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Perfect Golf News Post


Perfect Golf is available now on Steam Early Access for $19.99. Here are a few screenshots and if the embedded video above doesn't work for you, click here to watch it.

What makes Perfect Golf different?
  • The Creative Director of the game is a PGA golf professional,
  • Geo-referenced courses giving real world sun angles, sun rise and set times,which will also open up the ability to merge real world golf with computer golf. No longer play as your favorite pro, play against them!
  • Real world weather integration with live data from worldwide weather stations,
  • Real time 'emergent' physics engine - all forces such as wind and spin act on the ball in real time, we don't know where the ball is going to end up any more than you do when it's hit, it's not scripted behavior just ...physics!
  • First person mode allows you to drop into a free camera or walking mode and survey the beautiful environments at your leisure
Perfect Golf has been designed from the outset to be a community driven game with regular content and feature releases based on player feedback.

Read the full press release below and if you try it out, let us know what you think.

Perfect Parallel has announced the release of “Perfect
Golf", a Golf Simulation Game for PC MAC and Linux on Steam


Perfect Parallel today announced that it has released Perfect
Golf into Early Access on Steam’s Digitial Distribution Platform.

Perfect Golf is a new kind of golf simulation that is based on a goal to integrate the real world of golf and the gaming side of golf in a way that has never been done before. Featuring fully geo referenced golf courses that exist within a real space in the world, Perfect Golf is able to integrate real world data into its virtual worlds.

Perfect Golf features a full real time multiplayer game mode with an integrated lobby inside the game, support for NAT Punchthrough technology, integrated chat and player status in the chat window. With support for up to 8 players and 4 teams simultaneously it also features a single play, local multiplayer and practice modes with Skins, Match and Stroke gameplay types.

Perfect Golf also features an emergent physics engine which calculates the effects on the ball in real time. A key component of this is our “live”wind engine with built in elevation coefficient and gust factor which ensures that the wind is varying throughout the 3D environment.

There are 7 different replay cameras and 3 main cameras including a dynamic camera with reverse and landing snap cameras and two different player assists to make the game easier for beginners.

Most importantly Perfect Golf immerses the user in the most photorealistic golf sim available for PC MAC and Linux since golf games migrated from 2D imagery to 3D environments. A real time weather system tied into the courses geo referenced location and user selected city based weather provides a realistic time of day and lighting environment.

The Early Access version ships with 5 courses and more will be released during Early Access. Each course is built using our own Course Forge tools which have been adopted by Nicklaus Design as their digital design tool for in house course development (http://www.perfectparallel.com/nicklaus). We anticipate releasing Course Forge for non commercial use just prior to or along with the full retail release of Perfect Golf.

During Early Access we will be working with the community of adopters to prioritize the new features to be added into the game. Please come and join us and help make Perfect Golf become the best golf game for PC, MAC and Linux.

Perfect Golf screenshot gallery - Click to view Perfect Golf screenshot gallery - Click to view Perfect Golf screenshot gallery - Click to view Perfect Golf screenshot gallery - Click to view
Game: Perfect GolfReader Score: 10/10 - Vote Now
Platform: Mac / PCVotes for game: 2 - View All
Member Comments
# 21 mebby @ 02/24/15 10:44 AM
Any plans to go to directx 11 so that the textures can be more 3D like?

So far I'm really enjoying the game. You guys have done an excellent job. I'm excited to see what the future holds!
 
# 22 bluengold34_OS @ 02/26/15 09:29 AM
Quote:
Originally Posted by mebby
Any plans to go to directx 11 so that the textures can be more 3D like?

So far I'm really enjoying the game. You guys have done an excellent job. I'm excited to see what the future holds!
Appreciate the kind words Mebby - We will try and confirm the move to directX11, and see if it's planned for the future.
 
# 23 bluengold34_OS @ 02/26/15 09:31 AM
Just wanted to post this here, in case you missed it earlier in the year. Here is TV fly-by for PGA West, created by course forge, the course creator for Perfect Golf.

 
# 24 bluengold34_OS @ 03/05/15 06:14 PM
Just wanted to post our Vimeo site that shows the course creator, and a lot of the courses we have already created for the official PGA Tour.

https://vimeo.com/perfectparallel
 
# 25 dsk @ 03/06/15 08:39 AM
I was very excited about this and was ready to purchase it via steam until I started reading that the Mac version of this game does not run very smooth all. Where does that version stand now? I'm running a 2013 27" iMac. 3.2 i5. NVIDIA GeForce GTX 675MX 1024 MB. 8GB Ram.
 
