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"He’s playing like it’s a video game out here."

If you’ve watched the Warriors play on national television or read any number of articles by any number of basketball writers, you’ve read or heard some sort of amalgamation of “playing like a video game” in comparison to Steph Curry. But here’s the thing: people who play simulation basketball video games would never stand for Steph’s shenanigans.

The moment any number of some of Steph’s ill-advised, downright terrible shots went in, many would be screaming “LAZY DEVS!” or “THIS GAME’S BROKEN” or would immediately head into the sliders menu to start tweaking things.

People at Operation Sports understand that sometimes the absurd and unlikely does actually happen in the NBA, which is why this thread in the NBA 2K forum is one of my favorites in a very long time. The “If This Would Have Happened In 2K Thread” is great because it encompasses all the absurd ways video game players would speak out against the NBA if it were happening in a video game.

Of course, it’s all meant to be tongue-in-cheek comments, but it’s also a not-so-subtle way to point out that all the ways we try to control our video game experiences via sliders and difficulty levels and so on still fly in the face of how great players and teams can make us all look like fools for trying to be overbearing, stat-obsessed loons when we have a controller in our hands.

But this is not about the rest of the NBA, this is about the man who owns the NBA right now: Steph Curry. So after the jump, let’s chat more about Curry and how he would make you rage quit your favorite NBA video game.

Read More - Real Steph Curry Would Beat Video Game Steph Curry

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
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Member Comments
# 21 eko718 @ 12/09/15 09:59 AM
Accurate tendencies can have the AI replicate Steph's play. I say it all the time, ratings alone won't get it done. As much as Hassan Whiteside for example has been increased, when I sim a season with this man he averages like 1 block per game. Tendencies need the same attention as ratings and they have the data is available to get it right.
 
# 22 jeebs9 @ 12/09/15 02:20 PM
I guess this article must of hit a nerve some where. Because Curry got another update today.... Mind blowing lol

http://2kmtcentral.com/16/players/delta/09-12-2015
 
# 23 Mikelopedia @ 12/09/15 03:02 PM
Quote:
Originally Posted by eko718
Accurate tendencies can have the AI replicate Steph's play. I say it all the time, ratings alone won't get it done. As much as Hassan Whiteside for example has been increased, when I sim a season with this man he averages like 1 block per game. Tendencies need the same attention as ratings and they have the data is available to get it right.
100000% man, I can't play against the CPU without completely overhauling tendencies. Not to mention how they control sim stats as well.

And what you mean, Whiteside has a 64 Block Shot tendency and Rondae Hollis Jefferson has a 99, thats accurate right?? Lol jk.

Just wish the masses realized the importance of tendencies rather than their beloved overall rating so 2k would actually dedicate some time to them. I'd do the job for free and have everyone in the league playing like they should, and the sim engine producing a season that mimmicks the real 2015-16.

It's a shame that the beautiful world of stats that NBA.com has provided with their stat tracking isn't being utilized.
 
# 24 Guard-ian @ 12/09/15 03:36 PM
By the way this same thing is happening to me with Kevin Durant.... Why the hell I miss so many wide open shots with him while I can hit them consistently with Melo or PG? Truly unbelievable...

Cheers! ;-)
 
# 25 dubcity @ 12/09/15 03:40 PM
That thread is the most clever and original way to kiss a game's *** that I've ever seen, lol.
 
# 26 RLebron12 @ 12/09/15 04:18 PM
I haven't played with newly 96 rated Curry but I will say that their does need to be some fixing in his shots. I consistently miss lay ups, and easy floaters that Curry would never miss and I find myself missing a lot of them. Including his And 1 tendencies..I mean how many times do you see Curry drive to the hoop, get fouled and still make it? He does a lot but most of the time in the game he misses.

