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EA Sports UFC News Post



EA Sports has released another patch for EA Sports UFC, which includes a second free content update (see video here), containing three new fighters and plenty of updates. Check out the details below. Currently the patch is available for Xbox One users, PS4 gamers should get it later this afternoon.

UPDATE: It is available for PS4 users now.

New and Updated Content
  • Addition of 3 new fighters. 2 in Welterweight: Matt Brown, Mike Pyle and 1 at Heavyweight: Stipe Miocic
  • Updates to fighter records
  • Gameplay – Added Referee TKO stoppage if dominant fighter throws too many blocked strikes without the submissive fighter trying to improve his position
  • Gameplay – Added the ability to catch kicks on parries if the attacking fighter has low stamina or high leg damage when throwing a kick. If Parry button is held, a takedown will be initiated.
  • Gameplay – Added new defensive standup transitions from Full Guard. Moved Sweep to Advanced Transition
  • Gameplay – Added Back Mount escape for submissive fighter
  • Gameplay – Added manual taunts. Press Left or Right Directional buttons to taunt
  • Gameplay – Successful Basic Single Leg Takedowns will now end in Half Guard
  • Online – Added Coins to Championships. Watch partner videos from the Home Panel and earn Coins to trade in for Season Points.
Gameplay
  • Fixed issue where dominant fighter could stall transitions
  • Fixed an exploit where fighters could sneak in a free hammer fist during Posture up and down animations
  • Fixed exploit in Side Control where users could land a free shot after transitioning to Side Control.
  • Fixed an issue with Cage Clinch Break denial inputs.
  • Tuning – Increased base punch speed of all weight classes
  • Tuning – AI tuned to be less aggressive. AI is more aware of stamina and fight pacing.
  • Tuning – Duration and probability of Health Events has been tuned
  • Tuning – Stamina loss on strikes landed has been adjusted
  • Tuning – Tuned denial windows for various ground transitions, getups and submission attempts
  • Tuning – Animation speeds adjusted for strikes that were being abused Online
  • Added delay on submission attempts after a failed submission.
  • Submissions cannot be attempted when attacker has minimal Stamina
  • Fighters can change stances while blocking
  • Adjusted Antônio Rogério Nogueira’s and Robbie Lawler’s Hand Power and Speed attributes
Career
  • Fixed issue where Crucifix was unavailable in career. Will now be available on new Career save files after purchasing transition.
Online
  • Allow users to view Fighter Stats and Abilities in Online Championships Fighter Select Screen
  • Disabled Online Pause in all Online modes. User can still access the Pause menu, however it does not pause gameplay.
  • Tuned White Belt promotion and division belt thresholds.
Miscellaneous
  • Fixed an issue with incorrect video for ‘GSP Switch Kick’ move.
  • Fixed a crash when adjusting Walk out music
  • Fixed an issue with Mat damage
  • Changed Antônio Rogério Nogueira’s stance to southpaw
  • Various replay fixes

Source - EA Forums

Game: EA Sports UFCReader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 7 - View All
EA Sports UFC Videos
Member Comments
# 1 pdandy @ 08/26/14 04:50 AM
Very pleased with this patch.

I used to love to play against the AI in UFC3 and I'm glad to see that the EA MMAI is much stronger now.
Played a ton of matches against pro AI today. Since I know that the AI dev frequents this board, I would like t provide my 2 cents:

- Make the AI less likely to standup from guard and half guard positions. Make the AI work that GNP. I saw Josh Koscheck AI do this multiple times against me using Robbie. Similar when I used Ross against Khabib; Khabib has a huge advantage on the ground but it didn't seem like the AI was taking advantage of that. I still remember playing against Undisputed 3's GSP or Chael AI. Those AIs were dead set on getting the fight to the ground and smothering the player. I hope to see EA MMAI play like this.
- Would like to see ground based fighters go for more takedowns and clinch takedowns. Played Lawler against Maia AI and he seemed like Maia was content on standing with me.
+ Haven't seen this called out but it seems like the AI isn't standing up from mount anymore so that's great!
 
# 2 LingeringRegime @ 08/26/14 07:49 AM
Awesome news!

Quote:
Tuning – AI tuned to be less aggressive. AI is more aware of stamina and fight pacing.*
Thank you guys for listening!
 
# 3 The JareBear @ 08/26/14 08:58 AM
Very happy to see this when I woke up to play a little madden before work
 
# 4 DaveDQ @ 08/26/14 10:05 AM
The physics in this game are looking better and better. It's like things go beyond animation. The patch makes thins more snappy and responsive. There is a great feel to the game right now.
 
# 5 tha_show256 @ 08/26/14 10:11 AM
Can't wait to try out the new patch! This game owns my soul as is, now with these new improvements, it sounds even better! However, I did just pick up Madden so...it could be a couple of days before I really get back to it...
 
