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Check out the latest NBA 2K15 trailer titled, The Land, featuring an inside look at the player introductions of the new look Cleveland Cavaliers.

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# 81 aholbert32 @ 09/16/14 01:43 PM
Quote:
Originally Posted by 23
Well you're psyching yourself out. Nobody is wowed when watching intros on tv. For the fact that its there and we'll done is what's nice about it even if not every aspect is nailed to perfection. Another stake towards completeness.

You're missing the big picture on this even though it's only so significant by wanting instant gratification of shiny on everything.
I actually agree with him. This is the last video I will watch until release. I know I'm buying the game so I dont need a video to help me decide to buy the game. I'd rather see the rest on my big screen TV instead of watching it on a computer.
 
# 82 Sundown @ 09/16/14 01:44 PM
Quote:
Originally Posted by 23
Does he?

I'll give it a try tonight. It should be noted
Spotlights. We also need a spotlight. They have projected spot textures already. Though maybe the realtime shadows aren't properly implemented for a strong spotlight effect yet.
 
# 83 23 @ 09/16/14 01:46 PM
Quote:
Originally Posted by aholbert32
I actually agree with him. This is the last video I will watch until release. I know I'm buying the game so I dont need a video to help me decide to buy the game. I'd rather see the rest on my big screen TV instead of watching it on a computer.
Killer part is we haven't hag one game play video from 2k yet.

That's why I said this stuff is Jay not add significant in the scheme of it
 
# 84 ojandpizza @ 09/16/14 01:47 PM
Quote:
Originally Posted by The 24th Letter
KD #2 again, smh



Also, I didn't notice louder ovations for Kyrie and LeBron...



nitpicking here, but that would've been a nice touch.

KD #2?


Sent from my iPhone using Tapatalk
 
# 85 JBulls @ 09/16/14 01:49 PM
Quote:
Originally Posted by 23
Does he?

I'll give it a try tonight. It should be noted
if you're going to, please, pleeeeaase say something about the rim sounds.
 
# 86 Sundown @ 09/16/14 01:51 PM
Quote:
Originally Posted by JBulls
if you're going to, please, pleeeeaase say something about the rim sounds.
Also way, way, way too many Fatheads. Some restraint people. Restraint.
 
# 87 KyotoCarl @ 09/16/14 01:53 PM
Quote:
Originally Posted by JBulls
if you're going to, please, pleeeeaase say something about the rim sounds.
Have we even heard the rim sounds this year?
 
# 88 23 @ 09/16/14 01:54 PM
Quote:
Originally Posted by Sundown
Spotlights. We also need a spotlight. They have projected spot textures already. Though maybe the realtime shadows aren't properly implemented for a strong spotlight effect yet.
That might be a next year thing but who knows

Well see
 
# 89 swiftychampleone @ 09/16/14 01:55 PM
23 ain't lying about sound and modulation. The crowd is supposed to be louder for LeBron and speaking of standing up, I've always had a problem with fans being on their feet cheering wildly in an exhibition or season game. This isn't the playoffs. I'd like to see a better use of dynamic crowds.Another sports game did this well with dynamic crowds and reactions. Still need to get the big shot reactions right.
 
# 90 JBulls @ 09/16/14 01:56 PM
Quote:
Originally Posted by Sundown
Also way, way, way too many Fatheads. Some restraint people. Restraint.
Speaking of, ever since I saw the KD fathead in the initial 2K15 trailer, I already knew that they were gonna overdo it and put a million of them in the crowd.

I bet several of you guys had thought the same :P
 
# 91 Eman5805 @ 09/16/14 01:57 PM
Quote:
Originally Posted by 23
Well you're psyching yourself out. Nobody is wowed when watching intros on tv. For the fact that its there and we'll done is what's nice about it even if not every aspect is nailed to perfection. Another stake towards completeness.

You're missing the big picture on this even though it's only so significant by wanting instant gratification of shiny on everything.
I get your drift, 23. Trust me I do. But I know how my brain works pretty well.

I'm gonna enjoy the game more the first time I pop it into my PS4 if I don't already know what to expect. I've gotten that more with other games as well. I don't really watch a lot of gameplay as I used to.

I'll watch the first ones early on, but it only whets my appetite. I know the creative process pretty well, so I think I can stay grounded and not feel let down if things don't really equal some expectation I had.
 
