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Madden NFL 15 News Post


EA Sports has released the Madden NFL 15 week 13 roster update, along with an Excel spreadsheet showing all of the changes. These changes include updated ratings and/or position changes for 508 players.

The overall rating for Odell Beckham Jr. increases 4 points to 84, with his Spectacular Catch rating (SPC) going up 14 points to 99. Odell joins Megatron and Alshon Jeffery as the only receivers in Madden NFL 15 with a spectacular catch rating of 99.

GOING UP
  • Stephen Paea +4 (84)
  • C.J. Anderson +4 (79)
  • Chris Clemons +3 (79)
  • Tim Wright +3 (78)
  • Isaiah Crowell +3 (76)
  • Justin Forsett +3 (86)
  • Stephen Gostkowski +2 (96)
  • Nate Solder +2 (88)
  • Russell Okung +2 (88)
  • Kyle Orton +2 (81)
  • Terrance Knighton +2 (90)
  • Rolando McClain +2 (84)
  • Will Montgomery +2 (86)
  • Ryan Tannehill +2 (85)
  • Orlando Franklin +2 (87)
GOING DOWN
  • Jahri Evans -3 (85)
  • Randy Starks -3 (86)
  • Michael Vick -2 (75)
  • Frank Gore -2 (86)
  • Ryan Mallett -2 (73)
  • Jason Witten -2 (92)
  • Kory Lichtensteiger -2 (81)
  • Vernon Davis -2 (87)
  • Brandon Carr -2 (85)
  • Alec Ogletree -2 (81)
  • Matt Prater -2 (86)
  • Logan Mankins -2 (87)
  • Andy Levitre -2 (86)
  • A.J. Hawk -2 (80)
  • Joique Bell -2 (79)

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 21 Davon_A_Brown @ 11/27/14 04:14 PM
Quote:
Originally Posted by azdawgpound
so just because they sign with a team they deserve a decrease? umm last i checked these update's were suppose be how the player PLAYED that week... so if they get signed out of FA they shouldnt get a decrease because they havent played that week or previous week they should just be added to the team that signed them.


i dont ever remember in past maddens where this has happened players have just got added to there new teams.

I believe this happens because the "ratings czar" doesn't pay any attention to the player until he is added to a team. Once a player is signed to an active roster the "ratings czar" will then adjust the ratings so that he fits in with the team.

If a 78 OVR Linebacker is signed to a team where the average for Linebackers is 75 OVR, unless the free agent is a star player the "ratings czar" will lower ratings to artificially make him look like a 2nd team LB on that roster. It's sad.
 
