11:41 AM - October 5, 2015 by RaychelSnr
Tony Hawk's Pro Skater 5 looks, runs, and plays like a pre-alpha build of a game that might have been ready to release sometime in the spring or summer of 2016. Its framerate is choppier than most extreme sports titles on the PlayStation 2. Its 20-person multiplayer sessions contain more ghosting and warping than an original Pac-Man cabinet. The entire package is missing many essential options and features from the first six Tony Hawk games that rightfully belong in any modern revival.
Even if future patches miraculously resolve THPS 5's numerous mechanical and technical malfunctions, the game still won't be worth buying, due to unpatchable problems like blasé skate parks, unbalanced level designs, repetitive single-player missions, an inefficient matchmaking system, and a lack of compelling multiplayer modes.
Tony Hawk's Pro Skater 5 would be a disgraceful piece of software to ship on the PlayStation 4's launch day, much less coming 22 months into the system's life. I did not think I'd ever play a game on this console that was worse than NBA Live 14, but Activision and developer Robomodo have somehow managed to score lower than EA Tiburon's own disastrous comeback attempt.
Read More - Tony Hawk's Pro Skater 5 Review (PS4/XB1)