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NBA 2K16 News Post


According to LD2K, NBA 2K16 patch #3 has been submitted to Sony and Microsoft. Typically patches arrive within a week or 2 after submission for PlayStation users, with a longer wait for Microsoft gamers.

Thanks to Jhawkfootball06, below are SOME of the details for the patch, full patch notes will be revealed when the patch arrives.

Patch 3 Changes

Q: When will the third patch be released?
A: It should be finished this week... Then off to MS and Sony

Q: CPU being overpowered in Pro-Am.
A: This will be addressed in patch 3.

Q: Are blocks being addressed?
A: We're just nerfing poorly rated shot blockers so guys like JJ Redick aren't throwing shots like Lebron.
A: Blocks are being addressed in Patch 3.

Q: Is there a chance we could see stationary stepbacks and step shots get a healthy boost (especially when open) for the players that can do them (or have high ratings and relevant badges)?
A: This one's tricky, Sundown. Currently, standing stepback jumpers are treated the same as other "skill" shots like spin jumpers and pull-up J's. So to fix zig-zagging pull-ups, all of these shots took a pretty big hit. I need to put standing stepbacks in a separate category to be able to boost JUST those shot types, so it's something that we'd have to address in the patch. I'll investigate that today.

Q: Does shooting and Patch 3 tweaks apply in already in progress MyCareers?
A: Yes. They apply everywhere.

Q: Regarding stepback jumpers.
A: I think we have a solution for Patch 3. Until then, it's kind of hacky, but there is a workaround. If you hold LS away, tap Shoot to do the stepback jumper, but then pause for a brief moment (technically, breaking out of the shot to a live dribble, then shooting immediately after) rather than doing it as a Tap+Press&Hold mechanic, you can still create space with the stepback and then branch into the shot portion without incurring the penalty.

Q: Getting an off balance "contested" shot when you don't complete your dribble.
A: It will be patched.
A: Yes, this is what I was referring to when I said it will be patched. Guys playing fadeaway contested anims at inappropriate times. The defensive threshold to trigger those shot animations is just way too low. Nothing is changing with shot percentages... it's just an aesthetic change.

Q: Gameplay updates.
A: We've made a number of significant gameplay fixes for this 3rd patch and my time has been swamped trying to test and balance gameplay before it goes out the door, while also starting new designs and feature work on 2k17. So as much as I'd love to mess with you guys by tweaking the game every day, that's simply not a good use of time.

Shooting Changes

Q: Contested shots at the rim.
A: The change I made only impacts contact shots. Across the board, you should see those drop less. But you can tell by the animation, if the collision looks heavy (defender noticeably knocking the shooter off balance for example), the shot % gets dropped much lower than if the collision looks light (shooter is getting hit by the defender but his layup looks relatively undisturbed.)

Q: What constitutes an "excellent shooter" for these wide open 3 %s you've adjusted?
A: I don't want to give away how our shot heuristics work, but basically, anybody above a 75 rating would see a slight increase in wide open 3's since Saturday. The higher the rating, the bigger the increase. But again, the boost was pretty conservative.

Q: Contested threes.
A: Yeah, I didn't touch contested 3s at all. I can make a tweak there as well if you guys all feel it's a problem. Seems like most people are seeing plenty of bricks on well contested 3s though, so it's a little scary to hit them even harder. It's also possible that what you're perceiving as a well contested 3, is actually considered open as far as the game is concerned. That would change how I go about fixing your issue.

Q: What did the two shooting updates do?
A: The two updates mentioned by bcruise are the only shot % updates made to date. The first was to lower middies, the second to lower contact layups. I have noticed a significant increase in 3pt success since day 1 (primarily in the park), but I attribute that mostly to you guys getting better at the game and your players' leveling up over time.

Roster Updates

Q: Is there any type of live DNA updating that affects players day-to-day based on NBA day-to-day activities?
A: Mike Stauffer is our roster guy and is making regular updates, yes.

Other Updates

Q: Deadeye badge in NBA 2K16 compared to last year.
A: Deadeye was way too OP last year, essentially it made the game think that closing defenders were not there at all. It's still one of the strongest shooting badges, but we did have to neutralize it a bit.

Game: NBA 2K16Reader Score: 8/10 - Vote Now
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Member Comments
# 1 MontanaMan @ 11/12/15 07:01 PM
Quote:
Originally Posted by bo.jangles344
I wish we got patch notes early!
Yea. Why is it such a mystery?
 
# 2 The 24th Letter @ 11/12/15 07:07 PM
I thought it had already been submitted to MS & Sony, lol

It usually takes around 2 weeks for them to drop it right?
 