# 22 stos5363 @ 11/27/14 10:48 PM
They need these traits they properly give each player a identity.

How former NFL legends play on the field in APF 2K8 depends on their special abilities.
Signal Stealer -- Press X with our QB or defender to try to steal your opponent's plays.
Scrambler -- QB is talented at throwing the ball out of the pocket.
Rocket Arm -- QB has top-flight arm strength with QB charge.
Quick Release -- QB has a quick throwing motion.
Pocket Presence -- QB is at his best when in the pocket.
Play Fake -- QB's play action fake is great at fooling defenders.
Pass Threat -- QB's threat of passing makes draw plays more lethal.
Laser Arm -- Pinpoint accuracy with QB charge.
Deception -- QB's pump fakes are more likely to deceive defenders.
Cadence -- QB's cadence is good at drawing defenders offside.
4th Quarter Comeback -- QB is at his best when trailing in the 4th quarter.
Strength Bonus -- Player has top-notch strength for his position.
Stamina Bonus -- Player doesn't tire easily.
Speed Burner -- Player has top-notch speed for his position.
Secure Ball Bonus -- Player is good at holding onto the football.
Run Coverage -- Player is good against the run and when pursuing ball carriers.
Quick Feet -- Player has top-notch agility for his position.
Leadership Bonus -- Player makes his teammates better.
Hops -- Player has excellent jumping ability.
Durability Bonus -- Player is resilient to injuries and very dependable.
Acrobatic Catches -- Player is able to make difficult circus catches.
Branching Tackles -- Player is good at shaking off tackles by tapping A.
Break Away Burst -- Player has an extra gear when running away from defenders.
Bump Buster -- Player is talented at beating bump and run coverage.
Cutback Ability -- Player is quick out of cuts.
Deep Threat -- Receiver is skilled at catching deep passes and draws extra attention from safeties.
Mr. 3rd Down -- Receiver is clutch in 3rd down situations.
Possession Receiver -- Receiver is particularly talented at running short routes.
Return Specialist -- Player is skilled at returning punts or kicks.
Route God -- Receiver is great route runner.
Ankle Breaker -- Player has a 2nd level charge juke move.
Battering Ram -- Player has a 2nd level charge shoulder charge.
Spin -- Defender has a 2nd level charge spin.
Arm of Steel -- Player has a 2nd level charge stiff arm.
Stop on a Dime -- Player has a 2nd level charge stop.
Tough in the Middle -- Receiver isn't afraid to get hit on catches in the middle.
Workhorse -- Ball carrier gets better the more he gets the ball.
Soft Hands -- Player has excellent hands.
Special Team Demon -- Player is talented at covering punts or kicks.
Magic Feet -- Player has the footwork and balance to stay in bounds on sideline catches.
Brick Wall -- Player has superior pass blocking skills.
Bulldozer -- Player has superior run blocking skills.
Stonewall -- Linemen is such a stalwart that the QB is extra composed around him.
Clutch -- Player's performance is best in all-clutch situations and games.
Scissor Kick -- Player has a scissor kick special move by using RS.
Finesse -- Player has a 2nd level spin and juke move.
Power -- Player has a 2nd level shoulder charge and stiff arm.
Finesse and Power -- Player has a 2nd level spin, juke, shoulder charge, and stiff arm.
Ball Strip -- Player is adept at forcing fumbles.
Big Hit -- Defender is particularly adept at big hit tackles with RS.
Bull Rush -- Defender has a 2nd level charge bull rush.
Bump Master -- Player is skilled at bump and run coverage.
Closing Speed -- Defender is able to cover ground quickly when closing in on the ball.
Club -- Defender has a 2nd level charge club.
Loose Ball Magnet -- Defender has a knack for recovering fumbles.
Reach Tackle -- Defender has the strength to pull down ball carriers with reach tackles.
Rip -- Defender has a 2nd level charge rip.
Run Reader -- Defender has a sixth sense that allows him to hit the hole.
Sack Master -- Defender is particularly skilled at sacking the QB.
Wrap Up Tackler -- Defender is a textbook wrap tackler.
Coverage Bonus -- Player has excellent pass coverage skills.
Pass Rush Bonus -- Player is skilled at rushing the passer.
Run Coverage -- Player is good against the run and when pursuing ball carriers.
Ball Hawk -- Defender has a keen sense of the ball on passes.
Footsteps -- Defender strikes fear in receivers and this can result in gator arms.
Return Specialist -- Player is skilled at returning punts or kicks.
Coffin Corner -- Player is good at pinning punts inside the 10-yard line.
Kick Accuracy Bonus -- Player has excellent kick accuracy.
Kick Power Bonus -- Player has excellent kick power.
 
# 23 DoubleZ_3 @ 11/28/14 01:06 AM
Quote:
Originally Posted by stos5363
They didnt even bump David Tyree that far when he made that catch for the giants in the Superbowl smh.
Cuz he wasn't and isn't known for making those catches and got extremely lucky
 
# 24 DoubleZ_3 @ 11/28/14 01:17 AM
Quote:
Originally Posted by stos5363
They need these traits they properly give each player a identity.

