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NBA 2K15 News Post


2K has submitted their NBA 2K15 patch to Sony and Microsoft to address one of the biggest issues online at The Park. Players were repeatedly getting blue screen CE-34878-0 errors and getting booted to the dashboard.

While there are other fixes in the patch, they haven't given any other details. Below are a few tweets from 2KSupport and LD2K. We should see the patch sometime this week.

Quote:
#NBA2K15 patch has been submitted to Sony/MSFT, aimed at addressing (among other things) being booted off #MyPARK. Available in coming days.

New patch looks to address a ton. We're keeping our eye on ALL of your feedback & dev. team is working hard on remaining issues.

Dev. has some fixes incoming for existing auction house issues as well. Also working on pre-order issues where some users didn't receive it.

If any other details are released, we will update this post.

Game: NBA 2K15Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 64 - View All
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Member Comments
# 61 coolcras7 @ 10/16/14 01:05 PM
Quote:
Originally Posted by RipCityAndy
I don't like the shot meter either. Here's why:

The meter gives a false impression that shot success is 100% (or at least a majority) user controlled. As many of us have discovered, it clearly isn't. It's a useful tool for analyzing where a shooter's sweet spot is, but I think it belongs exclusively in the training mode.

During normal gameplay it's just plain distracting and frustrating. It's distracting because the user (if he/she plays anything like I do) will just look at the shot meter and not pay any attention to anything else going on. It's frustrating because when you have a release that lands directly on the center of the line but isn't "perfect" it feels like you're cheated. If I land a damn near perfect release I feel like it should go in a majority of the time. The reality is it doesn't. Let me illustrate. I did a little test with Wesley Matthews. I set him up in the left corner (his alleged hot spot) in an empty practice gym and had his teammates throw him passes. With slightly early or slightly late releases he only hit 4/10 and 6/10 in two different tests. That's a) wide open and b) with good shot meter releases. Even when I'm supposedly landing his release well I'm shooting an abysmal percentage (for a wide open corner specialist).

This is how my tests should have turned out:
www.youtube.com/watch?v=IRr5Lb0kP9o

Bottom line... shot meter is a false impression of user control and skill as a driver of success. I seriously question whether they actually added anything to the shooting code. As far as I'm concerned it's just a damn overlay that they marketed as a new feature. It's still a F'in dice roll. Stop blowing smoke, 2k.
No it does not people are being ridiculous, even with a A plus release last year it did not guarantee that the shot went in, the shot meter is just a teaching tool, unless you get all green you did not have a perfect release.
 
# 62 RipCityAndy @ 10/16/14 01:40 PM
Quote:
Originally Posted by coolcras7
No it does not people are being ridiculous, even with a A plus release last year it did not guarantee that the shot went in, the shot meter is just a teaching tool, unless you get all green you did not have a perfect release.
I'm not convinced getting all green isn't itself a dice roll as long as the timing occurs within a specific window.

I can just say how it feels for me. I don't feel, apart from landing the shot meter relatively close to center, I have any actual control over the shot meter and the resulting shot success. If it does actually correlate user timing to shot percentage the game does a poor job relating that to the user.

Another thing is the poor balance between reward and punishment. Let me explain: A bad timing failure rate feels MUCH higher than a good (not perfect) timing success rate. In other words, I'm punished more harshly for a bad release than I am rewarded for a near perfect release.
 
# 63 zrtelford @ 10/16/14 01:44 PM
I don't get all the shot meter bitching. I am getting realistic FG% with it in my games. the cpu was alittle high until I tweaked their sliders. but I guess I don't understand. You feel as thought its random. well maybe it is, and maybe that's good. unless you get perfect green, and its not a dice roll, its just hard to do. If you get near perfect, what is wrong with that missing occasionaly? and lastly why don't you do like the czar suggested and TURN IT OFF.
 
# 64 Sundown @ 10/16/14 01:51 PM
Quote:
Originally Posted by RipCityAndy
I'm not convinced getting all green isn't itself a dice roll as long as the timing occurs within a specific window.

I can just say how it feels for me. I don't feel, apart from landing the shot meter relatively close to center, I have any actual control over the shot meter and the resulting shot success. If it does actually correlate user timing to shot percentage the game does a poor job relating that to the user.

Another thing is the poor balance between reward and punishment. Let me explain: A bad timing failure rate feels MUCH higher than a good (not perfect) timing success rate. In other words, I'm punished more harshly for a bad release than I am rewarded for a near perfect release.
Are you shooting realistic NBA percentages? In mostly the right contexts? If so, then the game's fine. Most NBA players miss a large percentage or even majority of their open jumpers. Take a look at the stats. If you want a realistic portrayal of NBA shooting, there is only so much the game can do to reward releases without being complete cheese.

And I don't know how practice gym is tuned this year-- in years past it was tuned to grant more makes to help users learn releases. If its not tuned for inflated makes, 50% makes is pretty realistic for game situations (even wide open). If it actually is, then it might just be bad luck. I don't feel anything is particular off in play with GSW. It's definitely way better than last year.
 
# 65 jasonator @ 10/16/14 01:59 PM
Kindly FIX the SIGNATURE SHOTS on the EDIT SCREEN of each player on the roster. We cannot see the actual form if we will change the form and base of the shots. I hope this will include in the patch!
 
# 66 nddot @ 10/16/14 02:10 PM
smh @ this whole mess.

hopefully they will fix the Online leagues mode.
 
# 67 yungmeaks @ 10/16/14 04:36 PM
Quote:
Originally Posted by thedream2k13
Submitted to Microsoft and Sony? 100% chance this patch won't be released on PC at the same time KID.

