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Madden NFL 16 News Post


Shopmaster has posted his Madden NFL 16 CFM impressions based off of his hands-on time with the game. In the article he talks about confidence, regression, dynamic drive goals, new hub and much more.

Shop plans on releasing another article on Tuesday discussing the new scouting and draft.

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
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# 141 DeuceDouglas @ 06/09/15 04:59 PM
Quote:
Originally Posted by jpdavis82
Yes, but I was playing as a coach, Arians.
Couple questions...

Is Larry Ridley still there during the loading screens? I liked the intros with player stats last year but with the new goal loading screens are those gone or do they still appear if you turn off the goal banners/ticker/etc.?
 
# 142 jpdavis82 @ 06/09/15 05:26 PM
Quote:
Originally Posted by DeuceDouglas
Couple questions...

Is Larry Ridley still there during the loading screens? I liked the intros with player stats last year but with the new goal loading screens are those gone or do they still appear if you turn off the goal banners/ticker/etc.?
I don't know if I can talk about presentation yet
 
# 143 DeuceDouglas @ 06/09/15 06:33 PM
Quote:
Originally Posted by jpdavis82
I don't know if I can talk about presentation yet
Gotcha. Will you have some more impressions on scouting when Shop releases his part 2?
 
# 144 LovejoyOTF @ 06/09/15 06:35 PM
any idea when shop is dropping that blog?
 
# 145 jpdavis82 @ 06/09/15 06:40 PM
Quote:
Originally Posted by LovejoyOTF
any idea when shop is dropping that blog?
He said hopefully before his show tonight, if not I'm sure he will go over it on the show. In fact I'll do a recap of the show for you guys in a brief transcript form, probably around 10pm est or so.
 
# 146 ggsimmonds @ 06/09/15 06:42 PM
Each thing I hear makes me even more unhappy.

The thing about the goal popups and banners -- Being able to turn them off is not the point. It tells us where the developers wish to take the game and what their focus is. Unlike other sports games this is a big deal for Madden because it seems like they only address a few parts of the game each release.
Edit: I can see it now, next year you can earn more exp by comboing moves together! Juke spin? Double the xp!! With neat little graphics where the xp floater is on fire the more moves you string together

Another thing that caught my eye and also has me unhappy, confidence resets to 50 each year? Well that is one way to make the confidence mechanic worse.

And they have "toned" down goals? So instead of saying gee, seems our goal of 133 catches a year led to problems or bizarre effects, maybe we should rethink our approach, Madden says, blah just make it easier by dropping the goal requirements.

This will ruffle some feathers no doubt, but it seems that everyone who complained about not doing as well in online CFM last year got their wish. Congrats, looks like Madden lowered the game to your level. Seems EA is trying their best to make everyone good at the game. Cause we are all winners you know
 
# 147 Hooe @ 06/09/15 06:47 PM
Quote:
Originally Posted by ggsimmonds
Another thing that caught my eye and also has me unhappy, confidence resets to 50 each year? Well that is one way to make the confidence mechanic worse.
Literally the first I've heard this information. Where did you hear this?

Last I heard there were new confidence-building activities for confidence-deficient teams in the preseason, but that's it.
 
# 148 ggsimmonds @ 06/09/15 06:48 PM
Quote:
Originally Posted by CM Hooe
Literally the first I've heard this information. Where did you hear this?

Last I heard there were new confidence-building activities for confidence-deficient teams in the preseason, but that's it.
JP said it earlier in this thread. I'll try to find his post and then edit this one with the quote and #

Edit: Post #40
Quote:
Originally Posted by jpdavis82
I believe so and to answer the question about confidence, I believe it resets to 50 each season now. With that being said, we talked to the devs about trying to make confidence less fluid so a guy like Aaron Rodgers would almost never go below 85 confidence. The key to making every rookie not be a 99 is the dev trait and there was some work done in that realm.
I know some guys asked for this, but I am opposed to it.
 
# 149 jhigginsluckow @ 06/09/15 06:51 PM
I haven't read the whole thread to see if someone has mentioned this, but - and I know this would be taking the series an entirely different direction - have we thought about getting rid of ratings altogether? I mean if we want realism, coaches/GMs/owners don't get a spreadsheet of who is faster than who, stronger than who, etc. Sure, you can look at a 40 time, but even then it is often misleading. If a coach wants to know who his best deep threats are, they have to watch them in practice, and in games and actually SEE if a player is continually beating his opponent deep down the field.

This would make practice mode actually relevant. Who should be your back up receiver? Better throw him some balls in practice and see if he can catch. Playing the preseason games are necessary. Heck, going with a veteran guy in a big moment who you know will catch the ball because you've seen him do it a thousand times throughout his career becomes the smarter play than playing a rookie, because now you no longer can see "oh, the rookie has a 90 catch, so he'll be fine". You won't know. That will be the suspense of putting him out there.