How former NFL legends play on the field in APF 2K8 depends on their special abilities.
Signal Stealer -- Press X with our QB or defender to try to steal your opponent's plays.
Scrambler -- QB is talented at throwing the ball out of the pocket.
Rocket Arm -- QB has top-flight arm strength with QB charge.
Quick Release -- QB has a quick throwing motion.
Pocket Presence -- QB is at his best when in the pocket.
Play Fake -- QB's play action fake is great at fooling defenders.
Pass Threat -- QB's threat of passing makes draw plays more lethal.
Laser Arm -- Pinpoint accuracy with QB charge.
Deception -- QB's pump fakes are more likely to deceive defenders.
Cadence -- QB's cadence is good at drawing defenders offside.
4th Quarter Comeback -- QB is at his best when trailing in the 4th quarter.
Strength Bonus -- Player has top-notch strength for his position.
Stamina Bonus -- Player doesn't tire easily.
Speed Burner -- Player has top-notch speed for his position.
Secure Ball Bonus -- Player is good at holding onto the football.
Run Coverage -- Player is good against the run and when pursuing ball carriers.
Quick Feet -- Player has top-notch agility for his position.
Leadership Bonus -- Player makes his teammates better.
Hops -- Player has excellent jumping ability.
Durability Bonus -- Player is resilient to injuries and very dependable.
Acrobatic Catches -- Player is able to make difficult circus catches.
Branching Tackles -- Player is good at shaking off tackles by tapping A.
Break Away Burst -- Player has an extra gear when running away from defenders.
Bump Buster -- Player is talented at beating bump and run coverage.
Cutback Ability -- Player is quick out of cuts.
Deep Threat -- Receiver is skilled at catching deep passes and draws extra attention from safeties.
Mr. 3rd Down -- Receiver is clutch in 3rd down situations.
Possession Receiver -- Receiver is particularly talented at running short routes.
Return Specialist -- Player is skilled at returning punts or kicks.
Route God -- Receiver is great route runner.
Ankle Breaker -- Player has a 2nd level charge juke move.
Battering Ram -- Player has a 2nd level charge shoulder charge.
Spin -- Defender has a 2nd level charge spin.
Arm of Steel -- Player has a 2nd level charge stiff arm.
Stop on a Dime -- Player has a 2nd level charge stop.
Tough in the Middle -- Receiver isn't afraid to get hit on catches in the middle.
Workhorse -- Ball carrier gets better the more he gets the ball.
Soft Hands -- Player has excellent hands.
Special Team Demon -- Player is talented at covering punts or kicks.
Magic Feet -- Player has the footwork and balance to stay in bounds on sideline catches.
Brick Wall -- Player has superior pass blocking skills.
Bulldozer -- Player has superior run blocking skills.
Stonewall -- Linemen is such a stalwart that the QB is extra composed around him.
Clutch -- Player's performance is best in all-clutch situations and games.
Scissor Kick -- Player has a scissor kick special move by using RS.
Finesse -- Player has a 2nd level spin and juke move.
Power -- Player has a 2nd level shoulder charge and stiff arm.
Finesse and Power -- Player has a 2nd level spin, juke, shoulder charge, and stiff arm.
Ball Strip -- Player is adept at forcing fumbles.
Big Hit -- Defender is particularly adept at big hit tackles with RS.
Bull Rush -- Defender has a 2nd level charge bull rush.
Bump Master -- Player is skilled at bump and run coverage.
Closing Speed -- Defender is able to cover ground quickly when closing in on the ball.
Club -- Defender has a 2nd level charge club.
Loose Ball Magnet -- Defender has a knack for recovering fumbles.
Reach Tackle -- Defender has the strength to pull down ball carriers with reach tackles.
Rip -- Defender has a 2nd level charge rip.
Run Reader -- Defender has a sixth sense that allows him to hit the hole.
Sack Master -- Defender is particularly skilled at sacking the QB.
Wrap Up Tackler -- Defender is a textbook wrap tackler.
Coverage Bonus -- Player has excellent pass coverage skills.
Pass Rush Bonus -- Player is skilled at rushing the passer.
Run Coverage -- Player is good against the run and when pursuing ball carriers.
Ball Hawk -- Defender has a keen sense of the ball on passes.
Footsteps -- Defender strikes fear in receivers and this can result in gator arms.
Return Specialist -- Player is skilled at returning punts or kicks.
Coffin Corner -- Player is good at pinning punts inside the 10-yard line.
Kick Accuracy Bonus -- Player has excellent kick accuracy.
Kick Power Bonus -- Player has excellent kick power.
Some are okay but you don't say what the trait does.for ex If 2 kickers has 95 accuracy they have good accuracy. You have have a trait which basically says that they have good accuracy, which is already known so what's that trait do? Know what I mean?
 
