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NBA Live 16 News Post


EA Sports and the NBA Live 16 team have just released a blog on the new playcalling system, which includes a new Play Wheel for calling and selecting plays. The team also talks about improvements on defense, which promises better help defense, ball denial, and screen defense.

NEW PLAYCALLING SYSTEM

You’ll find a lot more plays for each team, and that gives you more choices to keep your opponent off-guard. With more plays at your fingertips, you’ll get new ways to choose which plays to run.

CHOOSE A QUICK PLAY

First, when bringing the ball up the court, you can press the LB/L1 button to run the CPU-recommended Quick Play. A prompt tells you which play will run if you use Quick Play. No guessing and hoping that you might get a play you like. You’ll know exactly which play will be run.

SPIN THE PLAY WHEEL

If you don’t like the Quick Play suggestion, hold down the LB/L1 button and bring up the new Play Wheel. Select a play based on the top five combinations of players and play types for the line up on the floor. Want to learn Westbrook’s pick and roll plays easier and faster? Just select them from the Play Wheel and learn how they run.

If you want to choose the exact play, you can access the whole playbook through the Play Wheel. Sort plays by play type and find the exact play that you’re looking for.

SHIFT YOUR FOCUS

You’ll spend half your time on defense, so we’ve improved the AI on that side of the ball as well. Improvements include better help defense, ball denial on the perimeter, and screen defense.

Help defense is at its best in NBA LIVE 16. No more just driving at the hoop for easy dunks and layups. If you can beat your defender, be prepared to be challenged at the rim. The defense also will rotate open to shut down any threats the ball carrier penetration causes. Be prepared to make that extra pass from the kick out to get an open shot.

WATCH YOUR THREAT

You’ll discover denying the ball to outside threats too. Off-ball defenders will make it tough for you to get open shots or even get the ball to your best shooters. Get up on an off-ball player as a user, and deny him with the LT/L2 button when near your man.

Defenders will also try to bump cutters on their way to the hoop to get the offense out of rhythm and deny open cuts to the basket. You will really have to work hard to get your best players open looks in this year’s game.

SLOW HIM DOWN

Screens are going to be tougher for you too. No longer can you just call a pick and easily attack the basket every single time down the court. The screener’s defender is a smarter and more active in defending the ball carrier. From hedging, to switching, trapping and icing a screen, the defenders will do a much better job of containing the pick and roll game.

Not only will the two defenders in the pick and roll play better defense, but the other three defenders will be more aware in taking away kick outs and helping out on the roller. You’ll also see players switch on off-ball screens when a threat may get open off of one.

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Member Comments
# 41 El_Poopador @ 09/10/15 04:56 PM
Quote:
Originally Posted by mrprice33
Assorted thoughts:

This new playcalling system is very well-designed, but will take some getting used to. I needed to remember to let go of L1/LB first, otherwise a play wouldn't get called. You have to be deliberate the first few times since the play doesn't get triggered unless you are holding the right stick in a certain direction when releasing the playcall button. It does allow you to quickly move around the playbook, but just keep that in mind.

The defensive rotations and PnR coverages are even better this year, a place where this game has been great (really the only thing it's been good at) since '14. Closeouts look and feel incredible for both offensive and defensive players. The PnR mechanic on offense is no longer tied to how long you hold the button before releasing it (thank god), so you can quickly read a play and switch back and forth between a roll and a pop. I had a lot of success with Griffin and Chris Paul just by reading the coverage and altering Griffin's part of the play by clicking in the stick when the defense committed.

Other thing with the PnR coverages: they feel, for lack of a better term, more "loose" this year, so you won't see ICE-ing guards immediately slide into coverage in such a robotic way. This creates a more organic feeling when on offense and defense, so you can't make the same reads and the same plays every single time down the court.

Someone asked in one of the Pro-Am threads what the red symbol on the ground in front of the ball-handler was. Now you know. It's sorta like the tackling cone in Madden, and staying in that range is considered "lockdown" defense.

I like the quick-play-calling mechanic, but there is no longer an easy way to call for an iso in the game. I think there should be a "clear out" button for things like mismatches or end of quarter scenarios. You can use the full playbook to call an iso play, but it's not as fast.

