nice Chase! I've only drawn 2 charges this season. I'm still shocked to see my opponents standing in the back court waiting for me to run them over.
I seem to draw more against the cpu than another user. And the perimeter draw charge window is tiny this year, which is okay i suppose.. but too small
 
# 38 jeebs9 @ 02/18/16 02:17 PM
Quote:
Originally Posted by jmaj315
I seem to draw more against the cpu than another user. And the perimeter draw charge window is tiny this year, which is okay i suppose.. but too small
I guess I like it.

Sent from my SM-G900V using Tapatalk
 
# 39 jdareal21 @ 03/01/16 03:18 AM
"Of course, this is not real life, and so you have hard heads who will instead plow into a defender multiple times like we see with Lowry and Jackson in the 2K GIF"

This is pretty much the end of the conversation IMO, because no matter what developers do, there will always be people who abuse the mechanics of the game to manipulate it. I don't think we'll ever be technologically advanced enough to outwit a human mind that's deliberately trying to play wrong...
 
# 40 BustinLoose @ 03/11/16 03:34 AM
Good article, but I'm more concerned with the offensive rebounding bug, that has been in the game for the past few years. Is it ever going to be fixed? Tired of having 3 players around the boards, and teams still get 3 or 4 offensive rebounds per possession. It's ridiculous.
 


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