# 25 DoubleZ_3 @ 11/28/14 01:18 AM
Quote:
Originally Posted by stos5363
They need these traits they properly give each player a identity.

How former NFL legends play on the field in APF 2K8 depends on their special abilities.
Signal Stealer -- Press X with our QB or defender to try to steal your opponent's plays.
Scrambler -- QB is talented at throwing the ball out of the pocket.
Rocket Arm -- QB has top-flight arm strength with QB charge.
Quick Release -- QB has a quick throwing motion.
Pocket Presence -- QB is at his best when in the pocket.
Play Fake -- QB's play action fake is great at fooling defenders.
Pass Threat -- QB's threat of passing makes draw plays more lethal.
Laser Arm -- Pinpoint accuracy with QB charge.
Deception -- QB's pump fakes are more likely to deceive defenders.
Cadence -- QB's cadence is good at drawing defenders offside.
4th Quarter Comeback -- QB is at his best when trailing in the 4th quarter.
Strength Bonus -- Player has top-notch strength for his position.
Stamina Bonus -- Player doesn't tire easily.
Speed Burner -- Player has top-notch speed for his position.
Secure Ball Bonus -- Player is good at holding onto the football.
Run Coverage -- Player is good against the run and when pursuing ball carriers.
Quick Feet -- Player has top-notch agility for his position.
Leadership Bonus -- Player makes his teammates better.
Hops -- Player has excellent jumping ability.
Durability Bonus -- Player is resilient to injuries and very dependable.
Acrobatic Catches -- Player is able to make difficult circus catches.
Branching Tackles -- Player is good at shaking off tackles by tapping A.
Break Away Burst -- Player has an extra gear when running away from defenders.
Bump Buster -- Player is talented at beating bump and run coverage.
Cutback Ability -- Player is quick out of cuts.
Deep Threat -- Receiver is skilled at catching deep passes and draws extra attention from safeties.
Mr. 3rd Down -- Receiver is clutch in 3rd down situations.
Possession Receiver -- Receiver is particularly talented at running short routes.
Return Specialist -- Player is skilled at returning punts or kicks.
Route God -- Receiver is great route runner.
Ankle Breaker -- Player has a 2nd level charge juke move.
Battering Ram -- Player has a 2nd level charge shoulder charge.
Spin -- Defender has a 2nd level charge spin.
Arm of Steel -- Player has a 2nd level charge stiff arm.
Stop on a Dime -- Player has a 2nd level charge stop.
Tough in the Middle -- Receiver isn't afraid to get hit on catches in the middle.
Workhorse -- Ball carrier gets better the more he gets the ball.
Soft Hands -- Player has excellent hands.
Special Team Demon -- Player is talented at covering punts or kicks.
Magic Feet -- Player has the footwork and balance to stay in bounds on sideline catches.
Brick Wall -- Player has superior pass blocking skills.
Bulldozer -- Player has superior run blocking skills.
Stonewall -- Linemen is such a stalwart that the QB is extra composed around him.
Clutch -- Player's performance is best in all-clutch situations and games.
Scissor Kick -- Player has a scissor kick special move by using RS.
Finesse -- Player has a 2nd level spin and juke move.
Power -- Player has a 2nd level shoulder charge and stiff arm.
Finesse and Power -- Player has a 2nd level spin, juke, shoulder charge, and stiff arm.
Ball Strip -- Player is adept at forcing fumbles.
Big Hit -- Defender is particularly adept at big hit tackles with RS.
Bull Rush -- Defender has a 2nd level charge bull rush.
Bump Master -- Player is skilled at bump and run coverage.
Closing Speed -- Defender is able to cover ground quickly when closing in on the ball.
Club -- Defender has a 2nd level charge club.
Loose Ball Magnet -- Defender has a knack for recovering fumbles.
Reach Tackle -- Defender has the strength to pull down ball carriers with reach tackles.
Rip -- Defender has a 2nd level charge rip.
Run Reader -- Defender has a sixth sense that allows him to hit the hole.
Sack Master -- Defender is particularly skilled at sacking the QB.
Wrap Up Tackler -- Defender is a textbook wrap tackler.
Coverage Bonus -- Player has excellent pass coverage skills.
Pass Rush Bonus -- Player is skilled at rushing the passer.
Run Coverage -- Player is good against the run and when pursuing ball carriers.
Ball Hawk -- Defender has a keen sense of the ball on passes.
Footsteps -- Defender strikes fear in receivers and this can result in gator arms.
Return Specialist -- Player is skilled at returning punts or kicks.
Coffin Corner -- Player is good at pinning punts inside the 10-yard line.
Kick Accuracy Bonus -- Player has excellent kick accuracy.
Kick Power Bonus -- Player has excellent kick power.
In other wife they both have 95 accuracy. Why would one kicker get the "bonus" but not the other. Would seem redundant
 
