I'll begin downloading the Xbox 360 Season Ticket version of NHL 15 at 1 PM EST.
If you guys have any questions or anything that you want me to check, just post it here and I'll make sure to check it out today.
I will start off with my focus will be Gameplay stuff since the BEAGM questions for 360 are satisfied, its same as 14, I can live with that!
Are penalties called IN FULL, IE interference is my biggest concern, in High Impact mode?
Is the bouncyball puck with the CPU dumps it in gone?
Is the poke check better?
How is the AI? Any change?
Any noticeable tweeks to gameplay overall?
In player profile menu, do you still have to search deeper for their rank (1st, 2nd) ect or is it like 15, right there under there name, as it was in 13 as well.
Biggest one is player roles, player development, this was broken or not correct in 14, is anything changed there? Do you have more control over the players?
Any player specific training like past games?
Thats all I really have. Thanks alot in advance if you can answer any of these! Most of these are going to impact whether I get it or not, or stick with 14.
Yeah season mode is what i mostly play and also i like to keep all goalie gear current so i edit them. If i cant do this for the 360 I'll pass altogether since i was planning on getting it for ps4 until now. I was going to try and get it for 360 but i may hold off now.
thanks for showing this off via twitch. was debating picking it up just bc ive had them all. but, this is a patch, with Edzo, Doc, bouncing puck fixed, and a new menu splash with cover athlete. man!
Are penalties called IN FULL, IE interference is my biggest concern, in High Impact mode?
I saw a lot of penalties in the Memorial Cup Be A Pro entry draft tryout game I played. There was even a CPU instigated fight and a game misconduct boarding.
In the NHL Be a GM games, I haven't seen hardly any penalties called.
I am playing on default All-Star Hardcore.
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Is the poke check better?
Feels the same as NHL 14.
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How is the AI? Any change?
The CPU feels the same as NHL 14. All the old tricks seem to work. They are extremely passive and will let you do whatever you want when you have the puck.
The CPU's offense also feels the same. They are incredibly indecisive in the neutral zone. They struggle to get shots off and stay in possession.
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Any noticeable tweeks to gameplay overall?
The puck physics on dump-ins are the only real noticeable gameplay improvement so far. The collisions feel a little more lifelike, but not by much.