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Madden NFL 16 News Post



EA Sports released the first official trailer for Madden NFL 16 featuring the four cover-athlete candidates and showing off some new pass catching and defense animations.

Many of the animations feature what I would suppose are the more spectacular catches which were added into the game. No doubt Odell Beckham Jr. is a great cover choice given the game's emphasis this year.

As was revealed earlier today, the big 'back of the box' features for Madden NFL 16 were released today -- with a particular interest on the passing game being the big focus in this year's title. Those changes are definitely long overdue for the series, and if the same treatment can be given to the passing game that was given to the run game -- Madden looks to have a much improved game of football this year on the field.

What did you think of the trailer? Sound off and let us know!

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 21 Big_Mig_11 @ 05/14/15 01:07 PM
Wondering when this 'Living World' from the Ignite Engine will kick-in.

-no living sidelines....again
-During OBJ's dance, all of his teammates jogged back to the sidelines rather then celebrating with him or at least being close to his celebration

I also wish they would fix the content of the scoreboard. The Show customized ever parks scoreboard with the exact graphics and fonts during the game. Adds a lot. At least automatically have the broadcast angle displayed on the scoreboard during play on the field. This is seen at almost all of the NFL stadiums
 
# 22 Pokes404 @ 05/14/15 01:14 PM
Hoping I saw some evidence of hand-fighting/jockeying for position at the :16 mark. Or at least some evidence that WRs might try to play defense on the ball when the DB has position. I'm going to be so disappointed if all of this just turns out to be a bunch of catch animations, and that's it.

I've learned to expect the worst and hope for this best with Madden though. Just have to wait for more information and gameplay videos.
 
# 23 SageInfinite @ 05/14/15 02:24 PM
Quote:
Originally Posted by Big_Mig_11
Wondering when this 'Living World' from the Ignite Engine will kick-in.
It probably won't. Clint admitted on Twitter they bit off more than they can chew. Knowing Tiburon, if they can't figure something out, they forget it and scrap it.
 
# 24 Don Figures @ 05/14/15 03:31 PM
Looks like 15 with a few new unstoppable catch animations. More of the same. Need a breathe of fresh air! Tired of this game!
 
# 25 roadman @ 05/14/15 06:41 PM
It's not an excuse, though.

Happens in the entertainment field, too.

http://www.foxnews.com/entertainment...attoo-lawsuit/

The Mike Tyson-inspired tattoo from "The Hangover Part II" will not be digitally altered for the film's DVD release, after the tattooist struck a settlement with the film's producers.

The film's production company, Warner Bros., announced that it "amicably resolved" its dispute with tattoo artist S. Victor Whitmill, who created the original design for Tyson.

Whitmill sued Warner Bros. in April, saying that he did not give permission for the company to mimic the motif for actor Ed Helms' character "Stu" in the movie. He claimed the filmmakers copied the design that he tattooed on Tyson in 2003 in Las Vegas.
 
# 26 Hooe @ 05/14/15 06:51 PM
Quote:
Originally Posted by MissionMaximus
I never realized when guys get tatted up they never really own the tattoo's but are just leasing/renting them from the tattoo artist.
The issue is the tattoo artist's original work being recreated in a digital format. The player obviously owns the tattoo and may individually use that as part of his likeness for his own individual business, but a third party such as a video game company does not immediately have the rights to profit off the use of the tattoo artist's intellectual property by recreating it exactly in a different medium for a different use.

It's a completely legitimate legal problem.
 
# 27 apollon42 @ 05/14/15 07:17 PM
Will the tackling cone be gone?
 
# 28 Hooe @ 05/14/15 07:18 PM
Quote:
Originally Posted by apollon42
Will the tackling cone be gone?
If I recall correctly, the tackle cone was already an optional visual element in Madden NFL 15.

As a gameplay assist for new players, I would expect it to return.
 
# 29 roadman @ 05/14/15 07:19 PM
Quote:
Originally Posted by MissionMaximus
Why does NBA2k have them. If your using real NFL players in your games you can't use their likeness. What about their haircuts do they have to pay each players barber for permission to use said haircut in game. It doesn't add up to me. If EA made another boxing game with Mike Tyson in it they couldn't use the tattoo on his face after paying money to him in order to use his likeness. Sounds like an excuse or maybe there gun shy with all the lawsuits against them but how does NBA2k do it?
It's not EA's excuse, though.

It was the NFLPA who instructed all the players if they want their tattoos in the game, they need permission from the artists.

NBA might have a different set of rules and regulations.

http://www.bloomberg.com/bw/articles...o-get-you-sued

Late last year, a tattoo artist in Louisiana caught the attention of the NFL Players Association with a suit against video-game maker Electronic Arts (EA) and former NFL running back Ricky Williams over a tattoo that appeared on some game covers. That case was dismissed in April, but it left a mark on the players’ union. During the just-concluded NFL pre-season, NFLPA officials began advising players to get copyright waivers or licenses from their tattoo artists, according to George Atallah, the NFLPA’s assistant executive director of external affairs. “All we are doing is proactively telling players, ‘Yes, we know you love your tattoo artists, but regardless of whether or not you trust them, regardless of whether or not there are legal merits to the lawsuits that we’ve seen, just protect yourself,’ ” says Atallah.