# 3 ksuttonjr76 @ 11/12/15 07:11 PM
Quote:
Originally Posted by The 24th Letter
I thought it had already been submitted to MS & Sony, lol

It usually takes around 2 weeks for them to drop it right?
2 Weeks for PS4...almost a month for XB1, lol. Can't wait for the next Game of Thrones quest for the XB1 patch.
 
# 4 joosegoose @ 11/12/15 07:30 PM
Any news on submission to Steam?
 
# 5 Dmanning2 @ 11/12/15 07:32 PM
Quote:
Originally Posted by ksuttonjr76
2 Weeks for PS4...almost a month for XB1, lol. Can't wait for the next Game of Thrones quest for the XB1 patch.
2 weeks? Didn't patch 1.02 release on ps4 the day after 2k sent it to sony?
 
# 6 scottyp180 @ 11/12/15 08:13 PM
Well this might give me an excuse take some time away from 2K in order to focus on Fallout.
 
# 7 Jhawkfootball06 @ 11/12/15 08:47 PM
Quote:
Originally Posted by Dmanning2
2 weeks? Didn't patch 1.02 release on ps4 the day after 2k sent it to sony?
Some information regarding the last patch and the dates that it was released.


Patch 1.02

10/7 - Ronnie2K announced that it was sent to Sony/Microsoft via Twitter.
10/13 - Patch released for PS4 users.
10/20 - Patch released for Xbox One users.


If we went by that same timeline for comparison, the patch would release on these dates.

Patch #3

11/12 - Patch is sent to Sony/Microsoft for approval.
11/18 - Patch released for PS4 users.
11/25 - Patch released for Xbox One users.
 
# 8 Dlee3 @ 11/12/15 08:49 PM
Could it be possible that xbox was processing patch 2 for the new dashboard and the old dashboard?? Could be the reason it took longer... Even though the same thing happen last year
 
# 9 Smirkin Dirk @ 11/12/15 08:57 PM
Quote:
Originally Posted by MontanaMan
Yea. Why is it such a mystery?
They dont release notes until it gets bug tested and then released.

It would be a bad look if they said 'X is fixed in the patch' then it was dropped from the patch because Sony/MS found a bug.
 
# 10 DetroitBreh @ 11/12/15 09:11 PM
I'm hoping this is a gameplay patch that touches mygm and myleague. Players tendencies I believe need to be looked at points in the paint too low league wide. Can't stand it. Better legacy stats in mygm.
 
# 11 rjohns23 @ 11/12/15 09:17 PM
Quote:
Originally Posted by Hot Kidd
They dont release notes until it gets bug tested and then released.

It would be a bad look if they said 'X is fixed in the patch' then it was dropped from the patch because Sony/MS found a bug.
Yea they dont wont the whole sweat fiasco thing again lol

Sent from my LG-H815 using Tapatalk
 
# 12 El Comodin24 @ 11/12/15 09:24 PM
How about they finally let you save your profile camera settings for online games.
 
# 13 DatSamuraiRose @ 11/12/15 10:54 PM
Quote:
Originally Posted by scottyp180
Well this might give me an excuse take some time away from 2K in order to focus on Fallout.
Yeah I'm doing the same thing
 
# 14 Jhawkfootball06 @ 11/12/15 11:17 PM
Quote:
Originally Posted by KGDunks
They better fix all the stupid blown dunks. It's absurd
Name checks out.
 
# 15 Lakers 24 7 @ 11/13/15 01:23 AM
Quote:
I think we have a solution for Patch 3. Until then, it's kind of hacky, but there is a workaround. If you hold LS away, tap Shoot to do the stepback jumper, but then pause for a brief moment (technically, breaking out of the shot to a live dribble, then shooting immediately after) rather than doing it as a Tap+Press&Hold mechanic, you can still create space with the stepback and then branch into the shot portion without incurring the penalty.
This part has to be a joke???
 
# 16 bcruise @ 11/13/15 01:32 AM
Quote:
Originally Posted by Lakers 24/7
This part has to be a joke???
I assume you missed the "until then" part? They're fixing it properly in Patch 3.
 
# 17 mlb08 @ 11/13/15 03:11 AM
Before thanks for giving us the patch please.
 
# 18 gen86g @ 11/13/15 03:19 AM
I hope so that will come quick.
2 weeks maybe for indie devs, not for huge publisher like 2K, with good PS "relationship"?

via LG G2 & Tapatalk
 
# 19 thevardano @ 11/13/15 04:39 AM
What about PC users, why you often ignore us with answers?
 
# 20 chadeo23 @ 11/13/15 05:11 AM
I haven't seen any player sweat or post game highlights yet on PS4 for 12 minute quarters. Hopefully this is fixed in the patch
 

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