Looking at the Aldridge pic again and it finally hit me what's bothering me about the backs of jerseys. It's that dip in the necks on the fronts of jerseys. It's in the backs as well and makes the back of the jersey look like the front of the jersey should. The back should sit higher up towards the base of the neck as opposed to where they sit now. Look at the Rondo pick as well and you'll see how it looks like the front of the jersey in how low it is.
To add one more comment. I don't know why but I'm underwhelmed by the jerseys. When I heard/read about the face scanning and how they used it on jerseys too I was expecting more. It doesn't look bad, it's just doesn't blow me away like the face scans do.
I got a chance to go back and look at faces in the Live series since 09 and that has never really been the major issue. The default camera views and art style don't lend to seeing the faces much anyway while playing. They've gotten some correct and some wrong, but until it all pops on the screen the right way and looks next gen while playing, I'm tired of the screen shot game.
I think the Live team was always good at the small graphical details. If you remember, Live 07 (as terrible as it played) already had signature accessories (Like Pierce's "The Truth" band and others, though I'm not sure if you could edit accessories back then). That's something I always respected about NBA Live.
I think the Live team was always good at the small graphical details. If you remember, Live 07 (as terrible as it played) already had signature accessories (Like Pierce's "The Truth" band and others, though I'm not sure if you could edit accessories back then). That's something I always respected about NBA Live.
I disagree with you wholeheartedly and completely.
In fact, I feel like I just entered Bizarro World reading your post. Wow.
The faces look really good..The muscles need to be toned down a little bit..I'm glad they changed the body types, but it seems they went a little overboard to make sure people noticed the change in body types..
I think the Live team was always good at the small graphical details. If you remember, Live 07 (as terrible as it played) already had signature accessories (Like Pierce's "The Truth" band and others, though I'm not sure if you could edit accessories back then). That's something I always respected about NBA Live.
Definitely disagree with this. It took Live forever to start putting tattoos on players and even longer sleeves, rubberbands and those types of accessories. I remember this because as an accessory guy, one of the things that immediately stood out about the other game for me was that it was the first time I'd seen all the players having their tattoos, Iverson's signature sleeve and being able to wear rubberbands.
After my friend was showing me the Unreal Engine 4 today, I leaned a couple of things concerned about animations. The reason 2K has great animation's is because they have there animation blending set to max or really close to it. So he outcome of that is, that the animation look really smooth, but if you were to add contact you would have to animate a secondary animation(s) for 1 reaction. Meanwhile if an animation were set to Physics, the engine would calculate the interaction with no need to animate a contact. The outcome? Well the animations would look really bad NBA Elite. LOL What does this have to do with Live or 2K? Well the reason Live suffers from animations is because they probably have there animation blending set to middle, so that the animation looks sort of smooth, while having the ability to have an object (physics) be able to move the model (again Live said they added more physics to players, especially in the paint). Via a calculation by the engine or having a direct animation occur right after. So Live's problem really is moving away from canned animations (Explained in a Q&A). Because they've decided to be more physics based, their animations are going to be a little awkward. But they have time to polish, and find a right equilibrium of good animation blending, and adding a right amount of physics to players. Hope this excerpt was informative.
Definitely disagree with this. It took Live forever to start putting tattoos on players and even longer sleeves, rubberbands and those types of accessories. I remember this because as an accessory guy, one of the things that immediately stood out about the other game for me was that it was the first time I'd seen all the players having their tattoos, Iverson's signature sleeve and being able to wear rubberbands.
I guess I should have said that I was talking about the beginning of last gen and on (probably shouldn't have used "always").
From memory, Live 2003 or 2003 and on had rubberbands, not sure about when sleeves started, though. But their accessories on last gen had dept/thickness/texture and some players had their signature nickname/number on it. For some reason, the...other guys stopped with their signature accessories in 2K4 and never went back (but gave us the option to edit it)...but that's for another forum.
I believe shoes have been Live's thing the last decade or so (I think it started with Live 2004).
I think the Ty Lawson pic is spot on, even though we can't accurately see or compare using the wrong arm/angle and claim accuracy, I compared it to some internet photos, and there are better pro/college pics that match up with the NBA Live 15 in game photo posted here above.