While the NFLPA licenses player images to EA and other companies, Atallah says he sees no liability to the union over tattoos. “It’s America and anybody can sue anybody for anything, but we certainly don’t think there are legal merits to that,” he says. Third parties, however, have been named in most infringement cases so far.
 
# 30 kjcheezhead @ 05/14/15 07:49 PM
Quote:
Originally Posted by roadman
It's not EA's excuse, though.

It was the NFLPA who instructed all the players if they want their tattoos in the game, they need permission from the artists.

NBA might have a different set of rules and regulations.

http://www.bloomberg.com/bw/articles...o-get-you-sued

Late last year, a tattoo artist in Louisiana caught the attention of the NFL Players Association with a suit against video-game maker Electronic Arts (EA) and former NFL running back Ricky Williams over a tattoo that appeared on some game covers. That case was dismissed in April, but it left a mark on the players’ union. During the just-concluded NFL pre-season, NFLPA officials began advising players to get copyright waivers or licenses from their tattoo artists, according to George Atallah, the NFLPA’s assistant executive director of external affairs. “All we are doing is proactively telling players, ‘Yes, we know you love your tattoo artists, but regardless of whether or not you trust them, regardless of whether or not there are legal merits to the lawsuits that we’ve seen, just protect yourself,’ ” says Atallah.

While the NFLPA licenses player images to EA and other companies, Atallah says he sees no liability to the union over tattoos. “It’s America and anybody can sue anybody for anything, but we certainly don’t think there are legal merits to that,” he says. Third parties, however, have been named in most infringement cases so far.
Honestly, Odell Beckham's tattoos are difficult to make out, and they cover his entire arms. I don't think EA would need to replicate them exactly. Just have a generic style of some sort. The reasoning just sounds like a cop out in some cases.
 
# 31 roadman @ 05/14/15 07:52 PM
Well, if it's a cop out, the NFLPA must be lying.
 
# 32 kjcheezhead @ 05/14/15 07:59 PM
Quote:
Originally Posted by roadman
Well, if it's a cop out, the NFLPA must be lying.
I'm saying it's a cop out when they don't use a generic in some cases, the tattoo artist may own the rights to a specific design, but not a certain area of a player's body.

Another reason to believe that is that Kaep is the only player with them. Over 1000 players in the league and none wanted tattoos on their Madden counter parts enough to get the copyright? Doubtful.
 
# 33 roadman @ 05/14/15 08:11 PM
Quote:
Originally Posted by kjcheezhead
I'm saying it's a cop out when they don't use a generic in some cases, the tattoo artist may own the rights to a specific design, but not a certain area of a player's body.

Another reason to believe that is that Kaep is the only player with them. Over 1000 players in the league and none wanted tattoos on their Madden counter parts enough to get the copyright? Doubtful.
Well, it's all about the timing.

Based on the article above, the NFLPA came out with the ruling at the end of pre-season. So, usually that's near the end of August.

I'd say, based on that timing, most of the players didn't want to go through the hassle.

During the just-concluded NFL pre-season, NFLPA officials began advising players to get copyright waivers or licenses from their tattoo artists, according to George Atallah, the NFLPA’s assistant executive director of external affairs. “All we are doing is proactively telling players, ‘Yes, we know you love your tattoo artists, but regardless of whether or not you trust them, regardless of whether or not there are legal merits to the lawsuits that we’ve seen, just protect yourself,’ ” says Atallah.
 
# 34 ch46647 @ 05/15/15 06:41 AM
I would love to know behind the scenes what is wrong with Maddens animation engine. It has been nearly 10 years since the disaster of a launch in 06', and it seems the game still suffers from a broken animation engine.

Nothing flows well, and the engine cannot even make players move correctly. Everything seems so twitchy and stiff. It is interesting that their "HUGE" feature two years ago was True Step (which didnt work well anyway) and they have not touched it since.

Also, they were supposed to have this re-built engine which would allow physics to drive everything. It was to include a new tackling system which was physics driven, but it is still just a collosal mess. My guess is we still wont have gang tackling in Madden, when gang tackling was introduced to football gaming over 10 years ago.m

We really do not hear about any of that anymore. It is almost like this engine was broken from the beginning and they have never figured out how to fix it since 06'. It' clear the suits in charge of the Madden team never wanted to invest in a new engine, they just keep trying to apply band aid fixes.

Bottom line, nothing in Madden will truly change until they completely drop this current engine and re-build it. This would most likely require a 1-2 year off cycle for the game, which we know will never happen. My hope was that they had a team behind the scenes completely rebuilding the engine for the next-gen launch, they kind of hinted at that, but there was certainly no significanf change when we launched into these new consoles.

IMO, unless you like this fast paced, twitchy, arcade like style football, Madden is dead for us SIM/Offline folks.
 
