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Project CARS News Post



After 5 years of delays and testing, Project Cars, the latest racing title from the minds of those at Slighty Mad Studios and Bandai Namco, is finally here. When you make the statement "the most authentic, beautiful, intense and technically-advanced racing game on the planet," you had better come prepared to either back that up, or be ready to deal with the inevitable crucification that is surely to follow.


Read More - Project CARS Review (Xbox One/Playstation 4)

Game: Project CARSReader Score: 7/10 - Vote Now
Platform: PC / PS4 / Wii U / Xbox OneVotes for game: 1 - View All
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Member Comments
# 1 bxphenom7 @ 05/17/15 02:39 PM
Guess it's time to get my first racing game
 
# 2 oakevin @ 05/17/15 03:21 PM
Cant agree with a lot of things in this review. The A.I. is pretty dumb a lot of the time and the game is not "stunning". It has severe "ghosting" and gets very blurry every time you take a turn.
 
# 3 NC12 @ 05/17/15 04:12 PM
Quote:
Originally Posted by Clarke99
If I'm more of an arcadey don't like to brake at every turn kind of guy, im guessing even at lower difficulties this isn't a good game for me is it? My favourite ever was midnight club LA...
I would say go for Driveclub if you're on PS4. I consider myself in the same fan category of racing games as you put yourself in, and I must say that I am very impressed and haven't been able to put my controller down since I made the purchase.
 
# 4 Pappy Knuckles @ 05/17/15 04:18 PM
Anyone have any tips for the Karts? It seems the the A.I. can turn on a dime, but it's a struggle for me to get around corners.
 
# 5 bcruise @ 05/17/15 04:21 PM
Quote:
Originally Posted by Pappy Knuckles
Anyone have any tips for the Karts? It seems the the A.I. can turn on a dime, but it's a struggle for me to get around corners.
It's a relatively simple tip, but you're going to be able to turn much sharply when accelerating from a slow initial speed. So for corners you know you aren't going to be able to make just by letting off the gas, brake deep in the corner, cut the wheel and roll back onto the gas.
 
# 6 Dazraz @ 05/17/15 04:30 PM
The one thing I fînd hard to comprehend in this review is the positíve points in regards to the AI. AI is good In that it doesn't stick to a predefined racing line but on the other hand it seems to have no awareness of your car. Therefore if you position your car at point at which the AI car expects to be it will have no reservation of driving straight into you.
The lack of cars cannot be underestimated. If you were expecting the plethora of cars that Forza & Gran Turismo bring then you will be sorely disappointed.
Yes Project Cars is a solid Sim based racer but it isn't the dream racing game some would have you believe.
 
# 7 razorkaos @ 05/17/15 05:18 PM
I played it on pc at a friend's house, and i would like to know if one feature in particular is available on console versions.

The game (on PC) has a config. menu that allows for some decent gameplay tuning, ranging from analog deadzone and sensivity to how responsive the brakes are and how sensitive the gas pedal is.

Can someone tell me if these options are available on consoles? I plan on buying this game as soon as i get my PS4, but i fear that without the ability to customize the gameplay, i will end with the same results i have with GT6 (which are not ideal for me).
 
# 8 RunN1st @ 05/17/15 05:27 PM
Yes you can adjust the all of the options like deadzones and sensitivity.
 
# 9 razorkaos @ 05/17/15 05:56 PM
Quote:
Originally Posted by RunN1st
Yes you can adjust the all of the options like deadzones and sensitivity.
Thanks man!
 
# 10 ultralow36 @ 05/17/15 05:57 PM
got this on pc and love it.....@oakvin ....A.I is pretty solid on 60% and above but 80% is the sweetspot....
 
# 11 RunN1st @ 05/17/15 06:04 PM
One more thing worth mentioning, this is a simulation racing game. You can't just get in and gas/break mash or drift around. You have to learn how feather the gas/break inputs, while taking care of your tires, and avoiding contact with other cars and surroundings.

Quick tips:
1. Find a controller setting that works well for you. See controller setting post in the racing section. Trust us, the default is junky and will frustrate you quickly.

2. Keep most driving aids on and gradually remove them as you get comfortable. However, don't use the acceleration and brake aids, this will only serve to build bad habits. And for crying out loud, use the automatic gearing.

3. Learn each track by watching the A.I. turn laps while keeping the telemetry visual
aid on. Focus on the entry braking and corner exit acceleration points.

4. Try the different camera views and stick with one. Constantly changing the cameras will make you inconsistent and it will definitely show in your lap times.

5. Focus on being consistent vs. fast (hot lapping)... This may not sound like a good idea but if you drive the car on the edge you will most likely bake your tires, make costly mistakes which will nullify any gains you made have made while hot lapping.

6. Learn the passing sections for each track. This is huge especially when racing online. (This will make sense the first time you get stuck behind someone slower.)

7. The driving line is your best friend but only use it for a lap or two. Instead, use the track landmarks to help you identify braking and acceleration marks.