As far as 3 pointers, I feel like you can't start the game shooting 3's with him or even having him rest for a little. You have to shoot mid range baskets for a little before he will make a 3. I get that some times players have to warm up but I'm taking Curry missing wide open 3's. I was playing last night and went on a streak in the 3rd Quarter, computer subbed him out and brought him back in the middle of the 4th quarter and he couldn't make anything, until it was close to a minute left then he's clutch


Sent from my iPhone using Tapatalk
 
# 27 RunN1st @ 12/09/15 09:42 PM
I'm just glad Walton and Kerr know how to cheese with him.
 
# 28 Caelumfang @ 12/09/15 10:30 PM
If you want to play like Curry, go pop in 2k15 and play Park/Rec. There you go. Y'all really don't realize you're basically asking for Patch 4 to return.
 
# 29 thormessiah @ 12/10/15 12:05 AM
Saw some gameplay of the new diamond Steph being used in MyTeam from that scrub Cashnasty. He hit about 4 heavily contested 3's of zig-zagged pick n' rolls, so there you guys go.
 
# 30 JoFri @ 12/10/15 02:50 AM
Quote:
Originally Posted by ViolenceFight
I'll be the first to say most of Kobe's shot selection is bad too.

ah i hope u are saying now.
else, bad shot selection can mean winning 5 championships or scoring 80 pts a game.

he makes the triangle looks easy when attack, to be frank. u look at the knicks. play the triangle like a square.

back to topic, its really hard to defend cpu curry onball ingame bcos he's the only player i played against so far to do a stepback shot. it was beautiful.
 
# 31 jdareal21 @ 12/10/15 03:11 AM
Quote:
Originally Posted by J_Posse
He's truly on an incredible tear that we haven't seen (for a perimeter scorer) since MJ or LeBron in their physical & mental prime. And neither of those two can touch Steph from the outside.
Not trying to be "that guy" because obviously I'm a fan, but Kobe's made a career off tough shots. He's bigger, and his percentage was never this good, but making unbelievable shots comprised a good portion of his offense. Pretty much everything in that closeout 4th qtr against the Suns in the WCF, that reverse pivot jumper against NY (and others) fading out of bounds left-handed, like 6 or 7 straight games with 40+, 81 pts, 65 in 3 qtrs, that boy's a legend for a reason. But certainly, Chef Curry is doing it more efficiently with a smaller frame, props to him.

I wrote about something like this years ago, and it's difficult to replicate accurately in a game. "Cheese" is an overused term to begin with, if I choose to shoot nothing but 3's with a player that's actually good at that distance in real life, it stands to reason that I should make a good amount of them. It's the decision to play that way that can be cheesy, the game itself has to be true to the mechanics that decide whether it should go in or not.

Speaking of which, I think they need to add a new category, something called tough or bad shot ability. Guys like Curry, Kobe in his prime, Durant at times, Melo...certain guys willingly take and make a good amount of contested shots, and shouldn't be penalized for it if that's how they really play. Trying to manage all that and keep the game true & not over the top, is almost impossible I'm sure. But it needs to happen.
 
# 32 Sundown @ 12/10/15 03:52 AM
Steph not being able to fully Steph in 2K isn't because it's "too sim". It's because it's NOT sim enough.

The trick about modelling these transcendent players who can take difficult shots in volume is modelling the context and frequencies when they go off. A Curry that can dibble step-back every contested shot isn't realistic. That just encourages a player to spam hard shots and play completely unlike Curry actually plays. But a Curry that only makes tough shots based on some purely random low percentage isn't realistic either. Somehow 2K needs to capture when these contested/off the dribble shots "make sense" and when they dont, why such a player wouldn't take these shots every time down the court, and even if they did, why they wouldn't be successful when they are successful taking these shots selectively.

2K also needs to model and relay back to the player when these stars are in Uh-Oh mode. The mechanic of "getting hot" sort of works but it feels a bit random. It comes and goes and rarely do you feel the occassional "I'm on" game. When it happens it should "feel" a bit more like it and distinctive from when one's just having an ordinary game. Like Klay Thompson will have that VERY occasional 3-point shooting robot game. It's very clear he's in a different mode when it happens, but it's a very rare thing. Of course this could just be us seeing "streaks" and a player "being on" after the fact to explain for purely random clustering of shots, but I don't think that's the case.

