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NBA 2K16 News Post


NBA 2K16 patch #3 is available now for PC users, weighing in at 257 MB. Check out all of the details below. For those of you waiting for the Xbox One patch, we do not have a release date for it, we are simply waiting on Microsoft to release it.

GENERAL
  • (PC) Fixed an issue where commentary would cut out for some users.
  • (PC) Added a “Full Court” option to the “Broadcast Generic” camera; intended for use with 21:9 or wider screens.
  • (PC) Corrected a case where instant replays where too short for users running faster than 60 FPS.
  • (PC) Fixed a case where the game was unable to launch for some users.
  • (PC) Resolved a hardware-specific audio driver hang that some users were encountering.
  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
  • Flip Saunders patch added to Minnesota Timberwolves uniforms.
  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
  • Addressed a movement issue that would cause players to twitch while in Deny states.
  • Referees should no longer twitch during free throws.
  • Pass receivers are now less likely to veer away from the basket to catch a pass.
  • Improved CPU logic for when they should and should not use alley-oop passes.
  • Reduced the defensive impact of defenders who are on their way down after a block attempt.
  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
  • Fixed post-up double dribble and travel (pivot) issues.
  • Tuned down excessive flopping being performed by AI players.
  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
  • Improvements made to alley-oop defense.
  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
  • Reduced the frequency of unwanted contested shot fadeaways.
  • Tweaks to errant pass frequency when passing out of double teams and contact shots.
  • Made dive for loose balls more accurate and more likely to acquire the ball.
  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
  • Made low-rated shot blockers less accurate and capped their jumping verticals.
  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
  • Improvements to double team logic.
  • Increased the difficulty in stealing the ball from post players.
  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
  • Improved CPU logic for when to hustle back in transition defense.
  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
  • Tuned back the frequency of missed dunks in traffic.
  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
  • Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
  • Accolades will now unlock based on your performances in custom arena Pro-Am games.
  • A number of fixes have been applied to improve lineup building during the Pro-Am.
  • Made CPU players that take over for quitting users less effective in Pro-Am.
  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
  • Users can no longer celebrate when their opponent scores in 21.
  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
  • Fixed a MyCAREER issue where your contract could inadvertently change after being traded between two teams.
  • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
  • Improved negotiation options when negotiating with Staff.
  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
  • Support has been added for users who wish to use position lock with multiple controllers.
  • Added playcalling support during Scrimmages.
  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
  • Injuries are now turned off during the Hoops Summit game in the offseason.
  • Fixed a hang that could occur when jumping out of a game and into SimCast.
  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
  • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
  • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
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Member Comments
# 41 tril @ 11/26/15 12:19 PM
aqll of a sudden starting yesterday, I am getting lots of perfromance issues. the video keeps freeezing. then the game freezes. this is post patch.
game was smooth on my rig pryor to this patch
 
# 42 Fredette @ 11/28/15 04:52 PM
Good patch, game runs now perfectly (video+audio) for me, thx 2K!
 
# 43 grgmths1433 @ 11/28/15 04:54 PM
Quote:
Originally Posted by LeonLeroy
I tried his sliders. There is something off about them. I'm killing everyone on superstar, and I'm pretty good but not that good. I've tweaked them---I can't find a balance. If you go with his sliders, players like monta ellis settle for three's. If you go with minor adjustments based off of 2k sim sliders---the pace is ridiculous. I'm getting really, really frustrated. I can barely make it through a game without some degree of ease or some degree of insane difficulty ruining it.

I love the physics. I love the graphics. There's too much BS. I play myleague exclusively.

Sliders and tendencies adjustments are a pandora's box of frustration. The game is so close to being incredible. Players don't play like themselves. It kills it for me.
Have you tried Sword sliders?
 
# 44 Kully @ 11/28/15 05:26 PM
I'm having an issue with the CPU being able to handle the ball in traffic without losing the ball as often as I do, and with the CPU doing weird passes out of heavily contested shots.

Is there some slider settings that help with this? It does detract a little from my enjoyment of the game.
 