And it just opens up so many more avenues. Now, each player can have a randomly bad game, or below average season, or whatever the case may be, and it's up to the coach to recognize this. Whereas before, you knew which guys would perform for you every year, every game, every down.
 
# 150 bcruise @ 06/09/15 06:59 PM
Quote:
Originally Posted by ggsimmonds
Another thing that caught my eye and also has me unhappy, confidence resets to 50 each year? Well that is one way to make the confidence mechanic worse.
Assuming this is true (like Hooe, I haven't seen it officially stated)...

You believe that confidence, as a rating increasing-decreasing mechanic, should carry over from year-to-year? Having played in a couple of CFM's this past season and seen the effect of confidence week-to-week on ratings and player performance over 5 seasons, I STRONGLY disagree. I really don't think NFL players who have a bad year just mope about in the offseason and come in to the next season with the exact same angst about their play, and have it affect their performance again. This, on top of the regression they were likely to suffer from a poor season, makes closing out a season at 0 confidence a death spiral (at least, as the system was last year).

That was what happened last year, and I hope it's changed like you were implying it has.
 
# 151 Hooe @ 06/09/15 07:05 PM
Quote:
Originally Posted by ggsimmonds
JP said it earlier in this thread. I'll try to find his post and then edit this one with the quote and #

Edit: Post #40

I know some guys asked for this, but I am opposed to it.
I see. Thanks for tracking that down.

Personally, (assuming this is in-fact the case) I would have rather seen them normalize the confidence values as to regress them all back towards 50, but still leave some consequence for poor play the season prior. I'm still admittedly not sure where I fall on this issue.
 
# 152 Primo80 @ 06/09/15 07:13 PM
Quote:
Originally Posted by jhigginsluckow
I haven't read the whole thread to see if someone has mentioned this, but - and I know this would be taking the series an entirely different direction - have we thought about getting rid of ratings altogether? I mean if we want realism, coaches/GMs/owners don't get a spreadsheet of who is faster than who, stronger than who, etc. Sure, you can look at a 40 time, but even then it is often misleading. If a coach wants to know who his best deep threats are, they have to watch them in practice, and in games and actually SEE if a player is continually beating his opponent deep down the field.

This would make practice mode actually relevant. Who should be your back up receiver? Better throw him some balls in practice and see if he can catch. Playing the preseason games are necessary. Heck, going with a veteran guy in a big moment who you know will catch the ball because you've seen him do it a thousand times throughout his career becomes the smarter play than playing a rookie, because now you no longer can see "oh, the rookie has a 90 catch, so he'll be fine". You won't know. That will be the suspense of putting him out there.

And it just opens up so many more avenues. Now, each player can have a randomly bad game, or below average season, or whatever the case may be, and it's up to the coach to recognize this. Whereas before, you knew which guys would perform for you every year, every game, every down.
Oh yes. I think about that all the time. I think its absolutely insane that madden still uses numerical ratings to describe how a player works in game. I see the need for it on the simulation game, and obviously computers operate with 1's and 0's. Even letter grades are 0-100. But not having abilities or even tendencies assigned to players doesnt help players come to life.

It doesnt work because low ratings arent represented through animations. If a character has a low spin rating, he should be likely to fall down when trying to spin. A low CIT should give a player alligator arms. Undesirable traits arent recorded in motion capture. There are only successful individual (not tackle related) animations. A player appears to do the correct movement, the only failures appear when the ball does something unexpected. Reaching out for overthrown passes is a start, i guess.

I havent seen anything im minutely interested in with the info so far but thats not a bad thing. We havent seen it in motion. With this season, im pretty confident that the new dev team will take it in a direction a lot of us here will appreciate.
 
# 153 jpdavis82 @ 06/09/15 07:16 PM
Quote:
Originally Posted by CM Hooe
I see. Thanks for tracking that down.

Personally, (assuming this is in-fact the case) I would have rather seen them normalize the confidence values as to regress them all back towards 50, but still leave some consequence for poor play the season prior. I'm still admittedly not sure where I fall on this issue.
Guys, sorry I guess I forgot to include this, but that's only if your confidence drops below 50. They have it tied to OVR and consistency rating too so certain guys won't drop much at all like Aaron Rogers or Tom Brady.
 
# 154 Skyboxer @ 06/09/15 09:07 PM
How and why would confidence have a curve based on who the player is?
So if Brady has a horrible year.. just because his overall/consistency is high he won't be affected as much confidence wise as someone else?
The more I hear the more this keeps going more away from any type of sim aspect.
And Sim I guess is overused.. so what I mean is realism aspect.