Perhaps 2K should model this mechanic similar to some fighting games where star players build "momentum" like fighters build "fury". Taking a difficult shot when "momentum" is charged or the player is hot reduces the usual penalties of dribble moves and defense, but expends that momentum the harder the shot is. Stars then would have a higher "momentum tank" if you will.

I realize this is already similar to the "Hot" mechanic, but it doesn't seem to distinguish between the "hotness" of stars and doesn't have the mechanic of draining "heat" for difficult shots-- it only drains on misses and builds on makes. While the original "Hot" mechanic encourages good shot taking, perhaps we need a mechanic for stars that allow for selective and judicious, game swinging shots of high difficulty.

This would help allow the highs of star players without encouraging only cheese, unrealistic, high volume isolation play, while also putting the unlikely shotmaking of stars into the players' hands and allow us to get into a stars head.
 
# 33 GSW @ 12/10/15 10:37 AM
Quote:
Originally Posted by Sundown
Steph not being able to fully Steph in 2K isn't because it's "too sim". It's because it's NOT sim enough.

The trick about modelling these transcendent players who can take difficult shots in volume is modelling the context and frequencies when they go off. A Curry that can dibble step-back every contested shot isn't realistic. That just encourages a player to spam hard shots and play completely unlike Curry actually plays. But a Curry that only makes tough shots based on some purely random low percentage isn't realistic either. Somehow 2K needs to capture when these contested/off the dribble shots "make sense" and when they dont, why such a player wouldn't take these shots every time down the court, and even if they did, why they wouldn't be successful when they are successful taking these shots selectively.

2K also needs to model and relay back to the player when these stars are in Uh-Oh mode. The mechanic of "getting hot" sort of works but it feels a bit random. It comes and goes and rarely do you feel the occassional "I'm on" game. When it happens it should "feel" a bit more like it and distinctive from when one's just having an ordinary game. Like Klay Thompson will have that VERY occasional 3-point shooting robot game. It's very clear he's in a different mode when it happens, but it's a very rare thing. Of course this could just be us seeing "streaks" and a player "being on" after the fact to explain for purely random clustering of shots, but I don't think that's the case.

Perhaps 2K should model this mechanic similar to some fighting games where star players build "momentum" like fighters build "fury". Taking a difficult shot when "momentum" is charged or the player is hot reduces the usual penalties of dribble moves and defense, but expends that momentum the harder the shot is. Stars then would have a higher "momentum tank" if you will.

I realize this is already similar to the "Hot" mechanic, but it doesn't seem to distinguish between the "hotness" of stars and doesn't have the mechanic of draining "heat" for difficult shots-- it only drains on misses and builds on makes. While the original "Hot" mechanic encourages good shot taking, perhaps we need a mechanic for stars that allow for selective and judicious, game swinging shots of high difficulty.

This would help allow the highs of star players without encouraging only cheese, unrealistic, high volume isolation play, while also putting the unlikely shotmaking of stars into the players' hands and allow us to get into a stars head.
Yes,

All of this would be so ideal.
 
# 34 chtucker18 @ 12/10/15 01:23 PM
I always have trouble shooing with him.
 
# 35 E The Rhymer @ 12/12/15 03:27 PM
Because it's about balance 2k designs the game so you have the same chance to beat the Warriors with the lakers as you do the cavs albeit not very realistic on some accounts it's probably what's best as this is like u said a game not real life and in a game especially a competitive one such as this it's important for them to try and have every one on as equal footing as possible


Sent from my iPhone with minimal cares for grammar, spelling, and punctuation.
 
# 36 JoFri @ 12/13/15 12:43 AM
i jus ousted gsw in 7 games in round 2 playoffs in offline myleague sim superstar. steph curry, if play him onball d, success rate of winning is close to 0%. i actually lost the first 2 games at home.

i think gsw and steph curry is really, really good in 2k. somehow, i could feel their offense efficiency boost which is so much different when i played them in the regular season. steph curry, if u give him a space, just a split fraction second, he'll drain the shots. his high arching layup, unblockable. and he pump fakes. yeah cpu does that. u clamp him down, he passes to the open man. dray green is beast at the top of the key.
 

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