# 45 joosegoose @ 11/29/15 06:18 PM
Quote:
Originally Posted by LeonLeroy
I tried his sliders. There is something off about them. I'm killing everyone on superstar, and I'm pretty good but not that good. I've tweaked them---I can't find a balance. If you go with his sliders, players like monta ellis settle for three's. If you go with minor adjustments based off of 2k sim sliders---the pace is ridiculous. I'm getting really, really frustrated. I can barely make it through a game without some degree of ease or some degree of insane difficulty ruining it.

I love the physics. I love the graphics. There's too much BS. I play myleague exclusively.

Sliders and tendencies adjustments are a pandora's box of frustration. The game is so close to being incredible. Players don't play like themselves. It kills it for me.
Wow, took the words right out of my mouth. Tried playing default SS/Sim after the patch but the game feels like a frustrating, unfun track meet, and Shady's sliders don't feel quite right either...cpu shoots such a low fg%. I'm also a MyLeague exclusive player and I need to try something else the next time I launch the game.
 
# 46 TarHeelPhenom @ 11/30/15 02:56 AM
Finally broke down and grabbed me an xbox one during the black friday sales and copped this game for it. As excited as i was for the modding capabilities of the PC version, i was never going to get full enjoyment with my low end system and this game is too purdy not to experience it in full.
 
# 47 TarHeelPhenom @ 12/01/15 09:58 PM
Quote:
Originally Posted by JackyRocks96
The game is still massively unbalanced in my view. You get to the rim far too easy (I blew out the Thunder with the Pelicans by scoring 94!!! points in the paint). Fastbreak points are also far too easy to come by if you have 2 or 3 relatively quick players. On the defensive side that is a problem as well. Screens work too well, the AI controlled defenders react far too slow to a drive even when they are right next to the basket. Big man barely miss (Adams scorched AD for 25 points even though I had AD right in front of him, bodied him up and contested or went for the block every time). Dribbling and ballhandling in and through traffic causes a 90% chance of losing the ball for the user yet somehow the A.I. rarely has those problems even when you play at low difficulties. Still ridiculous high shooting percentage by the A.I. (even if you slow down the tempo, which you are barely able to do, and absolutely grind the A.I. to death on defense they will rarely score below 47% which is just ridiculous). Still ridiculously high assist rate (how on earth is it, that every PG seems to have a field day against my team. Usually oposing PG's end up with 18+ Assists even if I beat their team to a pulp and win by 40). Still the stats are absolutely ridiculous. Most teams average 50+ rebounds, which even the strongest rebounding teams today manage maybe every 10 games, Most teams average 25+ assists etc. Furthermore still long *** waiting times to skip timeouts or rather to actually start doing stuff during your timeouts. Btw. why is it that neither Kenny nor Shaq nor Ernie know the names of most of the rookies or the legends? Pretty annoying when they can't say someones name in the player of the game presentation.

Yeah the audio cutting out is mostly solved and yeah some other stuff was improved. But there is still so much unfinished and unready about this game. Also: why is there still no option to edit coaches and staff of a team in the roster editor? How is it that I can basically cheat to my hearts content when playing MyLeague but I can not edit the staff to resemble their real life counterparts in looks and in Grades and names? That is just pitiful. Also: Has any of the developers ever checked how half the coaches look? Steve Kerr looks like a bad caricature of himself, especially with all that grey hair and so does Billy Donovan and a lot of others. At least give me the option to edit them. There is also still nothing done about the trade logic in MyGM. Before the game came out we were told that we would be told by our opposite GM why the deal doesn't work or what he would like and then we would get to try and win him over. Why is that not implemented? Why is all I get: well that isn't enough for me. Why isn't the GM saying something along the lines of: if I give up this player I need to get a replacement for his position, as he is a rotation player and I need 2 picks. Or: I need cap space, so if this trade is gonna happen you need to take one of our big earners. Also why do I earn pitches for the opposing GM that I can never use? Why do I have no inclination of how much he likes or dislikes the offer? Why is it so hard to have a similar system to when you try to extend player contracts? Like you offer this and that and the guy either says: nah I don't like it, or I like it a bit but you have to sweeten the deal with a pick, cap space or whatever?