# 92 23 @ 09/16/14 01:57 PM
Quote:
Originally Posted by KyotoCarl
Have we even heard the rim sounds this year?
I'm sure that lame clooong is still there too

Man I hate that. I really want to talk with those sound guys
 
# 93 hesko @ 09/16/14 01:58 PM
Quote:
Originally Posted by 23
Let me come to vc

They need some external voices. Ill do it for free. ..
Lol. I would too!
 
# 94 JBulls @ 09/16/14 01:59 PM
Quote:
Originally Posted by KyotoCarl
Have we even heard the rim sounds this year?
No but they've been the same for over 10 years IIRC so I don't think it's far-fetched for me to just assume they didn't do anything this year either
 
# 95 Eman5805 @ 09/16/14 02:03 PM
Quote:
Originally Posted by 23
I'm sure that lame clooong is still there too

Man I hate that. I really want to talk with those sound guys
Doesn't make sense. It's not like you gotta build some amazing engine. You can easily get real life audio of a ball hitting an NBA rim. Is it more difficult than we could really know to not have the rim sound like a garage can?

Or is it a matter of budgetary triage? The resources that could go to getting new sounds in the game are going to recording NBA players poorly acting or the customized soundtracks by famous people?
 
# 96 23 @ 09/16/14 02:05 PM
Ill keep this on the trailer

But I started a sound thread here some time ago nobody really cared to post on so maybe next year.

The intro is cool better than the exact same shot in every arena every game.
 
# 97 Sundown @ 09/16/14 02:11 PM
Quote:
Originally Posted by 23
Ill keep this on the trailer

But I started a sound thread here some time ago nobody really cared to post on so maybe next year.

The intro is cool better than the exact same shot in every arena every game.
While the intros, cool as they are, have some flaws, I bet they'll be a lot better with the commentary crew talking over it and with broadcast graphics splashed here and there.
 
# 98 VDusen04 @ 09/16/14 02:12 PM
Quote:
Originally Posted by 23
Ill keep this on the trailer

But I started a sound thread here some time ago nobody really cared to post on so maybe next year.

The intro is cool better than the exact same shot in every arena every game.
I do not think it was that no one cared. I think it's just pretty straight forward. We know very little about how the audio is created and a lot of the sounds used sound so poor that it makes many of us wonder if there's a very difficult process involved that does not allow them to make them more realistic. At this point, it's almost like, the best we can say is, "Please make the sounds more realistic" while posting clips from real games. I really wonder why that aspect of their game tends to drag behind so much.

Here's the thread, by the way, perhaps worth a bump once the game is released, if things remain the same: http://www.operationsports.com/forum...tmosphere.html

Getting their audio on track would trickle all the way down to things like the starting line-ups here. I think it's something we've accepted over the years for its subpar status quo. But once it finally gets the overhaul needed, people will wonder how we ever settled for less (similar to how we'll feel once buzzer beaters are finally done right).
 
# 99 23 @ 09/16/14 02:14 PM
Quote:
Originally Posted by VDusen04
I do not think it was that no one cared. I think it's just pretty straight forward. We know very little about how the audio is created and a lot of the sounds used sound so poor that it makes many of us wonder if there's a very difficult process involved that does not allow them to make them more realistic. At this point, it's almost like, the best we can is say, "Please make the sounds more realistic" while posting clips from real games. I really wonder why that aspect of their game tends to drag behind so much.

Here's the thread, by the way, perhaps worth a bump once the game is released, if things remain the same: http://www.operationsports.com/forum...tmosphere.html

Getting their audio on track would trickle all the way down to things like the starting line-ups here. I think it's something we've accepted over the years for its subpar status quo. But once it finally gets the overhaul needed, people will wonder how we ever settled for less (similar to how we'll feel once buzzer beaters are finally done right).
A guy on pc changed a few sound files and while not made professionally it makes a big difference


Thanks for the link
 
# 100 Sundown @ 09/16/14 02:15 PM
Quote:
Originally Posted by VDusen04
I do not think it was that no one cared. I think it's just pretty straight forward. We know very little about how the audio is created and a lot of the sounds used sound so poor that it makes many of us wonder if there's a very difficult process involved that does not allow them to make them more realistic. At this point, it's almost like, the best we can is say, "Please make the sounds more realistic" while posting clips from real games. I really wonder why that aspect of their game tends to drag behind so much.

Here's the thread, by the way, perhaps worth a bump once the game is released, if things remain the same: http://www.operationsports.com/forum...tmosphere.html
Maybe it's like a Weekend at Bernie's deal and no one's noticed that the rim sounds guy's been dead at his desk for years.
 


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