You noobies are hilarious.
https://twitter.com/Ronnie2K/status/522822831197794304

hahahaha. don't you look dumb..
 
# 68 Factzzz @ 10/16/14 04:55 PM
Hopefully they patch in alternate jerseys for MyCareer
 
# 69 Cowboy008 @ 10/16/14 05:20 PM
Quote:
Originally Posted by Yeah...THAT Guy
Do we know if we'll have to start over any MyLeagues or anything for whatever fixes there are to take effect?
I would like to know this as well
 
# 70 Chef Matt @ 10/17/14 02:08 PM
The only thing I care to see patched are the highlights and stat overlays. I'm pretty content with everything else.
 
# 71 DetroitBreh @ 10/17/14 02:10 PM
I need gameplay patches. Every CPU shooter is Steve Kerr even with a hand in his face. Hate that. Nobody protects the rim for some reason. Let's balance the game and fix online. 2k needs to do better. If Live looks terrible but plays how it should.. Guess what, Live will be better.
 
# 72 The 24th Letter @ 10/17/14 02:12 PM
From how this is worded, it doesn't seem to be addressing game play issues?

maybe I'm reading into it wrong....seems like this is a quick fix patch for online more than THE patch...
 
# 73 cthurt @ 10/17/14 02:15 PM
Quote:
Originally Posted by The 24th Letter
From how this is worded, it doesn't seem to be addressing game play issues?

maybe I'm reading into it wrong....seems like this is a quick fix patch for online more than THE patch...
Im hoping the "other things" they are talking about is gameplay related.
 
# 74 Chef Matt @ 10/17/14 03:59 PM
Quote:
Originally Posted by LetTheBoysShoot
Your perfectly content with the online delay?
I don't play online so it doesn't effect me.
 
# 75 thedream2k13 @ 10/17/14 04:12 PM
Quote:
Originally Posted by Chef Matt
The only thing I care to see patched are the highlights and stat overlays. I'm pretty content with everything else.
Yep let's only patch those minimal issues and not the problems that affect the huge majority of players . can't be "content " with everything you haven't experienced. The entire game needs work
 
# 76 Pr33mo @ 10/17/14 04:19 PM
Quote:
Originally Posted by Chef Matt
The only thing I care to see patched are the highlights and stat overlays. I'm pretty content with everything else.
My exact thoughts although highlights work for me, don't want any gameplay changes because sliders have fixed what I needed. Just want stat overlay
 
# 77 Chef Matt @ 10/17/14 04:24 PM
Quote:
Originally Posted by thedream2k13
Yep let's only patch those minimal issues and not the problems that affect the huge majority of players . can't be "content " with everything you haven't experienced. The entire game needs work
Actually I can be quite content with not experiencing those issues. In fact I'm very happy about that.
 
# 78 nyk_fatboy @ 10/17/14 06:43 PM
Anddd i lose yet another game in the park because my screen is glitching and the frame looks choppy and i have no idea whats going on during the games. It looks like the guy im guarding is in front of me but in reality he's already blown by me. It looks like i released my shot on time but in reality its late or early.

nobody have any idea how to fix this? like anything at all i can do? is this 2k or something on my end.

i reset my connection and everything so im out of ideas.

ive played DC, 2k14, and warframe just to make sure it wasnt my ps4 acting up and all 3 played fine.
 
# 79 Madden's Jowels @ 10/17/14 07:39 PM
While we're all talking about what we'd like to see patched I guess I'll throw out some general gameplay gripes.


I'd like the patch to open up passing lanes a little more, I feel like every CPU defender is using "Ballhawk" from Madden and just are just sucking towards the ball like a magnet, they always seem to know exactly where the ball is going and have insanely perfect reactions.

And also please fix the passing logic when not using the icon passing. Sometimes you don't have time to pull up the icons and just need to get the ball into a window that's going to close, so when I point directly at a player with the left stick, and instead my guy chucks the ball across the court in the complete opposite direction into a sea of hands it drives me insane.


And other gameplay issues that have been problems for years... CPU passing logic and shot logic. Taking the wrong shot for a given situation. Having a wide open dunk and instead doing a strange 360 layup or double clutch animation, because of some extremely late arriving defender who couldn't have challenged the shot anyway. But the guy will start his weird contested layup animation before the defender even gets there? Just DUNK IT. Or having a wide open layup to the left side of the rim, a help defender coming from the right side of the rim... and the guy attempts a layup on the right side of the basket and gets rejected.

Or CPU players (and user players as well) choosing the wrong pass. Needing an overhead pass but instead doing a chest pass directly into the defender, etc.

Or how about players unable to just catch a pass while standing still? Wide open big standing on the right block, I throw it to him.... he goes into a catch animation that takes him out to the 3 point line. GIVE ME A BREAK. At least make his catching animation go towards the rim if you're going to do this crap. Players have no awareness of where the open spaces on the court are, or when they're in position to score.


How about when you throw it to a big who's cutting to the rim on a pick and roll, he's got an open layup/dunk in front of him, and as soon as he catches the pass he does a 180 and throws an overhead rocket pass out to the 3 point line? That one is a MyPlayer/Player lock example but the general messed up internal logic of the game applies throughout.


I'm guessing though, that these issues not only won't be addressed in the patch, but also not addressed for 2K16.
 
# 80 Pared @ 10/17/14 07:42 PM
Quote:
Originally Posted by thedream2k13
Yep let's only patch those minimal issues and not the problems that affect the huge majority of players . can't be "content " with everything you haven't experienced. The entire game needs work
Reading what the man wrote helps.
 


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