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NBA Live 15 News Post



Earlier this evening, EA Sports held a Twitter Chat with NBA Live 15 Executive Producer Sean O'Brien. A few items were confirmed such a create-a-player, new camera angles, and better presentation elements. Unfortunately, sliders will not be in the game, for the second straight year.

Read the full transcript below to find out some new details on NBA Live 15.

Will there be a create a player?

Sean: Yessir.

Will NBA Live 15 have sliders?

Sean: Not this year Steve.

Will NBA Live 15 have any new legends?

Sean: Plenty! More details to come.

Are there new camera angles this year?

Sean: Yes there are Wynston!

What are you planning to tweak and/or add to the game with additional dev time?

Sean: We'll be fine-tuning aspects of control and responsiveness, animation quality, player AI, presentation, and game balance.

Great improvements. Is it possible to up the crowd/announcer reaction to big plays?? expected a bigger reaction on lebrons dunk

Sean: Yes, working on that right now actually!

Since I played Live 14 all year, how much of the improvements in 14 (last update) will be in 15?

Sean: 100%

What made you guys choose Lillard over players like PG and John wall

Sean: He embodies our brand identity! #OnTheRise #HumbleButHungry

Are we going to have a better rising star mode and A deeper dynasty Mode !!!

Sean: Absolutely. More info to come.

Do you guys have more signature jumpers this year?

Sean: Yes, plenty of new signature styles - jumpers, dribbles, celebrations, etc.

WHAT WILL YALL HAVE SHOWING FOR HALFTIME ?

Sean: Full ESPN Broadcast Package.

Can you release Victor Oladipo's screenshot and rating?

Sean: Yessir 82 OVR for @VicOladipo!

Will there be roster updates every week?

Sean: Player tendencies updated after every single game through Synergy Sports. Rosters will be kept up-to-date all season.

Will there be BIG Moments/Rewind content from last season at launch?

Sean: Absolutely. BIG moments will be even bigger.

Did you guys improve post at all?

Sean: Yea the team has done a great job improving animation fidelity.

Will players put up realistic numbers in both gameplay and simulation?

Sean: In simulation, absolutely. Gameplay depends on many factors including how you choose to play with him!

are we going to see players fighting for position this year for post and rebounds advantage?

Sean: Yes, some really cool new interactions down there.

I'm wondering if the player IQ will be high? Tired of players doing weird stuff unnecessarily

Sean: Agreed, and that's part of what we're still working on - player AI.

are you guys doing any graphical tweaks before release

Sean: What you saw in the Visuals Trailer is close-to-final graphics. Still polishing animations.

I'm very curious of what Durant looks like in the game. Wish we could get a screen of him.

Sean: Wish I could show you too... He looks incredible.

Is his body type tall and thin just like in real life?

Sean: He's spot on. Best Durant out there.

what's your favorite new part of gameplay

Sean: I'd have to say control and responsiveness, especially when dribbling, as well as the physicality you feel when attacking the rim.

will defense be better this year can you intercept n steal passes this year

Sean: Yes and yes.

Game: NBA Live 15Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 13 - View All
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Member Comments
# 41 Bowinkle08 @ 09/08/14 11:06 PM
Will there be roster updates every week?

Sean: Player tendencies updated after every single game through Synergy Sports. Rosters will be kept up-to-date all season

good good. this is important 2me
 
# 42 da ThRONe @ 09/08/14 11:07 PM
Quote:
Originally Posted by El_Poopador
I never liked that difficulty changes shot success. I believe difficulty levels should only affect the CPU AI, but that's another discussion entirely.



No one is saying they shouldn't strive to get the most realistic playing game out of the box. But let's say player A is a basketball guru, and is getting realistic stats because they know the ins and outs of the game. But player B isn't as familiar with basketball, but enjoys playing the game anyway. Sliders can help player B to get realistic stats, while not playing with as much intelligence and basketball IQ as player A.

It all comes down to options. If the game is amazing out of the box, then that's fantastic. But if someone doesn't feel that an aspect is not right, the option to adjust it should be there.


I guess this makes some sense, but I want low IQ players not to succeed. If they want to have success doing low BBIQ things play at a level lower.
 
# 43 Bowinkle08 @ 09/08/14 11:08 PM
Quote:
Originally Posted by El_Poopador
I never liked that difficulty changes shot success. I believe difficulty levels should only affect the CPU AI, but that's another discussion entirely.



No one is saying they shouldn't strive to get the most realistic playing game out of the box. But let's say player A is a basketball guru, and is getting realistic stats because they know the ins and outs of the game. But player B isn't as familiar with basketball, but enjoys playing the game anyway. Sliders can help player B to get realistic stats, while not playing with as much intelligence and basketball IQ as player A.

It all comes down to options. If the game is amazing out of the box, then that's fantastic. But if someone doesn't feel that an aspect is not right, the option to adjust it should be there.
well said. sliders can change the users experience.
 
# 44 youvalss @ 09/08/14 11:15 PM
Quote:
Originally Posted by da ThRONe
Bottom line I won't skip a title because it does or doesn't have sliders. Just see them as a luxury not a must and I think they allow designers the option to not finely tune or correct fundamental flaws in the game because they know it can be "mostly" be managed with sliders.


We can all agree to disagree.
I don't think anyone is saying you should skip it. I'm also think some of us 'complainers' here may end up buying the game if it looks good enough according to one's standards.

You're right that there are some numbers that can measure 'simability'. But here is the thing. I don't like bringing the other game here, but this is just an example of why it doesn't always work. 2K8, out of the box, had some issue(?) with too many missed layups, that seemed to many here something that had to be tweaked.
However, I also remember some people saying they had no issue and that they made enough layups and saw real-life numbers/stats (according to them). So, who was right? Answer: They well all right. Even when it was about numbers.
 
