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NBA Live 16 News Post



NBA Live 16 had some new screenshots released just before the Holiday weekend, and the game admittedly continues to look better and better. In a new video (above), I talk about the game's improved looks and how it may finally be a viable alternative to NBA 2K.

But until we see gameplay, we can't get too far ahead of ourselves. However, there is the potential for an Online Team Play mode in NBA Live, and our guys were really high on Live coming out of E3.

What do you think? What does NBA Live 16 need to do to earn your business as a customer, and what would you like to see the game accomplish this year? Sound off in the comments!

Game: NBA Live 16Reader Score: 5.5/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 4 - View All
NBA Live 16 Videos
Member Comments
# 1 Izzy Snow @ 07/06/15 12:27 PM
Chris - They'll earn my business either way but to answer your question, I'm really looking forward to a much improved post game. I can't stress it enough. I'd take the improved post game over animations and commentary which are the other areas I want to see worked on more.

I really think Live as a series is getting better and it seems that EA is truly listening to its loyal fans as we anticipate OTP, the addition of GameFace which I suggested many times to them over Twitter especially after 2K revealed their face scan technology. But all these modes, the new LiveMotion which EA advertises a lot, to me would be somewhat of a waste without improved gameplay and for me, IMO, post game is key to having an overall improved gameplay as it's the component of the game that is so lacking especially when compared to their competitor.
 
# 2 TheLetterZ @ 07/06/15 12:34 PM
I already know I'm buying 2K16. That's a done deal.

I want to know what NBA Live offers — especially in terms of gameplay — that 2K16 doesn't.

Is it an impressive pick-and-roll/dribble-handoff game?

It is an online team play mode that rewards smart basketball as opposed to exploits?

Is the new passing system coupled with smart, balanced defensive play to make the offense/defense battle feel like the game of chess it deserves to be?

If NBA Live hits a home run in those areas, I'm in, because it'll give me a compelling reason to play the game regularly.

I don't want to buy the game if it's a less enjoyable, less rewarding experience for me than 2K16 in every way.

It needs gameplay elements that I love and can't get elsewhere.
 
# 3 grodbetatted @ 07/06/15 12:38 PM
I am one of the few members of the Live community that has supported this game through its ups and downs along with my boy Izzy Snow above. As he said above there are somethings in the game that needs more work than others for example the most game. Although I do agree that NBA Live needs an animation overhaul in order to be looked at as a serious competitor by people in the 2k community, I feel the post game is the one thing that is far behind. I do however, like the fact that Live is sticking to the plan of trying to eliminate predetermined canned animations and 2 man animations. I've said it on our NBA Live Stream Team, Team Streams several times, and that is that NBA Live needs to give us the animation of NBA 2k, but the control of NBA Live. I am definitely looking forward to the possibilty of this adidas live run mode or whatever they are going to decide to call it. The face scanning from the phone is definitely a welcome addition seeing that I loved 2ks version, even though it was a headache.-
 
# 4 Vic Viper @ 07/06/15 12:51 PM
Quote:
Originally Posted by grodbetatted
I am one of the few members of the Live community that has supported this game through its ups and downs along with my boy Izzy Snow above. As he said above there are somethings in the game that needs more work than others for example the most game. Although I do agree that NBA Live needs an animation overhaul in order to be looked at as a serious competitor by people in the 2k community, I feel the post game is the one thing that is far behind. I do however, like the fact that Live is sticking to the plan of trying to eliminate predetermined canned animations and 2 man animations. I've said it on our NBA Live Stream Team, Team Streams several times, and that is that NBA Live needs to give us the animation of NBA 2k, but the control of NBA Live. I am definitely looking forward to the possibilty of this adidas live run mode or whatever they are going to decide to call it. The face scanning from the phone is definitely a welcome addition seeing that I loved 2ks version, even though it was a headache.-
That's the problem the Live team would run into. If you bring 2 man animations into NBA LIVE, you will face the issue of losing control of your player. They really need to focus on making animations that are pleasant on the eye. Their current animations can look ugly at times and that's because they aren't canned or prolonged.
 