Don't give up...nodding is your best friend and the guys are putting together some special things.
 
# 48 LeonLeroy @ 12/02/15 09:46 PM
Quote:
Originally Posted by grgmths1433
Have you tried Sword sliders?
No but I did check them out. I'll give it a shot. I'm more than capable of making my own sliders. I know what I like.

Few things I do differently:

No fatigue. No Injuries. 10 min Quarters. I want fouls but don't want to spend half the game watching or shooting ft's.

I like a thin line between sim and arcade. Mostly sim. I can't stand broadcast side camera angles and like to play on autoflip from behind the ball handler--Drive zoomed in around 3 and height around 7. Not sure there are many of you that prefer the 2k angles.

I run plays every time down. Play at a medium pace. With the Bulls. I customize my playbook and try to rely on cuts and spot up shooting. Lots of pick and pop with gasol. (Like the real bulls SHOULD be doing more)

I wish you could customize quick plays. I want to be able to quickly have a player cut or post up that isn't predetermined by the 2k.


I'm convinced it's all about tendencies. I don't have time to make a roster. Hats off to those that make them.


I also don't really trust sliders that run settings at 100 or 0. It can't be that absolute.

So much damn potential in this year's game. I feel like it's right on the cusp.
 
# 49 LeonLeroy @ 12/02/15 09:51 PM
Quote:
Originally Posted by TarHeelPhenom
Finally broke down and grabbed me an xbox one during the black friday sales and copped this game for it. As excited as i was for the modding capabilities of the PC version, i was never going to get full enjoyment with my low end system and this game is too purdy not to experience it in full.
I would never admit it to my girlfriend---but I built a bad *** rig primarily motivated by 2k in ultra hd. (I'm also a graphic designer--so it works out).

My computer--with everything considered on what I spent including my ASUS 144hz IPS display---easily breaks $3000.

I've been playing basketball video games since atari. Every year staying current with the newest releases.
 
# 50 Goffs @ 12/02/15 10:49 PM
144hz IPS...must be bliss...why can't there be monitors that's 1080 and IPS?
 
# 51 TarHeelPhenom @ 12/03/15 12:10 AM
Quote:
Originally Posted by LeonLeroy
I would never admit it to my girlfriend---but I built a bad *** rig primarily motivated by 2k in ultra hd. (I'm also a graphic designer--so it works out).

My computer--with everything considered on what I spent including my ASUS 144hz IPS display---easily breaks $3000.

I've been playing basketball video games since atari. Every year staying current with the newest releases.


Man i know the game looks lovely on your rig. You should share some pics of the game.
 
# 52 LeonLeroy @ 12/03/15 01:45 AM
I have posted quite a few in the pics threads.

I just tried armor and swords's sliders--I made some adjustments after a game against the spurs--on all star--shot 65% still. I played again against the spurs with some adjustments and still scored 120 + but it was closer.
 
# 53 grgmths1433 @ 12/03/15 01:47 AM
Quote:
Originally Posted by LeonLeroy
I have posted quite a few in the pics threads.

I just tried armor and swords's sliders--I made some adjustments after a game against the spurs--on all star--shot 65% still. I played again against the spurs with some adjustments and still scored 120 + but it was closer.
Maybe you just too damn good. Lol....
 
# 54 23 @ 12/03/15 02:04 AM
Quote:
Originally Posted by Goffs
144hz IPS...must be bliss...why can't there be monitors that's 1080 and IPS?
I have an IPS 1080 monitor but whats the big deal?
 
# 55 LeonLeroy @ 12/03/15 02:13 AM
Quote:
Originally Posted by 23
I have an IPS 1080 monitor but whats the big deal?
Well it refreshes at the highest rate possible--and it's 2550 x 1440


http://www.maximumpc.com/asus-mg279q-review/

It has freesync--but I play on a gtx 980 gigabyte g1----and i keep it at 72 fps the whole time. I can get over 100 fps--but I like the steady rate of 144hz half refresh rate.

