Thank yo for the direction..I have been to the thread, and I understand the desire to consolidate stuff, but at the same time, many questions never get answered when things get cluttered, and many answers are difficult to find after about 15 pages....
The one handed/aggressive catches do seem a bit OP, but I always lower WR catching a bit anyway so hopefully that will take care of that. Another thing to consider though is that the User on defense seemed to always choose "play ball" instead of "play man", I bet that more of those 1H/Aggr catch play will be incomplete if the defender just pops the receiver.
One thing that hasn't been getting a lot of mention in the vids, is that warping and skating has been exponentially reduced.
I was expecting a tourney cheese video. It actually turned out to be one of the better ones I've seen so far.
I must be crazy. I'm the only who who seems to think what I saw looked suspect. QBs throwing darts despite being off balance, Finneran is Mossing people, outside run not stopped, fb dice not stopped.
It's unfortunate that the only mode I'm going to ever play is exhibition, but I still can't wait for that cpu vs cpu video! Thankfully, since that is the only mode I'll be playing (only mode with cpu vs cpu), GameFly has me covered!
One thing I've noticed is if the dbacks head is turned they dont miraculously turn and pick the ball back shoulders work fine
Sent from my SM-N910P using Tapatalk
That INT in one of Rex's gameplay videos, shows exactly the opposit. Ball is punched out, DB miraculously turns his body to catch the ball, right before the ball hits the ground, without looking at or for the ball.
The first couple minutes of gameplay somehow slipped passes me the first time. I must have gotten overzealous skipping past the draft. The inaccurate passes are nice for sure.
I must be crazy. I'm the only who who seems to think what I saw looked suspect. QBs throwing darts despite being off balance, Finneran is Mossing people, outside run not stopped, fb dice not stopped.
Just saying, maybe I need to watch it again
Finneran was a bit absurd, but almost all of the defensive failure in the run game was because poor User play calling and execution. On every outside run that was successful the O had the D out numbered play side at the snap, and also the User manually ran a safety up into the middle of line to get swallowed up. They made the game look bad with they were doing. I feel very confident that that won't happen that often in the games that I play.
So i figured i would go make a quick GIF portion of this Madden 16 video just to show what i been harping on when it comes to "repeating" animations,etc,etc and why not having that fluidity truly hurts the presentation and atmosphere of madden games...it has always hindered the series and while Madden 16 seems to take a step in the right direction...it yet fails at these glaring issues that make small things stick out like a ugly duckling.
Example..repeating animations...Here is a prime example of what i been trying to point out over the years and yet it still finds its way into madden games year after year. These are easy fixes...EASY fixes that could be done with in a hours dedication of development time.
What is wrong with this clip of below? For a better look click this link which is directed to time 4:02 in the video https://youtu.be/a0NfczuKCpQ?t=4m2s
Do you see the multiple players repeating the same "robotic" swivel animation? How does this continue to go on in madden year after year in this day and age? Baffling bros..simply baffling
So while i know a lot of people are concerned about gameplay elements, it has always been my opinion that on the flip side of the coin that presentation and atmosphere plays just as an important role as gameplay elements. Having a football game that feels fluid and flows with excitement is crucial but if these things fail...it drags the rest of the game down.
I believe EA needs to take this more seriously...it is these small things that stick out like a sore thumb.
That INT in one of Rex's gameplay videos, shows exactly the opposit. Ball is punched out, DB miraculously turns his body to catch the ball, right before the ball hits the ground, without looking at or for the ball.
I recall that interception; but wasn't it from an alpha build?
I like how when defender pop the ball out of the WRs hands it goes up in the air sometimes. Leading to possible INTs. Maddens getting better with little things like that.
Finneran one-handed catches were ridiculous. Like, not in a good way either. And that play where Wilson sprinted left out of the pocket, threw right (away from his body) and a laser, bullet pass at that was ridiculous as well. How does this stuff keep finding itself in the game year after year? Everything else looked good though.
Those type of catches are the worst. The one handed catches need to have such a high drop rate that they happen almost never. It's like dudes hitting half court threes the entire game of hoops. I don't mind if they happen every once in a while but I already know from what I've seen they're going to be annoying. They're not dropped or knocked loose anywhere near enough.