# 5 DBMcGee3 @ 07/06/15 01:01 PM
I completely understand the common complaint people have regarding animations. It is quite frustrating any time that you feel you aren't totally in control over your player. That being said, I feel like Live has stayed too far on the other side of the fence. The players just don't move realistically in my opinion. I'm not saying it's deal breaker for me, if the gameplay proves itself good enough, but it definitely takes away some of the immersion when the players all move like robots, both on the court and in the cut scenes. Say what you will about 2k, but the animations look pretty great, especially when you drive the rim. I feel like I rarely, if ever, see the same collision twice, and that's pretty amazing.

I thought the passing was pretty bad on Live last year as well, it will be interesting to see how much that has actually been improved upon.
 
# 6 The 24th Letter @ 07/06/15 01:11 PM
It's an excuse, TBH... Having body's completely whiff when contact should have been there isn't for some greater good. It's just a lack of animation quality. Any one who played Live '15 knows there are animations between two players that literally stop, then start again when two players interact with each other. That needs to be ironed out.

That's what I am looking forward to honestly, an quality, excuse free game.

No more 'foundation' and 'potential' talk.

I just want to the Live team to put their best foot forward and drop a good game...and it looks like they plan on doing that this year.
 
# 7 Rockie_Fresh88 @ 07/06/15 01:13 PM
I'M looking forward to the online play and physics. I liked the game last year but it felt so dry and something was missing . Also I enjoyed not getting stuck in animations so much . But there wasn't enough signature animations to make me put down 2k.
 
# 8 asu666 @ 07/06/15 01:13 PM
In-game saves, because why do a sim if the only way to be sure you can finish the game is to play really short periods?
 
# 9 Rob. D @ 07/06/15 01:48 PM
Played a bunch of online in Live 15. So I'm looking forward to online play. Outside of that IMPROVED Post Play and IMPROVED Paint Defense. Also CPU AI could use tweaking all over the place.
 
# 10 mitsurugi_78 @ 07/06/15 02:06 PM
I played a ton of NBA Live 15...and complained all season after the update to fix the broken shooting game...if its not 200% better in the demo...I won't be buying the game this year.

Secondly...everything that happens in the paint needs to be re-done...the unstoppable layup cheese has to be gone, the forced rebounding or pre-determined rebounding, what ever you want to call it...needs to be gone.

These are not improvements I'm even asking for...these were issues that essentially made Live 15 a broken/unplayable/enjoyable game IMO. There were many in the forums who agreed with this as well.

EA needs to give the synergy crap a rest and focus on fixing the base gameplay of basketbal...PERIOD.
 
# 11 sportsnation @ 07/06/15 03:01 PM
I hope they add edit player and create a player, and roster edits
 
# 12 Jay Jay @ 07/06/15 03:30 PM
I hope they can clean up the physics and fix how players face the wrong direction sometimes while doing dribble moves. Also the game needs more signature moves across the board or signature packages because in 15 I feel everybody does the same moves besides dribble moves. (Every body shouldn't be pulling off J. Wall spinning layups) if they could fix those issues and add more animations I'm good.
 
# 13 LeftyJr80 @ 07/06/15 03:39 PM
Since I don't play NBA Live, my expectations and hopes would be paying for a game that I don't want to put away. After playing a few games and navigating around the game, I don't want to be at a point of was the cost worth it. Gameplay, passing, post play and defense in NBA games have been frustrating to the point of I'll just watch it play itself CPU vs CPU and complain about everything it doesn't do. If they get it right will I need to buy another game after? I guess that's called capitalism at it's best.
 
