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NHL 16 News Post


NHL 16 patch 1.04 is available now for Xbox One (2.1GB) and PlayStation 4 (2.3GB), providing fixes for gameplay, Be A Pro, Be A GM, presentation and much more.

Check out all of the details below, taken from the PlayStation 4 NHL 16 Update History.

EASHL Club Challenges
  • Select Club Challenge dressing room and search for the team you wish to challenge. When both teams are ready to play, send the challenge and start your game. The game will only count towards your Pro's Player Badges progression and personal stats.
EASHL AI Goalies
  • AI goalie attributes will be lowered in the situation where a player controlled goalie drops from game to be fair for the other team
Gameplay Tuner Download Update
  • When a new Gameplay Tuner is available to download it will show up in the NHL 16 main menu. Note from Millennium - Settings still only show V1.00 or Latest for tuner selections
Gameplay
  • Increased the chance of a trip when spamming pokecheck from behind the puck carrier
  • Added ability for players to lose speed the more they spam pokecheck
  • Tuned down the ability for players to perform defensive deflections behind them
  • Pokechecks will now only connect with strength on the way out, not on the sticks return back to the player
  • Addressed issue where the AI player would be able to get a full powered pass without powering up first after a User called for a pass
  • The AI will no longer auto pass when a Player does a manual windup for a show outside of the offensive zone
  • Increased the effect of the pass reception slider in the gameplay setting
  • Addressed issue where the gosalie Butterflu Sliders weren't overriding Precision Motion
  • Addressed issue where some players would be stuck in goalie control after making a pass as a goalie
  • Added butterflu slides out of both VH and Hug Post to make it easier to slide across out of those positions
  • User controlled goalie will now face the puck earlier as it is carried towards them
  • Goalies now receive the puck more cleanly with their stick from a standing position
  • Addressed issue where a goalie woudl sometimes get stuck sliing in the butterfly
  • Pucks can no longer be chopped if the stick goes through the goalie first so that they behave the same as pokechecks
  • Fixed issues where AI players wouldn't avoid their own net properly with the puck
  • Fixed issue where User players woudl sometimes be stuck on the bench while an AI player played for them after situations where they served a penalty
  • Added more conditions in goalie interference logic to increase accuracy to the calls for both allowed and disallowed goals
  • Fixed the button callout for accepting fights when using Hybrid controls
  • Added ability for Precision Skating to trigger at lower speeds
  • Fixed issues with the True Broadcast camera pan direction in Shootouts
  • Weakside AI defender won't look to hit the puck carrier when they are outside the slot
  • AI will look for hits during in-zone defense even if they don't have a great angle. This will allow AI players to bump a player off the puck even twhen the puck carrier has their back to them
  • Fixed issue where shot accuracy was too high on hardcore gamestyle when spinning around before taking a slapshot
  • Fixed issue where in some cases, the AI goalie wouldn't track the shoowing position properly when a player was rolling the puck back before shooting in a shootout scenario
Be A Pro
  • Increased the likelihood of being drafted if the user starts in the CHL
  • Enabled the user to switch between Classic and Authentic styles after entering the mode
  • Decreased the likelihood of the game switching between Classic and Authentic automatically
  • Players will not get penalized for long shifts until 10 seconds after they are called to the bench
Coaching Feedback and On-Ice Trainer
  • On-Ice Trainer visualizations will now show up for both teams if there are local users on both the home and away teams
  • Feedback hints can now be shown when Control hints are disabled
  • Coaching Feedback - Classic BAP players will not lose excessive Endurance experience for long shifts
  • Coaching Feedback - Fix for some coaching instructions not clearing quickly enough
  • Coaching Feedback - Defensive letter grades now accumulate correctly in EASHL
  • Coaching Feedback - Tie-ups and stick lifts from faceoff grip positions were not counting as using that grip in coaching feedback
  • Coaching Feedback - Deflections no longer awarded to defensive players blocking shots
  • Coaching Feedback - Blocked shots that hit sticks no longer count as blocked passes if there was a recent pass
  • Coaching Feedback - Shot blocks now count if they hit your stick
Be A GM
  • Decreased amount of Team and Player meetings that occur during a season
  • Decreased the amount of points an average defenseman gets during a sim
  • Added a setting to Disable Team and Player Meetings
  • Decreased the impact of team chemisty on the sim engine
Presentation
  • Added the Moncton Wildcats 3rd Jersey
  • Added the Frolunda Indians Home and Away Jerseys
  • Added the Providence Bruins 3rd Jersey
  • Added the Nashville Predators Golden Alternate Jersey
  • Added the New York Islanders 3rd Jersey
  • Added the Hershey Bears 3rd Jersey
  • Added the Texas Stars Home and Away jerseys
  • Added the Wilkes Barre Penguins 3rd Jersey
  • Improvements for Grand Rapids Home and Away Name plate bar fix
  • Improvements for Kamloops Blazers Home and Away number color fixes, "C/A" placement fix
  • Fix the Montreal Canadiens Home jersey eyelet and collar lace
  • Updated various center ice designs for authenticity
  • Updated various goal horns and goal song timing for authenticity
  • Added 15 female heads to create player selection
  • Equipment - Added Brian's Sub Zero 3 Goalie pads, blocker and trapper
  • Equipment - Added Vaughn Vintage Goalie pads, blocker and trapper
  • Equipment - Added Ventus LT98 Goalie pads, blocker and trapper
  • Equipment - Added CCM 4-Roll Pro III glove