It's an amazing monitor. If I had an amd card and used freesync it would only do 90 hz
 
# 56 LeonLeroy @ 12/03/15 02:14 AM
Quote:
Originally Posted by grgmths1433
Maybe you just too damn good. Lol....

I don't think so. But I do play intelligently.
 
# 57 23 @ 12/03/15 02:14 AM
Quote:
Originally Posted by LeonLeroy
Well it refreshes at the highest rate possible--and it's 2550 x 1440


http://www.maximumpc.com/asus-mg279q-review/

It has freesync--but I play on a gtx 980 gigabyte g1----and i keep it at 72 fps the whole time. I can get over 100 fps--but I like the steady rate of 144hz half refresh rate.

It's an amazing monitor. If I had an amd card and used freesync it would only do 90 hz
Im talking about the 1080p monitor
 
# 58 Moegames @ 01/02/16 07:41 PM
I much rather play on my big screen Sony 60inch 4k HDTV with the rig i built, although IPS monitors are nice if you are into using a smaller screen, i use one at work, personally i could never go back to anything less than say 55 inches when it comes to gaming.

About the Patch, glad some things were ironed out. One thing with PC gaming is that there are always a wait and see issue with how the game is when initially released, so glad to see 2k finally get these bugs ironed out.
 
# 59 Matt Bonner @ 01/28/16 04:53 PM
So this game is on sale and it seems like this patch was a big deal, is it as good as previous? I honestly have no problem continuing to play 2k14 (i got a pretty sweet fantasy draft league shaping up).

It's confusing because the reviews on Steam are so bad but it seems like it seems mostly people mad about a story game starring a black guy instead of the fully customized "you" for MyPlayer. I mean I can understand that the whole point of MyPlayer is to have a customizable player, and that's a valid criticism, but it seems like the primary outrage is about "racism" even though there's billions of games out there that force everyone to play as the grizzled white male protagonist, but these guys are the same people who hate when you point that out and why they are on the warpath about stuff like this, but I digress. IDGAF about MyPlayer and never have since I was regularly dropping 70 on 2k14. I'm a 30 team franchise guy.

Or its those guys mad cuz they lost a game because something random happened like what happens in real ball (eg russ blew a layup and Some Guy hit a contested three for the win etc).

But all the bitching about bugs makes me pause. Also, will they have it on sale during ASW too? I don't really want to spend money this month lol.
 
# 60 Rip4ever @ 02/03/16 10:50 PM
Quote:
Originally Posted by Matt Bonner
So this game is on sale and it seems like this patch was a big deal, is it as good as previous? I honestly have no problem continuing to play 2k14 (i got a pretty sweet fantasy draft league shaping up).

It's confusing because the reviews on Steam are so bad but it seems like it seems mostly people mad about a story game starring a black guy instead of the fully customized "you" for MyPlayer. I mean I can understand that the whole point of MyPlayer is to have a customizable player, and that's a valid criticism, but it seems like the primary outrage is about "racism" even though there's billions of games out there that force everyone to play as the grizzled white male protagonist, but these guys are the same people who hate when you point that out and why they are on the warpath about stuff like this, but I digress. IDGAF about MyPlayer and never have since I was regularly dropping 70 on 2k14. I'm a 30 team franchise guy.

Or its those guys mad cuz they lost a game because something random happened like what happens in real ball (eg russ blew a layup and Some Guy hit a contested three for the win etc).

But all the bitching about bugs makes me pause. Also, will they have it on sale during ASW too? I don't really want to spend money this month lol.
The story line is a little cheesy but as you note getting hung up on that is a little hypocritical at best. If that isn't an issue I think you will be happy with the game.

I've played the crap out of it and have two MyCareers going.

The important thing is the game underneath and I find it to be the best so far. If they would ever let us just watch the MyGM games the way a real GM would I wouldn't have anything to complain about BUT the cheesy storyline.
 


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