I definitely saw the AI using plays. We didn't have the playbook fully implemented in our builds, but they weren't just dumping into the post like in 14 and 15. Hallelujah!
I love pretty much everything you said here lol. Except for it being harder to call for an iso. I love that they will not just dump the ball into the post every possession anymore. That was my single biggest gripe with Live 14 and 15. Will the CPU exploit mismatches as well?
 
# 42 WTF @ 09/10/15 05:17 PM
Quote:
Originally Posted by El_Poopador
I love pretty much everything you said here lol. Except for it being harder to call for an iso. I love that they will not just dump the ball into the post every possession anymore. That was my single biggest gripe with Live 14 and 15. Will the CPU exploit mismatches as well?
YES.

One of the slickest things that I've seen. Playing Clippers vs T-Wolves. Somehow, DeAndre (me) got switched up on Wiggins on the Wing. I looked around, and the entire left side of the floor was desolate. I felt like I was on an island, when Wiggins started sizing me up. It was a phenomenal thing to watch. He took it quickly to the rack, but I was able to recover to get the swat from behind.

It was definitely an Oh Crap moment, but the feeling of satisfaction I got recovering and stopping it was awesome.

If you're on Harden, you're either getting scorched, or getting a foul called
 
# 43 strawberryshortcake @ 09/10/15 06:26 PM
Quote:
Originally Posted by WTF
YES.

One of the slickest things that I've seen. Playing Clippers vs T-Wolves. Somehow, DeAndre (me) got switched up on Wiggins on the Wing. I looked around, and the entire left side of the floor was desolate. I felt like I was on an island, when Wiggins started sizing me up. It was a phenomenal thing to watch. He took it quickly to the rack, but I was able to recover to get the swat from behind.

It was definitely an Oh Crap moment, but the feeling of satisfaction I got recovering and stopping it was awesome.

If you're on Harden, you're either getting scorched, or getting a foul called
Good stuff WTF and MrPrice33,

This post reminds me, is there a designated foul button in the game if you want to purposely foul someone. Would it be tied to the steal button or a two button combination? Hack-a-Jordan for those moments where you don't want to give an easy bucket or strategically to put a terrible free throw shooter on the line. Hack-a-Shaq for those moments where you're out matched by the CPU down in the paint (or anywhere on the floor).

Thanks.
 
# 44 mrprice33 @ 09/10/15 06:38 PM
There's some combination of shoulder button and steal that intentionally fouls. I don't remember which. I was able to take a foul in a late game situation when I had a foul to give


Sent from my iPhone using Tapatalk
 
# 45 strawberryshortcake @ 09/10/15 07:37 PM
I'm a little disappointed with this screenshot of Marquis Morris and Matt Barnes. Morris's head looks too big for his body and Matt Barnes' head looks too small for his body, almost as if they both switched bodies.

My take is that the each player model would look more accurate if they both swapped heads. Barnes would look realistically more lanky and Morris would look realistically more bulky as they are in real life.

Can this accomplished prior to release?



 
# 46 mrprice33 @ 09/10/15 07:47 PM
First off...love the photoshop. Made me laugh out loud.

Secondly, there's no way this will be changed before release.
 
# 47 bran9413 @ 09/10/15 07:49 PM
Quote:
Originally Posted by strawberryshortcake
I'm a little disappointed with this screenshot of Marquis Morris and Matt Barnes. Morris's head looks too big for his body and Matt Barnes' head looks too small for his body, almost as if they both switched bodies.

My take is that the each player model would look more accurate if they both swapped heads. Barnes would look realistically more lanky and Morris would look realistically more bulky as they are in real life.

Can this accomplished prior to release?



That's not Morris though. That's PJ Tucker
 
# 48 The 24th Letter @ 09/10/15 07:51 PM
Yeah I bought that was Morris initially too...looks like and '11' on his jersey but I zoomed in and that's Tucker....

I was like "how the **** did he regress that much" at first


Sent from my iPhone using Tapatalk
 
# 49 strawberryshortcake @ 09/10/15 07:57 PM
Quote:
Originally Posted by mrprice33
First off...love the photoshop. Made me laugh out loud.

