Well you're psyching yourself out. Nobody is wowed when watching intros on tv. For the fact that its there and we'll done is what's nice about it even if not every aspect is nailed to perfection. Another stake towards completeness.
You're missing the big picture on this even though it's only so significant by wanting instant gratification of shiny on everything.
I actually agree with him. This is the last video I will watch until release. I know I'm buying the game so I dont need a video to help me decide to buy the game. I'd rather see the rest on my big screen TV instead of watching it on a computer.
Spotlights. We also need a spotlight. They have projected spot textures already. Though maybe the realtime shadows aren't properly implemented for a strong spotlight effect yet.
I actually agree with him. This is the last video I will watch until release. I know I'm buying the game so I dont need a video to help me decide to buy the game. I'd rather see the rest on my big screen TV instead of watching it on a computer.
Killer part is we haven't hag one game play video from 2k yet.
That's why I said this stuff is Jay not add significant in the scheme of it
Spotlights. We also need a spotlight. They have projected spot textures already. Though maybe the realtime shadows aren't properly implemented for a strong spotlight effect yet.
23 ain't lying about sound and modulation. The crowd is supposed to be louder for LeBron and speaking of standing up, I've always had a problem with fans being on their feet cheering wildly in an exhibition or season game. This isn't the playoffs. I'd like to see a better use of dynamic crowds.Another sports game did this well with dynamic crowds and reactions. Still need to get the big shot reactions right.
Also way, way, way too many Fatheads. Some restraint people. Restraint.
Speaking of, ever since I saw the KD fathead in the initial 2K15 trailer, I already knew that they were gonna overdo it and put a million of them in the crowd.
Well you're psyching yourself out. Nobody is wowed when watching intros on tv. For the fact that its there and we'll done is what's nice about it even if not every aspect is nailed to perfection. Another stake towards completeness.
You're missing the big picture on this even though it's only so significant by wanting instant gratification of shiny on everything.
I get your drift, 23. Trust me I do. But I know how my brain works pretty well.
I'm gonna enjoy the game more the first time I pop it into my PS4 if I don't already know what to expect. I've gotten that more with other games as well. I don't really watch a lot of gameplay as I used to.
I'll watch the first ones early on, but it only whets my appetite. I know the creative process pretty well, so I think I can stay grounded and not feel let down if things don't really equal some expectation I had.
Man I hate that. I really want to talk with those sound guys
Doesn't make sense. It's not like you gotta build some amazing engine. You can easily get real life audio of a ball hitting an NBA rim. Is it more difficult than we could really know to not have the rim sound like a garage can?
Or is it a matter of budgetary triage? The resources that could go to getting new sounds in the game are going to recording NBA players poorly acting or the customized soundtracks by famous people?
But I started a sound thread here some time ago nobody really cared to post on so maybe next year.
The intro is cool better than the exact same shot in every arena every game.
While the intros, cool as they are, have some flaws, I bet they'll be a lot better with the commentary crew talking over it and with broadcast graphics splashed here and there.
But I started a sound thread here some time ago nobody really cared to post on so maybe next year.
The intro is cool better than the exact same shot in every arena every game.
I do not think it was that no one cared. I think it's just pretty straight forward. We know very little about how the audio is created and a lot of the sounds used sound so poor that it makes many of us wonder if there's a very difficult process involved that does not allow them to make them more realistic. At this point, it's almost like, the best we can say is, "Please make the sounds more realistic" while posting clips from real games. I really wonder why that aspect of their game tends to drag behind so much.
Getting their audio on track would trickle all the way down to things like the starting line-ups here. I think it's something we've accepted over the years for its subpar status quo. But once it finally gets the overhaul needed, people will wonder how we ever settled for less (similar to how we'll feel once buzzer beaters are finally done right).
I do not think it was that no one cared. I think it's just pretty straight forward. We know very little about how the audio is created and a lot of the sounds used sound so poor that it makes many of us wonder if there's a very difficult process involved that does not allow them to make them more realistic. At this point, it's almost like, the best we can is say, "Please make the sounds more realistic" while posting clips from real games. I really wonder why that aspect of their game tends to drag behind so much.
Getting their audio on track would trickle all the way down to things like the starting line-ups here. I think it's something we've accepted over the years for its subpar status quo. But once it finally gets the overhaul needed, people will wonder how we ever settled for less (similar to how we'll feel once buzzer beaters are finally done right).
A guy on pc changed a few sound files and while not made professionally it makes a big difference
I do not think it was that no one cared. I think it's just pretty straight forward. We know very little about how the audio is created and a lot of the sounds used sound so poor that it makes many of us wonder if there's a very difficult process involved that does not allow them to make them more realistic. At this point, it's almost like, the best we can is say, "Please make the sounds more realistic" while posting clips from real games. I really wonder why that aspect of their game tends to drag behind so much.