Game: NHL 16Reader Score: Vote Now
Platform: PS4 / Xbox OneVotes for game: 0 - View All
NHL 16 Videos
Member Comments
# 61 eamonn16 @ 11/07/15 12:56 AM
just played one game and I must say I'm impresses. I felt like my team was actually in the right spots helping me out. will play a few more games toconfirm.
 
# 62 DJ @ 11/07/15 12:57 AM
Very happy with the gameplay adjustments. Playing All-Star/Hardcore with no slider adjustments. Seeing more missed passes from me and the CPU. CPU does indeed play the body more, which will cause you to change some tactics in how you maneuver around the ice.

Saw 3 shots deflect off goalies or sticks and out of play. That was really cool.

Penalties are there, too. Still will have games where you see none or 1-2, but I've learned to live with that now.
 
# 63 DJ @ 11/07/15 01:01 AM
Quote:
Originally Posted by Gleebo
The cpu still does not dump and chase when I hold my zone and they will skate around until there is a window for them to skate the puck in, on a rare occasion they dump after entering the zone...
In Play Now games, I was seeing the same thing. Once I started Be A GM, the CPU played a lot more dump and chase. Thankfully, after the patch, they still do it in that mode.
 
# 64 SevenTwentyNine @ 11/07/15 01:07 AM
"* Increased the chance of a trip when spamming pokecheck from behind the puck carrier.
* Added ability for players to lose speed the more they spam pokecheck."

What is spamming pokecheck and what does it do?
 
# 65 bcruise @ 11/07/15 01:08 AM
Quote:
Originally Posted by SevenTwentyNine
"* Increased the chance of a trip when spamming pokecheck from behind the puck carrier.
* Added ability for players to lose speed the more they spam pokecheck."

What is spamming pokecheck and what does it do?
Repeatedly pressing the R1 button to attempt pokechecks. It's not a realistic tactic and it's going to be punished with tripping calls if you do it from behind.
 
# 66 jake19ny @ 11/07/15 01:40 AM
Quote:
Originally Posted by MizzouRah
This is odd.. only one game post patch.. but there was only ONE penalty and that was me initiating a fight. Pre-patch I had no issues with penalties, the game I played was fun post patch.. but it made me worry as there were no minor penalties.
Play a couple of games and see. I was about to jump off the cliff after my first game for no penalties and few other bad things I saw. After a few games my impression is that this is still a flawed AI system that needs to be rebuilt from scratch but I think this patch fixed a lot of things. It didn't fix flawed AI but made things less noticeable. So far eliminated the worst thing, super human CPU. Many things we don't like are still present, like the occasional game with no penalties or absent minded AI teammates but this really doesn't fall on the Devs it falls on the upper echelon. The Devs are just trying to make the best of a bad situation, that being the AI. They have done a great job of listening this year and trying. They have actually made great strides considering how poor this AI engine is. I truly think my only complaint comes from the core issues this AI has overall. Ok I'm rambling now. Try a few games and get back to us I'm curious on how things work for others. Cheers
 
# 67 THESHAMISASHAME @ 11/07/15 04:21 AM
Played 3 games on Allstar default pens maxed in playoff mode with hardcore gameplay and I didnt see much difference with the same robotic boost hockey with non organic play even with the canned lose pucks .