# 26 stos5363 @ 11/28/14 01:43 PM
Quote:
Originally Posted by DoubleZ_3
In other wife they both have 95 accuracy. Why would one kicker get the "bonus" but not the other. Would seem redundant
The traits eliminate ballooned ratings my man he wouldn't need 95 accuracy b/c the trait takes the place of rating players by numbers. Plus kick power would need to be a factor. Madden didn't make kicking matter anyway. people knock down 50 -55 yrd fgs all day on madden.there no skill to it. BTW theese traits are from apt 2k8 and this system worked pretty well in
 
# 27 brandon27 @ 11/28/14 03:19 PM
Quote:
Originally Posted by 4thQtrStre5S
On one catch, shake my head......NO wonder these ratings are so bad...Completely illogical in every sense...

Exactly. I wonder if they bumped Brent Grimes' SPC rating up 14 points too when he made almost an identical play on an interception in the Miami/Detroit game.
 
# 28 PanthersGM305 @ 11/28/14 06:10 PM
Ray Rice needs to be add to the FA Pool.


Sent from my iPad using Tapatalk
 
# 29 JHeyBraves @ 11/29/14 10:15 AM
I don't see why Beckham's 99 spectacular catch is such a big deal.

I don't think he deserves it yet but it's not like that rating prompts the game to suddenly make WR/DB interactions work correctly. You can lob it up to him 1-on-1 all day long but the defender will still pick it most times regardless of who that defender is. It's just an artificial number on higher difficulties.
 
# 30 Gman 18 @ 11/29/14 01:08 PM
If he never would have made this catch, i wonder if he would still have been given a 99 SPC rating


Sent from my iPhone using Tapatalk
 
# 31 DoubleZ_3 @ 11/29/14 07:38 PM
Quote:
Originally Posted by Gman 18
If he never would have made this catch, i wonder if he would still have been given a 99 SPC rating


Sent from my iPhone using Tapatalk
Not this round, but in time. Because you'll be seeing this from him more than some think
 
# 32 Gman 18 @ 11/29/14 07:45 PM
Quote:
Originally Posted by DoubleZ_3
Not this round, but in time. Because you'll be seeing this from him more than some think
I do think that Odell does deserve a high spectacular catch rating, but I think that a 99 SPC rating is too high for him. I think he should have a SPC rating of 90 or 91 at most, in my opinion. I don't think anyone in the league right now deserves a 99 SPC rating. Even calvin johnson shouldn't have a 99. I think 95 or 96 would be high enough for him

Sent from my KFTHWI using Tapatalk
 
# 33 thedudescrew @ 11/30/14 06:02 PM
Quote:
Originally Posted by 4thQtrStre5S
has anyone taken a team and raised all ratings to 99 and then played the team against itself to see the results?

I know one thing, it seems putting ratings to zero can crash the game...
So zero crashes? Interesting! Might have to try 99s
 
# 34 dgjdyj @ 12/02/14 12:57 PM
On another note - with the ease that ratings are raised and lowered, may lead one to consider that ratings really do not mean much at all...
 

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