To be fair though, until ratings are hidden and we and CPU make decisions based on what we see and how the player performs (STATS!), instead of a number tied to them it will probably be a half baked method.

We'll see what else we learn until August.
 
# 155 DeuceDouglas @ 06/09/15 09:14 PM
Any word on whether or not half sacks or tackle assists are working again?
 
# 156 jpdavis82 @ 06/09/15 09:16 PM
Quote:
Originally Posted by Skyboxer
How and why would confidence have a curve based on who the player is?
So if Brady has a horrible year.. just because his overall/consistency is high he won't be affected as much confidence wise as someone else?
The more I hear the more this keeps going more away from any type of sim aspect.
And Sim I guess is overused.. so what I mean is realism aspect.

To be fair though, until ratings are hidden and we and CPU make decisions based on what we see and how the player performs (STATS!), instead of a number tied to them it will probably be a half baked method.

We'll see what else we learn until August.
Idk about that I mean if Brady or Rodgers throw 40 INTs in a season yeah there should be a drop in confidence but if they throw 2-3 picks in a game it barely affects them. Like I said earlier things make a lot more sense. I'd encourage everyone to try not to jump to any conclusions about CFM right now because NDA is keeping everything very vague as far as info available. Maybe I'm not doing a good job explaining things but that's so I don't say too much and go beyond the boundaries of NDA.
 
# 157 Skyboxer @ 06/09/15 10:18 PM
Quote:
Originally Posted by jpdavis82
Idk about that I mean if Brady or Rodgers throw 40 INTs in a season yeah there should be a drop in confidence but if they throw 2-3 picks in a game it barely affects them. Like I said earlier things make a lot more sense. I'd encourage everyone to try not to jump to any conclusions about CFM right now because NDA is keeping everything very vague as far as info available. Maybe I'm not doing a good job explaining things but that's so I don't say too much and go beyond the boundaries of NDA.
Just feel to many things non related are affecting each other.
Goals affecting ratings etc.. make zero sense.

And again until Madden gets away with game management made by ratings instead of results on the field we'll have to deal with the shortcomings.

I'll certainly enjoy whatever it brings as it will always be a Madden game.
 
# 158 ggsimmonds @ 06/10/15 05:28 AM
Quote:
Originally Posted by bcruise
Assuming this is true (like Hooe, I haven't seen it officially stated)...

You believe that confidence, as a rating increasing-decreasing mechanic, should carry over from year-to-year? Having played in a couple of CFM's this past season and seen the effect of confidence week-to-week on ratings and player performance over 5 seasons, I STRONGLY disagree. I really don't think NFL players who have a bad year just mope about in the offseason and come in to the next season with the exact same angst about their play, and have it affect their performance again. This, on top of the regression they were likely to suffer from a poor season, makes closing out a season at 0 confidence a death spiral (at least, as the system was last year).

That was what happened last year, and I hope it's changed like you were implying it has.
Quote:
Originally Posted by CM Hooe
I see. Thanks for tracking that down.

Personally, (assuming this is in-fact the case) I would have rather seen them normalize the confidence values as to regress them all back towards 50, but still leave some consequence for poor play the season prior. I'm still admittedly not sure where I fall on this issue.
Quote:
Originally Posted by jpdavis82
Guys, sorry I guess I forgot to include this, but that's only if your confidence drops below 50. They have it tied to OVR and consistency rating too so certain guys won't drop much at all like Aaron Rogers or Tom Brady.
I think a drift towards 50, like a soft reset would be best. No, players who had bad years don't just mope about in the offseason and come back with the same amount of confidence; but they also don't completely forget either.

And why should confidence only reset if it is below 50? What is the rational for that? It should go both ways. I don't want to see a league full of extremely confident players.
 
# 159 jpdavis82 @ 06/10/15 08:53 AM
Quote:
Originally Posted by ggsimmonds
I think a drift towards 50, like a soft reset would be best. No, players who had bad years don't just mope about in the offseason and come back with the same amount of confidence; but they also don't completely forget either.

And why should confidence only reset if it is below 50? What is the rational for that? It should go both ways. I don't want to see a league full of extremely confident players.
I guess I should have paid more attention to these things, like I said I was mostly focused on gameplay and presentation. I don't have definitive answers on this, so let's wait until I find out more info or more info is released. I probably am getting confused about some of it, because it's not making a lot of sense the more I think of it and like you mentioned, the league shouldn't be full of confident players. I do know there are drills in game prep to earn confidence and I know practice doesn't affect confidence or xp.
 
# 160 LovejoyOTF @ 06/10/15 09:24 AM
hope shop puts that blog up soon! looking forward to reading about the scouting/draft e.t.c.
 


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