# 35 JaymeeAwesome @ 05/15/15 07:28 AM
Quote:
Originally Posted by ch46647
I would love to know behind the scenes what is wrong with Maddens animation engine. It has been nearly 10 years since the disaster of a launch in 06', and it seems the game still suffers from a broken animation engine.

Nothing flows well, and the engine cannot even make players move correctly. Everything seems so twitchy and stiff. It is interesting that their "HUGE" feature two years ago was True Step (which didnt work well anyway) and they have not touched it since.

Also, they were supposed to have this re-built engine which would allow physics to drive everything. It was to include a new tackling system which was physics driven, but it is still just a collosal mess. My guess is we still wont have gang tackling in Madden, when gang tackling was introduced to football gaming over 10 years ago.m

We really do not hear about any of that anymore. It is almost like this engine was broken from the beginning and they have never figured out how to fix it since 06'. It' clear the suits in charge of the Madden team never wanted to invest in a new engine, they just keep trying to apply band aid fixes.

Bottom line, nothing in Madden will truly change until they completely drop this current engine and re-build it. This would most likely require a 1-2 year off cycle for the game, which we know will never happen. My hope was that they had a team behind the scenes completely rebuilding the engine for the next-gen launch, they kind of hinted at that, but there was certainly no significanf change when we launched into these new consoles.

IMO, unless you like this fast paced, twitchy, arcade like style football, Madden is dead for us SIM/Offline folks.

Please don't lump me into your post. I'm a sim/offline "folk" and my definition of sim is different than yours. I care about statistics and final outcome realism. If the sliders work where I can adjust to my liking and get real NFL results, that's my game. It could be 100% arcadey gameplay. The biggest thing this year is penalties for me. I need them to be accurate so I'm not adjusting for more holding or rtp to compensate for the average amount of penalties and penalty yards per game.

I'd appreciate that you be respectful to other types of sim players when delivering your opinions and try not to speak for them.
 
# 36 SageInfinite @ 05/15/15 03:43 PM
Quote:
Originally Posted by JaymeeAwesome
Please don't lump me into your post. I'm a sim/offline "folk" and my definition of sim is different than yours. I care about statistics and final outcome realism. If the sliders work where I can adjust to my liking and get real NFL results, that's my game. It could be 100% arcadey gameplay. The biggest thing this year is penalties for me. I need them to be accurate so I'm not adjusting for more holding or rtp to compensate for the average amount of penalties and penalty yards per game.

I'd appreciate that you be respectful to other types of sim players when delivering your opinions and try not to speak for them.
How can a games be gameplay be 100% arcade but produce realistic results and outcomes?
 
# 37 bcruise @ 05/15/15 03:53 PM
Quote:
Originally Posted by SageInfinite
How can a games be gameplay be 100% arcade but produce realistic results and outcomes?
Depends on your definition of arcade. Personally, mine means that user skill plays a large role in success/failure. It's a game where I have full control of my player/team without even partially scripted outcomes. The ratings can still dictate who's better, but my own skill at the game is going to have a large impact on who wins and loses. In a pure simulation I would not be able to do that - the ratings would dominate over my skill and determine the winner and loser.

I decided on this definition a long time ago, thanks to a "simulation level" slider in an old baseball game, High Heat 2004. Basically, at 0 it was like ratings mattered very little, and at 10 they mattered to the point where you could swing late on a fastball and pull it 400 feet for a HR. As you might expect, the best gameplay balance between skill and ratings was usually found right in the middle.
 
# 38 jpdavis82 @ 05/15/15 07:09 PM
I guess I don't understand why you guys are talking about player movement, seeing that there is none being shown here. You can't judge player movement in Madden 16 by less than 10 seconds of footage of guys jumping in the air. This trailer is not a very good representation of what's coming in Madden 16, it's a SMALL taste.
 
# 39 Don Jon @ 05/15/15 07:50 PM
Quote:
Originally Posted by jpdavis82
I guess I don't understand why you guys are talking about player movement, seeing that there is none being shown here. You can't judge player movement in Madden 16 by less than 10 seconds of footage of guys jumping in the air. This trailer is not a very good representation of what's coming in Madden 16, it's a SMALL taste.
With madden and the previous years of hype it always seems like the trailers often highlight what the developers want us to see, and hide what they don't. That being said they really want us to see that they spent a good bit of time on WR/DB interactions, but it still looks damn near the same. Like they just added a few animations and called it a day.

If this was 2k or scea I'd believe you honestly. But it's more like the old fool me once saying. EA has fooled us countless years and at this point many of us are just over it.
 
# 40 Don Jon @ 05/15/15 08:01 PM
Knowing EA and madden, if they fixed the player movement, fixed equipment, and fixed the player animations, do you really think they'd keep that on the down low? I sincerely doubt it since it seems they love the buzz words/back of the box features. If the Dev team accomplished something they make sure they tweet about it and release hype video after video. That's just how they are.

Look at last year, wasn't it wear of the OL/DL interaction? But there still was many of the issues that plagued the series. I expect this year to be no different, just replace that with WR/DD. Same game lying underneath.

I hope I'm wrong, really do but they don't deserve the benefit of the doubt
 


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