# 14 k1lo5 @ 07/06/15 05:37 PM
1st - OTP for me, though living here in Australia may be hard to get a game of locals let alone a squad together. Fingers x'd!
2nd - Post play improvements. As i like to create big guys in Rising Star/Career modes this is crutial for me. Both offensively and defensively this needs improvement!

sent via galaxy s5 using tapatalk
 
# 15 ffaacc03 @ 07/06/15 06:39 PM
Havent played it since 2010, yet, am looking for:

A robust game in fronts such as editability/customization/features/options/modes. Almost every variable that influences the oncourt action as well as the sim engine results (thus hopefully separatedly), should be at the users hand to have a say on them, specially offline.

A truely online stable experience were almost every offline mode is found online.

A share feature for: Rosters/CAP/CAT/CAC.

More focus on players and team signatures/behaviour.

More focus on physics or things alike.

More focus on the dynasty/association mode.

Will wait and see whats comming up, while it shows noticeable improvements, there is too much uncertainty right now for me to decide if I give it a hot or no this time.
 
# 16 oldman @ 07/06/15 08:46 PM
Franchise. More depth in that mode. Mimic Madden and I would be happy.

Sent from my SCH-I545 using Tapatalk
 
# 17 jaychitown312 @ 07/07/15 12:06 AM
Ha anyone noticed how 2k is more like Live? all the comparisons to 2k, live got a lot of what they have from Live franchise.
 
# 18 P-Dub @ 07/07/15 12:49 PM
There is some early impressions that are conflicting with each other. One person stated that the game is more responsive when talking about the controls, and some dribble moves really give you a nice first step. Another person stated that they had some trouble getting players to start moving. This is huge for me. If the game doesn't respond to my controls, I can't play it. It will be a chore.

Player differentiation aside, the game is meant to represent some of the best basketball athletes in the world, and I need to see it and feel it when I am playing the game. Here's an example - If I see a wide open man and make the pass, depending on how much space there is around the receiver, I shouldn't always have a defender in my face by the time I catch the ball. Of course, a defender should be able to recover sometimes, as well. So we need that response from the animations, on both sides of the ball. That will help create the grind and chess matches that should make every basket or stop quite satisfying.

I don't just want the game to speed up it's animations. That's not the problem in most cases. It's how quickly they activate when you provide input. There needs to be a consistency of that input response across all areas of movement on both offense and defense, while still maintaining the disparity of players talents and abilities.

I want to be able to read, react, adjust and readjust in real-time to gameplay situations.
 
# 19 Poke @ 07/07/15 02:52 PM
Quote:
Originally Posted by jaychitown312
Ha anyone noticed how 2k is more like Live? all the comparisons to 2k, live got a lot of what they have from Live franchise.
I don't understand what you are trying to say.
 
# 20 HoosierDaddy @ 07/07/15 02:58 PM
Quote:
Originally Posted by P-Dub
There is some early impressions that are conflicting with each other. One person stated that the game is more responsive when talking about the controls, and some dribble moves really give you a nice first step. Another person stated that they had some trouble getting players to start moving. This is huge for me. If the game doesn't respond to my controls, I can't play it. It will be a chore.

Player differentiation aside, the game is meant to represent some of the best basketball athletes in the world, and I need to see it and feel it when I am playing the game. Here's an example - If I see a wide open man and make the pass, depending on how much space there is around the receiver, I shouldn't always have a defender in my face by the time I catch the ball. Of course, a defender should be able to recover sometimes, as well. So we need that response from the animations, on both sides of the ball. That will help create the grind and chess matches that should make every basket or stop quite satisfying.

I don't just want the game to speed up it's animations. That's not the problem in most cases. It's how quickly they activate when you provide input. There needs to be a consistency of that input response across all areas of movement on both offense and defense, while still maintaining the disparity of players talents and abilities.

I want to be able to read, react, adjust and readjust in real-time to gameplay situations.
Excellent points, P-Dub. I was playing Live last night and thought to myself how "the game within the game" aspect was lacking. Immersion is huge for me and very quickly a game can become stale.
 

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