Home
EA Sports UFC News Post


EA Sports UFC has released another free content update for the PlayStation 4 and Xbox One, weighing in at just over 1.1 GB. As mentioned previously, it includes Holly Holm, Rafael dos Anjos, Eddie Alvarez and Anthony "Rumble" Johnson. A few other fixes have been added as well, check them out in the image above.

Quote:
UPDATE: This will mark the last major update for the game as we’ll now begin shifting focus towards the future.

Get in a few fights and post your thoughts!

Game: EA Sports UFCReader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 7 - View All
EA Sports UFC Videos
Member Comments
# 21 fishingtime @ 01/22/15 04:24 AM
Quote:
Originally Posted by NYG_Meth
It's definitely draining, but I don't notice it draining much more than it used to. I think I was just expecting a bigger difference.
I think most of us were, but that would have been too drastic. The stamina tax is obviously on the strike thrown. So a missed jab won't cost you as much stamina as a missed power hook. At least that is what I am thinking how it works. So the less stamina tax a strike already has, the less you will notice it. If you have two controllers check it out. Throw jabs that miss and see how fast your stamina goes down as compared to missed power hooks. Unfortunately this still allows some spam, but it is way better than before.
 
# 22 Mr Bungle 34 @ 01/22/15 06:46 AM
This game single handily changed my view on EA. They can make a great game and all the updates have been fantastic. there's always room for improvement but I;m very happy with the game play and will buy the next installment on day one.

I would urge you to continue to support this game. I'm not asking for anymore patches or free fighters. I want to give you money! I will gladly pay for a tournament mode as well as new fighters. Make it happen EA. I want to give you my money
 
# 23 GameplayDevUFC @ 01/22/15 01:28 PM
Quote:
Originally Posted by fishingtime
I think most of us were, but that would have been too drastic. The stamina tax is obviously on the strike thrown. So a missed jab won't cost you as much stamina as a missed power hook. At least that is what I am thinking how it works. So the less stamina tax a strike already has, the less you will notice it. If you have two controllers check it out. Throw jabs that miss and see how fast your stamina goes down as compared to missed power hooks. Unfortunately this still allows some spam, but it is way better than before.
That's exactly how it works. It's a percentage of the stamina cost of the strike you throw.

If you look very carefully, you can actually see it come off the stamina bar. The first bit comes off as it did before when the strike is first thrown, and the second bit comes off once it's determined if the strike landed or not.

Like you said, jabs cost very little stamina so it's hard to see with those, but with a kick you should be able to see it happen.
 
# 24 PhiPsi1 @ 01/22/15 05:32 PM
Quote:
Originally Posted by Mr Bungle 34
I will gladly pay for a tournament mode. Make it happen EA. I want to give you my money
Tournament Mode!!!!!!!

Cue Daniel Bryan chant:

"YES! YES! YES! YES! YES! YES! YES! YES!"

@GameplayDevUFC -

The Universe has spoken!
 
# 25 ManiacMatt1782 @ 01/22/15 05:48 PM
Weak Block is pretty overpowered again.
 
# 26 RumbleCard @ 01/22/15 08:45 PM
30 fights in on the new patch. I think its much improved. Some of the better fighters with high stamina ratings can still spam a bit but overall I find it a lot easier to handle the 250+ crowd.

I'm really glad they got this last patch in. This is a much more balanced place to leave off at then where we were previously.

Looking forward to the next game I think another 10-15% hit to "long term" stamina would put us in a better place. I'd like to see the heavy hitters really gassed by the 3rd.
 
# 27 ClassActFan @ 01/22/15 09:09 PM
This is the game that keeps on giving. 2014 sports game of the year in my eyes. The team that put this game together has really gone and changed my views of EA Sports.
 
# 28 bballshawn24 @ 01/22/15 09:17 PM
the game updated? it seemed the same (except anthony johnson got tired real quick).
 
# 29 Rob. D @ 01/23/15 03:19 AM
Not really into the UFC titles so I never bought the game, but I have to say the amount of support that the UFC devs put behind this title is A1!!!! Feels like every other week I'm seeing FREE content added and fixes being implemented.