# 45 strawberryshortcake @ 09/08/14 11:57 PM
I'm more disappointed with the way the questions were phrase more than anything else. Did people forget that open ended questions are more valuable than closed ended (yes/no) questions. Could have possibly gotten answers with substance (possibly) if open ended questions were asked.

Example of a better question: Why or why won't there be sliders this year?
 
# 46 KingTocco @ 09/09/14 12:01 AM
Quote:
Originally Posted by strawberryshortcake
I'm more disappointed with the way the questions were phrase more than anything else. Did people forget that open ended questions are more valuable than closed ended (yes/no) questions. Could have possibly gotten answers with substance (possibly) if open ended questions were asked.

Example of a better question: Why or why won't there be sliders this year?
The questions were probably staged...
 
# 47 ShowTyme15 @ 09/09/14 12:10 AM
Soooooooooooo,

Madden doesn't have custom draft classes.

NHL 15 has no player editor and missing a ton of features.

Live 15 doesn't have sliders?


WTF HAPPENED?
 
# 48 snocone @ 09/09/14 12:15 AM
Quote:
Originally Posted by ShowTyme15
Soooooooooooo,

Madden doesn't have custom draft classes.

NHL 15 has no player editor and missing a ton of features.

Live 15 doesn't have sliders?


WTF HAPPENED?
Well remember how it was touted last year that all of the their next-gen games would be powered by the Ignite engine? Seems like it has some problems with customization, and each game has to do their own things to mitigate it
 
# 49 da ThRONe @ 09/09/14 12:26 AM
Not having the ability to edit player is a much more bigger problem than not having sliders IMO.
 
# 50 SageInfinite @ 09/09/14 12:28 AM
Quote:
Originally Posted by da ThRONe
Not having the ability to edit player is a much more bigger problem than not having sliders IMO.
Both problems that shouldn't exist this generation.
 
# 51 Shadojoker @ 09/09/14 12:49 AM
Quote:
Originally Posted by ShowTyme15
Soooooooooooo,

Madden doesn't have custom draft classes.

NHL 15 has no player editor and missing a ton of features.

Live 15 doesn't have sliders?


WTF HAPPENED?
EA sports clearly half assing their games..wtf? Blame canada! (Jk).
 
# 52 EAGLESFAN10 @ 09/09/14 12:59 AM
No sliders really bruh WTF does the Live Devine team be doing all day
 
# 53 sead94 @ 09/09/14 01:17 AM
I understand a lot of people are upset when some feature is gone (in principle, rightfully so), but there's significant number of us, online gamers, thinking sliders are totally overrated, especially in 2K NBA series. Sliders for many users are only way to try to fix something that bothers you with the gameplay, so if the game is SIM with realistic stats this should ok. I tried fixing through sliders the issue with the AI offensive rebounding in NBA 2K14 with zero effect whatsoever. 2K has it but I don't find any good use of it. Difficulty levels for SIM game should be just fine for many gamers.
 
# 54 da ThRONe @ 09/09/14 01:26 AM
Quote:
Originally Posted by SageInfinite
Both problems that shouldn't exist this generation.


Again I guess my expectation are much higher for this generation. Because I just think things like physics, league wide stats, player attributes, and having synergy should be enough to have the digital players putting up numbers as close to their real life counter parts as possible. That in itself should be enough to render sliders useless. Again if we had all of those things(and we do) and they work properly I can't see one reason why we need sliders and I haven't been convinced why it shouldn't be enough.
 
# 55 thedream2k13 @ 09/09/14 01:32 AM
Quote:
Originally Posted by Rockie_Fresh88
that's the beauty of it . what if he wanted to shoot 90% on layups and 75% on 3 pointers.
Then maybe NBA live won't be for him. If EA is trying to make a simulation then that's the goal. Synergy will be the server sliders If you will. Synergy won't be needed when people can ignore its implementation and change sliders
 
# 56 thedream2k13 @ 09/09/14 01:35 AM
Quote:
Originally Posted by EAGLESFAN10
No sliders really bruh WTF does the Live Devine team be doing all day
Trying to fix graphics and gameplay which are the past fails of the series. Its all about sales and sliders aren't what the masses care about when they watch streams and YouTube videos
 
# 57 snocone @ 09/09/14 01:36 AM
Quote:
Originally Posted by thedream2k13
Then maybe NBA live won't be for him. If EA is trying to make a simulation then that's the goal. Synergy will be the server sliders If you will. Synergy won't be needed when people can ignore its implementation and change sliders
They talked a lot about the synergy stuff last year, but roster updates were no where near daily, and we barely ever saw any changes to tendencies or attributes until they were called out on it in like Feburary, from what I remember.

Maybe they have a better system this year, but there is significant reason to be skeptical
 
# 58 The 24th Letter @ 09/09/14 01:38 AM
Quote:
Originally Posted by thedream2k13
Then maybe NBA live won't be for him. If EA is trying to make a simulation then that's the goal. Synergy will be the server sliders If you will. Synergy won't be needed when people can ignore its implementation and change sliders

Turn on Live 14 right now and every center is still spinning out of the post and dunking...synergy has had the entire season to fix this and couldn't....

So I have trouble putting my faith in synergy over sliders..
 
# 59 aholbert32 @ 09/09/14 01:43 AM
Quote:
Originally Posted by thedream2k13
Then maybe NBA live won't be for him. If EA is trying to make a simulation then that's the goal. Synergy will be the server sliders If you will. Synergy won't be needed when people can ignore its implementation and change sliders
Did that happen last year?
 
# 60 ProfessaPackMan @ 09/09/14 01:51 AM
Synergy barely worked(at all?)last year yet we're supposed to have faith in EA that it'll work again? Especially to replace not having the OPTION of sliders?
 


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