Secondly, there's no way this will be changed before release.
Can't afford photoshop, so microsoft paint by default.

Quote:
Originally Posted by bran9413
That's not Morris though. That's PJ Tucker
Oh yeah, you're absolutely right. I thought that was #11 on his jersey. In that case, the body is fine, but maybe Live17 can shrink Tucker's head a little cause it looks a tad large for his body.

Barnes needs to stop making everyday of the week arms day.
 
# 50 Rob. D @ 09/10/15 08:14 PM
I have been asking for some info on Defense! Thanks EA Reading
 
# 51 Calvenn @ 09/10/15 09:09 PM
Quote:
Originally Posted by strawberryshortcake
I'm a little disappointed with this screenshot of Marquis Morris and Matt Barnes. Morris's head looks too big for his body and Matt Barnes' head looks too small for his body, almost as if they both switched bodies.

My take is that the each player model would look more accurate if they both swapped heads. Barnes would look realistically more lanky and Morris would look realistically more bulky as they are in real life.

Can this accomplished prior to release?



Fellas, PJ Tucker does have a big noggin, Google his mug . I'm certain he was the same in 15, as with Barnes who looked very good in that game. I'm guessing the angle of the shot may be distorting or creating the uneven appearance, especially in relation to PJ Tucker. Overall ecstatic about the graphics thus far and the all important defensive improvements announced today. I always knew there was a very capable team there at EA, just looking forward to the demo for further validation.
 
# 52 iLLWiLL @ 09/10/15 10:25 PM
Quote:
Originally Posted by strawberryshortcake
Can't afford photoshop, so microsoft paint by default.

Try paint.net, it's free.
 
# 53 dasunsrule32 @ 09/10/15 10:48 PM
Quote:
Originally Posted by iLLWiLL


and why does the Suns player have a BIG head? The Kings Carl Landry had this problem last year. HUGE head/face
Tucker actually does have a big head lol
 
# 54 iLLWiLL @ 09/10/15 11:01 PM
Quote:
Originally Posted by dasunsrule32
Tucker actually does have a big head lol
Yeah, but can't be that freakishly big. Even his neck is ridiculously wide. Once you see that you know you're looking at a videogame
 
# 55 Jano @ 09/10/15 11:36 PM
Live did do body scans. I believe they started doing them for Live 15. PJ Tucker probably didn't get he full treatment tho.
 
# 56 King_B_Mack @ 09/10/15 11:37 PM
See, was this so hard? You can put out a demo and still make a blog detailing some new things to look for once you get your hands on the game (full retail or demo) and build a little bit of buzz in the process. I'm now a little more excited and anxious to start downloading Tuesday having read this.
 
# 57 coolcras7 @ 09/10/15 11:51 PM
So can we to assume gameplay will tomorrow ?
 
# 58 Calvenn @ 09/11/15 12:02 AM
Quote:
Originally Posted by Jano
Live did do body scans. I believe they started doing them for Live 15. PJ Tucker probably didn't get he full treatment tho.


You mean he didn't get the VIP treatment? . Also, EA does not release info on the weekends right? In which case some gameplay content should be available tomorrow if Hoop dude is right about what to expect this week.
 
# 59 The 24th Letter @ 09/11/15 01:09 AM
Quote:
Originally Posted by coolcras7
So can we to assume gameplay will tomorrow ?

At this point the only thing I'm assuming is that the demo is coming Tuesday....


Sent from my iPhone using Tapatalk
 
# 60 Kryptoniicz @ 09/11/15 04:17 AM
Quote:
Originally Posted by WTF
YES.

One of the slickest things that I've seen. Playing Clippers vs T-Wolves. Somehow, DeAndre (me) got switched up on Wiggins on the Wing. I looked around, and the entire left side of the floor was desolate. I felt like I was on an island, when Wiggins started sizing me up. It was a phenomenal thing to watch. He took it quickly to the rack, but I was able to recover to get the swat from behind.

It was definitely an Oh Crap moment, but the feeling of satisfaction I got recovering and stopping it was awesome.

If you're on Harden, you're either getting scorched, or getting a foul called
Yesss im excited to hear this, it's one of my fav things on live getting beat but still being able to recover against a mismatch
 


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