# 26 bluengold34_OS @ 03/06/15 08:44 AM
Quote:
Originally Posted by dsk
I was very excited about this and was ready to purchase it via steam until I started reading that the Mac version of this game does not run very smooth all. Where does that version stand now? I'm running a 2013 27" iMac. 3.2 i5. NVIDIA GeForce GTX 675MX 1024 MB. 8GB Ram.
We would like to think that your system would do fine, but although we are updating and optimizing the game game often, it's still in beta.
 
# 27 dsk @ 03/06/15 01:31 PM
Quote:
Originally Posted by bluengold34_OS
We would like to think that your system would do fine, but although we are updating and optimizing the game game often, it's still in beta.

Well.. If you need any more beta testers for mac i'm here
 
# 28 bluengold34_OS @ 03/08/15 12:24 PM
Although in early access on Steam, we are working diligently to make this golf game the benchmark of all golf games. Here is a link to the latest update with all the improvements and additions.

http://www.perfectparallel.com/topic...date-released/
 
# 29 dpc134 @ 03/12/15 09:36 PM
Quote:
Originally Posted by bluengold34_OS
Just wanted to post this here, in case you missed it earlier in the year. Here is TV fly-by for PGA West, created by course forge, the course creator for Perfect Golf.

Really nice video. Really hoping for PS4 release.
 
# 30 jwilphl @ 03/21/15 02:29 AM
I just found out about this game, definitely looks promising.

I did have a question about Course Forge: is there any way to import height (terrain) maps? I'd be curious to know how well one could re-create local courses. Importing a detailed terrain map would go a long way in getting proper elevation changes as well as helping to determine markers.

Thanks! Am definitely looking forward to the final release!
 
# 31 bluengold34_OS @ 03/27/15 11:01 AM
Quote:
Originally Posted by jwilphl
I just found out about this game, definitely looks promising.

I did have a question about Course Forge: is there any way to import height (terrain) maps? I'd be curious to know how well one could re-create local courses. Importing a detailed terrain map would go a long way in getting proper elevation changes as well as helping to determine markers.

Thanks! Am definitely looking forward to the final release!
We will have a complete breakdown of Course Forge as we get closer to full retail release, and you should be pretty pleased.
 
# 32 bluengold34_OS @ 03/27/15 11:04 AM
We have multiple testers working with Course Forge(our course creator)right now, and our plan is to have Course Forge ready with the final retail release. Here is a look at just some of the work they are already doing.
http://www.perfectparallel.com/topic/428-show-tell/page-48#entry32138

 
# 33 bluengold34_OS @ 04/02/15 11:46 AM
Three holes of true multiplayer on Perfect Golf -

 
# 34 bluengold34_OS @ 04/10/15 12:26 PM
Watch as ESPN uses Perfect Golf to breakdown multiple holes at Augusta -
http://espn.go.com/video/clip?id=12653342http://fb.me/8n5b4a24u
 
# 35 OnlookerDelay @ 04/11/15 05:53 AM
Any further word on progress with the real time motion (mouse) swing, and preferably, an option for one that uses a thumbstick controller as an input device? This game would be so much closer to what I want in a golf game if it had a real time, thumbstick controller swing that used the golfer animation as the feedback mechanism. I play 9 holes every now and then with the game, but both interface options currently available don't light my fire.

I would imagine Unity 5 might make advanced controller options easier to implement, but I know a major development engine revision is going to take some time, as I'm sure it affects most areas of the game.
 
# 36 bluengold34_OS @ 04/11/15 11:06 AM
Both are being worked on, Onlooker - but it is a collaborative effort with many moving parts. We have no ETA as of right now, but trust us when we say it is high on the priority list.
 
# 37 DivotMaker @ 04/11/15 11:11 AM
Quote:
Originally Posted by bluengold34_OS
Both are being worked on, Onlooker - but it is a collaborative effort with many moving parts. We have no ETA as of right now, but trust us when we say it is high on the priority list.
If this ever comes to consoles (PS4 personally), would like to play it. Sounds as if it is quite a ways off though. Good luck moving forward with PP.
 
# 38 bluengold34_OS @ 04/11/15 11:25 AM
Quote:
Originally Posted by DivotMaker
If this ever comes to consoles (PS4 personally), would like to play it. Sounds as if it is quite a ways off though. Good luck moving forward with PP.
Approved, but still working out details Divot - We will have much more to post on this subject a bit later.
 
# 39 DivotMaker @ 04/11/15 11:56 AM
Promising, thanks. Please keep us posted!
 
# 40 bluengold34_OS @ 06/03/15 11:16 AM


We have upgraded to Unity 5, and are very happy with the improvements so far - It was a long process, but well worth it.
Original Video - More videos at
 


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