I then tried it on Simulation gameplay and I obviously had better control but the reactionary physics seemed better to and gameplay seemed fair ? I also had cpu/hu strategy adjustment at 1/1 so changes werent so drastic and not to many crazy boost swings .

Update : I appreciate the EA effort but if I cant get this game to play like the pre 9/28 tuners Im just wasting my time so Ill take a break and enjoy other games .
 
# 68 tinpanalley @ 11/07/15 05:21 AM
I'm a bit confused, are these improvements people are talking about coming from just the patch or ALSO from the new tuner? Or perhaps maybe MORE from the tuner? Just wondering because I just got the game and it felt like everyone was totally avoiding the new tuners because they made things worse.
 
# 69 mikey6p @ 11/07/15 07:09 AM
Quote:
Originally Posted by Bengals1
They updated the new Ducks jersey!
Negative
 
# 70 Gangrel @ 11/07/15 08:12 AM
Nashville's is there.

Sent from my HTC One using Tapatalk
 
# 71 TjJunior @ 11/07/15 08:45 AM
The state that they release sports games in these days encourages consumers to buy later rather than sooner. By the time black friday comes around, the games are patched out the pooper and half the price.
 
# 72 jake19ny @ 11/07/15 09:12 AM
The jerseys are all there you need to use their latest roster though as they put them in that instead if the patch. This is completely idiotic as anyone who started a BeaGM, Season, or just spent a lot of time on their rosters now need to start over.
 
# 73 TDKing @ 11/07/15 09:46 AM
I see people saying the AI needs to be rebuilt from scratch and I agree but I thought that was the reason they gave for skipping a year on next gen then making a skeleton game for 15 cause they were rebuilding the game from the ground up, no ? Guess they skipped over AI.

Sent from my VS985 4G using Tapatalk
 
# 74 MizzouRah @ 11/07/15 09:56 AM
Quote:
Originally Posted by tinpanalley
I'm a bit confused, are these improvements people are talking about coming from just the patch or ALSO from the new tuner? Or perhaps maybe MORE from the tuner? Just wondering because I just got the game and it felt like everyone was totally avoiding the new tuners because they made things worse.
The latest tuner is still 10/19 so these impressions are from the patch.
 
# 75 MizzouRah @ 11/07/15 10:00 AM
Quote:
Originally Posted by jake19ny
The jerseys are all there you need to use their latest roster though as they put them in that instead if the patch. This is completely idiotic as anyone who started a BeaGM, Season, or just spent a lot of time on their rosters now need to start over.
Yep... another scratch my head on why they have to do it this way. We used to be able to input a code to get them.

Living rosters would be a nice addition.
 
# 76 tinpanalley @ 11/07/15 10:06 AM
Quote:
Originally Posted by MizzouRah
The latest tuner is still 10/19 so these impressions are from the patch.
Ok, because I've read people referring to the improvements of "the new tuner" and thought that didn't make sense.
 
# 77 Arrowhead21 @ 11/07/15 11:17 AM
Still haven't added the new Avs jerseys...

Probably others too that I'm not thinking of
 
# 78 DJ @ 11/07/15 11:52 AM
Quote:
Originally Posted by jake19ny
The jerseys are all there you need to use their latest roster though as they put them in that instead if the patch. This is completely idiotic as anyone who started a BeaGM, Season, or just spent a lot of time on their rosters now need to start over.
Avs new 3rd jersey (they've worn it several times already) haven't been added yet.
 
# 79 jake19ny @ 11/07/15 01:16 PM
Quote:
Originally Posted by DJ
Avs new 3rd jersey (they've worn it several times already) haven't been added yet.
Weird. I haven't checked myself but an EA Dev on the EA forums said the Ducks and the Avs 3rd jerseys are in the update.
 
# 80 bad_philanthropy @ 11/07/15 01:52 PM
All the jerseys are there, but you have to download the latest roster update manually as well.
 


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