8. Rumble strips - some are forgiving and some are extremely dangerous. Test the limits of each in your practice sessions.

Most importantly... Don't expect to be fast right away... I use a 50 lap rule for each track... Turn 50 laps (minimum) of practice without going off track and work from there.
 
# 12 Trevelyan @ 05/17/15 06:09 PM
I really can't figure out what people love about the AI. Yes, they don't stick to the driving line so it creates some excitement, but thats quickly taken away by their willingness to plow you off the road. Not bump, but full speed hit you off the road. Not a great experience.
 
# 13 JohnDoe8865 @ 05/17/15 10:13 PM
This is truly an amazing game. A must buy.
 
# 14 OhioCub @ 05/18/15 12:16 AM
Simple question that I didn't see mentioned in the review and it's a must if I'm going to buy, does it support local multiplayer or online only?
 
# 15 SinisterAlex @ 05/18/15 01:12 AM
We really need to start racing together. I'm getting so pissed off with these idiots online. I'm always getting smashed into when I corner and on straights. So frustrating when you're holding a podium position and get knocked off the track by some moron who tries to take you inside where there's absolutely no track available....

I let off quite a few f-bombs during my last session. Just downright frustrating. Oh also getting bumped off the starting grid too. I'm already 15 seconds behind and I haven't even crossed the start line yet....
 
# 16 LingeringRegime @ 05/18/15 01:17 AM
Quote:
Originally Posted by RunN1st
One more thing worth mentioning, this is a simulation racing game. You can't just get in and gas/break mash or drift around. You have to learn how feather the gas/break inputs, while taking care of your tires, and avoiding contact with other cars and surroundings.

Quick tips:
1. Find a controller setting that works well for you. See controller setting post in the racing section. Trust us, the default is junky and will frustrate you quickly.

2. Keep most driving aids on and gradually remove them as you get comfortable. However, don't use the acceleration and brake aids, this will only serve to build bad habits. And for crying out loud, use the automatic gearing.

3. Learn each track by watching the A.I. turn laps while keeping the telemetry visual
aid on. Focus on the entry braking and corner exit acceleration points.

4. Try the different camera views and stick with one. Constantly changing the cameras will make you inconsistent and it will definitely show in your lap times.

5. Focus on being consistent vs. fast (hot lapping)... This may not sound like a good idea but if you drive the car on the edge you will most likely bake your tires, make costly mistakes which will nullify any gains you made have made while hot lapping.

6. Learn the passing sections for each track. This is huge especially when racing online. (This will make sense the first time you get stuck behind someone slower.)

7. The driving line is your best friend but only use it for a lap or two. Instead, use the track landmarks to help you identify braking and acceleration marks.

8. Rumble strips - some are forgiving and some are extremely dangerous. Test the limits of each in your practice sessions.

Most importantly... Don't expect to be fast right away... I use a 50 lap rule for each track... Turn 50 laps (minimum) of practice without going off track and work from there.
Great list.

You have convinced me to go with automatic transmission.
 
# 17 RunN1st @ 05/18/15 01:26 AM
Quote:
Originally Posted by OhioCub
Simple question that I didn't see mentioned in the review and it's a must if I'm going to buy, does it support local multiplayer or online only?
Only online multiplayer... Can't imagine the PS4, PCs or XB1 being able to run this game on two screen due to the resources.

Quote:
Originally Posted by SinisterAlex
We really need to start racing together. I'm getting so pissed off with these idiots online. I'm always getting smashed into when I corner and on straights. So frustrating when you're holding a podium position and get knocked off the track by some moron who tries to take you inside where there's absolutely no track available....

I let off quite a few f-bombs during my last session. Just downright frustrating. Oh also getting bumped off the starting grid too. I'm already 15 seconds behind and I haven't even crossed the start line yet....
bluengold34 (Bob) has been hosting some fun rooms online with a bunch of OS guys.
 
# 18 SinisterAlex @ 05/18/15 01:51 AM
Quote:
Originally Posted by RunN1st
bluengold34 (Bob) has been hosting some fun rooms online with a bunch of OS guys.
I need to get into those! These randoms are just killing me.
 
# 19 OhioCub @ 05/18/15 06:37 AM
Quote:
Originally Posted by RunN1st
Only online multiplayer... Can't imagine the PS4, PCs or XB1 being able to run this game on two screen due to the resources.
Thanks, looks like I won't be buying. Wasted money on driveclub already assuming it had local multi-player. Not that it's a bad game but the funnest aspect of a racing game is competing with family and friends.
 
# 20 JMD @ 05/18/15 07:28 AM
I'm reading a lot of complaints about tge A.I. And frankly I'm not seeing what the some of you are. I have them set at 60 while I learn the tracks I haven't raced before and I'm having great races with them. Ive had races in the stock car where myself and two A.I. were side by side for an intire lap with no contact. I've been bumped a few times if I brake to soon , but never rammed or knocked off the track. Also I don't use the racing line, this could be your problem. If you follow the line instead of being aware of where your opponents are you may run into trouble.
 

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