Kudos... Now talk to the other departments they could learn from you guys
 
# 30 DaveDQ @ 01/23/15 09:29 AM
Understanding the amount of updates given to his game, and what looks to be extra efforts put into post-development, it's a positive. However, I think we are forgetting how barebones this game was from its initial release. Please understand I'm not calling out specific people, especially GamePlayDev. His presence and explanation of the goings on of this title has been much appreciated.

We have to look though at other titles in comparison and how each hold the same price tags but give different areas of depth in the content dept.. At times it is clear that the Dev team heard the fans and made updates based on what feedback they got, but other times it is obvious the game was rushed out (again, most likely not by devs but EA upper mgmt.) and certain elements had to be left out and then added along the way.

I remember Brizzo in an interview being asked if it was a Spring release and his eyes got big and he he said Summer. But my point is that while there has been a great amount of updates that are not consistent with how other titles work, there has also been an bobvious void this title carried from the start that caused a lack of depth to the overall experience.

Again, my intention isn't to call out guys like GamePlay and others that have shown great support, but I sure hope the upper EA mgmnt. doesn't look at how this title rolled out and call it acceptable for future releases of EA UFC and other sports gaming titles.
 
# 31 Siorai56 @ 01/23/15 03:25 PM
Quote:
Originally Posted by DaveDQ
We have to look though at other titles in comparison and how each hold the same price tags but give different areas of depth in the content dept.. At times it is clear that the Dev team heard the fans and made updates based on what feedback they got, but other times it is obvious the game was rushed out (again, most likely not by devs but EA upper mgmt.) and certain elements had to be left out and then added along the way.
I think your overall point is well made, however, I disagree with the point above. The lack of depth probably accounts for a skepticism of the market. You can't take games like NHL or Madden and compare them to EA's first real offering on the sport (I don't count EA MMA, it would be like comparing the NFL and CFL from a licensing and corporate backing perspective).

The effort was clear, we (EA) are going to focus on presentation, mechanics, and support in the first round, and based off that, gauge user interest on things to build on coming in UFC 2. If you look at it from a business perspective it works, you've shown a commitment to the community with updates, you have a solid foundation as far as gameplay is concerned, and you have people itching for specific features you can conceivably deliver on the next time around.

EA if nothing else is predictable and like any other company with a brand wants consistency across products. I'd be shocked not to see a massive improvement in modes in the 2nd offering and my expectation is it would have mode depth similar to Madden/NHL/FIFA. They make money hand over foot with Ultimate Team add ons and theres no reason to believe that wouldn't translate.

Undisputed illustrated how this demo buys, I would expect a company like EA (Canada, let me be clear) to be smarter about how they are going to deliver and so far we are trending in the direction I was hoping to see. That's not to say you are 100% correct in being critical, my soliloquy aside, ZERO presence of a tourney or PPV event mode is frustrating, even I can't tell you that turd is a snickers bar.
 
# 32 DaveDQ @ 01/24/15 05:23 PM
I somewhat agree but would argue that the lack of features has more to do with the new consoles than it does a new game. NHL, a game that was packed full of features on the 360 last year, came to the xbox one lacking many features.

Also, comparing a sports game to another sports game made produced by the same company is fair. This idea that, "well it was their first go at it so we cant expect too much" should also then be accompanied with, "we shouldn't have to pay 59.99."

I don't like that a company can release an unfinished product and charge full price.
 
# 33 Motown @ 01/24/15 05:44 PM
Quote:
Originally Posted by DaveDQ
I somewhat agree but would argue that the lack of features has more to do with the new consoles than it does a new game. NHL, a game that was packed full of features on the 360 last year, came to the xbox one lacking many features.

Also, comparing a sports game to another sports game made produced by the same company is fair. This idea that, "well it was their first go at it so we cant expect too much" should also then be accompanied with, "we shouldn't have to pay 59.99."

I don't like that a company can release an unfinished product and charge full price.
When it comes to NG Consoles, the word "lack" shouldn't even come into play. ridiculous.
 
# 34 aholbert32 @ 01/24/15 06:05 PM
Quote:
Originally Posted by DaveDQ
I somewhat agree but would argue that the lack of features has more to do with the new consoles than it does a new game. NHL, a game that was packed full of features on the 360 last year, came to the xbox one lacking many features.

Also, comparing a sports game to another sports game made produced by the same company is fair. This idea that, "well it was their first go at it so we cant expect too much" should also then be accompanied with, "we shouldn't have to pay 59.99."

I don't like that a company can release an unfinished product and charge full price.
I dont completely agree with that. We are in the information age. So everyone who bought the game at launch knew exactly what they were getting. I paid more than retail for the game and I knew that it was going to lack depth. If someone bought this game at launch and was suprised by the issues they either didnt listen to the tons of posts and reviews panning the game at release or they didnt even research the game at all.

To be honest, I dont think the game was unfinished at all. It was just bad. If you look at all of the patches, there have been maybe 10 moves added to the game (sprawls, touching gloves etc.). They havent added major features. They have basically done what most game companies do and thats release the game and make changes based on player feedback with patches.

The difference here is that there were 6 patches which is way more than the typical number of patches to a game. My point is I dont have an issue with them charging 60 bucks at release. No one is forcing people to buy it at launch.
 
# 35 GameplayDevUFC @ 01/24/15 06:29 PM
"Complete" is a highly subjective criteria as well. Not trying to make excuses or anything, but it's true. How can you objectively define when EA Sports UFC is complete or not?

Like aholbert said, it's not like we promised feature X and then left it out. That would certainly be considered an incomplete game.

It may have been incomplete when compared to expectations, and I think that's where a lot of the frustration came from, especially at launch. But again, that's highly subjective as everyone's expectations are different.

I'm just happy we were given the opportunity to make the game better than it was at launch.
 
# 36 NYG_Meth @ 01/24/15 06:52 PM
Hey Gameplay, thanks so much for your continued interaction with the community. It continues to exceed expectations.

Given your username, I assume this is out of your jurisdiction, but do you know if there's any way more time and resources can be put into the Create-a-Fighter mode for UFC 2? The gameface feature didn't work very well, and there was no way to edit the in-game model.

My thoughts for UFC 2:

Import Gameface: Hopefully a little more accurate representation of the online version. Either way, provide sliders and capabilities for advanced tuning and tweaking of the in-game model. Also allow modification of things like hair, facial hair, etc.

Create from Scratch: Ever since the inclusion of "gameface" modes, the original model of creating players/fighters took a big hit. Now we're left with a handful of premade models with no ability to edit or fine-tune them, and given how high-quality the licensed fighter models are, both in terms of detail in the model AND the texture, I thought of something that could work for the created fighters that would elevate them to the high standard of the licensed guys/girls.

Here's how it would work--- provide us with the standard 8-10 or so skintones, but for each skin tone, provide numerous high-res textures that can be applied to give variety and detail to the created fighters (even if they don't use gameface). Also give the player the ability to manually sculpt and tweak the faces with sliders, etc.

I think this would some much needed depth to the feature.

What does everyone think of this?
 
# 37 GameplayDevUFC @ 01/24/15 06:56 PM
Yeah sorry, completely out of my jurisdiction.
 
# 38 NYG_Meth @ 01/24/15 10:23 PM
Quote:
Originally Posted by GameplayDevUFC
Yeah sorry, completely out of my jurisdiction.
Figured as much lol. One can hope though =)
 
# 39 DaveDQ @ 01/24/15 10:25 PM
I think in terms of what I was hoping for. That's obviously bias and I understand that. I bought the game at launch and hit the digital copy. I was all in, and like aholbert mentioned, we all knew what was up with the game.

I am a big fan of the fight night series. I also loved ea mma. I loved the step they took with that game's online functionality.

I hope I don't come across as bashing. That's not my intention.
 
# 40 GameplayDevUFC @ 01/25/15 01:24 PM
Quote:
Originally Posted by DaveDQ
I hope I don't come across as bashing. That's not my intention.
No not at all. Not much is going to bother me at this point I don't think. I've been pretty open about the short comings in the game, especially early on.

I think it was one of the UFC embedded series I was watching, when they did the open workouts at EA and Dana or one of the fighters were playing. They KO'd a guy but didn't realize the fight was over because finish the fight wasn't in.

I think it was that video that started the whole process. I was kind of embarrassed by that, I figured I could get it working in a couple of weeks. We weren't doing anything else at the time so I gave it a shot, it worked, and since we had a patch planned for the roster additions I was allowed to put that change in. And then we just kept going.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.