# 6 LingeringRegime @ 08/26/14 11:19 AM
It's live for PS4 as well.
 
# 7 aholbert32 @ 08/26/14 11:22 AM
Wow! Thats all I can say. I played 4 fights this morning against the CPU and when it comes to aggression this is a different game. The first two fights I had were against Machida and Maia. Now going off of the aggression ratings we did, Maia and Machida are ranked the lowest in their division and it showed.

Lots of backwards and side movement from both of them. Machida used a ton of kicks to keep distance. Maia threw very few combos and was limited to leg kicks and 1-2s. Maia shot a couple of times and tried to get it to the ground once he realized the striking wasnt there.

For me this is the perfect balance for low aggression fighters. Is it 100% realistic? No. For example, Machida did not counter enough compared to his real life self and his strike total was still a little high. With that said, I actually prefer what they did. The point of these games should be to mix simulation and fun (sim should be a higher percentage though). I dont think the game would be much fun with Machida throwing 20 strikes a round. The game as it is has him perfect.

So I decided to try someone who was listed as low aggression and I went against Rory Mcdonald. What I was afraid of was that guys with low aggression would be the only ones who would appear different and there would not be a difference between high and med aggression. I pleased to say there is a difference. There was a clear difference in activity between Rory and Maia and between Rory and Wanderlei.

Rory is active but not over aggressive. He takes breaks between strikes even if he isnt out of stamina. Stuff like that really shows the fight pacing tweaks that EA listed in the patch notes. Pre-patch, the only time the AI would rest is if they were out of gas. Post patch, there will be times when the AI will pause and its completely unrelated to stamina.

I love it the tweaks they made.

More notes:

- Love the new animations. Single legs from standup now go into half guard which is infinitely more realistic. You can still go single to side control from the clinch.

- Dont know if this was in the game before but you can switch stances using the directional buttons.

- AI note: Reduce the AI's tendencies to go for sweeps from the bottom. I was facing Pat Barry and every time I took him down and was in full guard he attempted to sweep me. Now that there are multiple ways to stand up from submissive full guard, you should remove the sweeps from non-grapplers like Barry. I cant imagine a time where Barry would full guard sweep into full mount someone like Cain.

- AI/Gameplay Note: Dont know if this is even possible this year but adding faints would add alot to the striking. Just another level of strategy.

- Bug: There appears to be a split decision bug with Miocic. When I won by SD, Buffer didnt announce the score totals. Just that I won by split decision.

GameplayDev and Robots, I know the following changes arent you area but can you pass these suggestions along:

- Art: Can we do something about the black walk out T-shirts. Rousey is a UFC sponsored fighter who walks out in a UFC sponsored shirt in real life. In the game she wears a plain black T-shirt. There is no reason I can think of that she doesnt wear UFC gear to the cage.

The same goes for guys like Jones and Silva. I understand that Nike isnt allowed in the octagon but I dont know why you cant replace those with a UFC brand shirt.

- Openweight - I tweeted Jazz about this a few days ago. I dont understand why online you can fight fighters in other divisions but offline you cant. I'm not talking about having Cain fight Faber but giving us the ability to fight one class up or down. I would love to be able to have fights like GSP v. Silva or not having to wait on the dev team to move Mousasi to MW.

Thanks guys.

Finally, I'm happy with the DLC choices this month. Wish Rumble was one of them but I have a feeling the delay with Rumble is based on him joining the UFC again in April and they maybe didnt get a chance to scan him. Hopefully he's part of the next batch.
 
# 8 GameplayDevUFC @ 08/26/14 11:30 AM
Quote:
Originally Posted by aholbert32
Wow! Thats all I can say. I played 4 fights this morning against the CPU and when it comes to aggression this is a different game. The first two fights I had were against Machida and Maia. Now going off of the aggression ratings we did, Maia and Machida are ranked the lowest in their division and it showed.

Lots of backwards and side movement from both of them. Machida used a ton of kicks to keep distance. Maia threw very few combos and was limited to leg kicks and 1-2s. Maia shot a couple of times and tried to get it to the ground once he realized the striking wasnt there.

For me this is the perfect balance for low aggression fighters. Is it 100% realistic? No. For example, Machida did not counter enough compared to his real life self and his strike total was still a little high. With that said, I actually prefer what they did. The point of these games should be to mix simulation and fun (sim should be a higher percentage though). I dont think the game would be much fun with Machida throwing 20 strikes a round. The game as it is has him perfect.

So I decided to try someone who was listed as low aggression and I went against Rory Mcdonald. What I was afraid of was that guys with low aggression would be the only ones who would appear different and there would not be a difference between high and med aggression. I pleased to say there is a difference. There was a clear difference in activity between Rory and Maia and between Rory and Wanderlei.

Rory is active but not over aggressive. He takes breaks between strikes even if he isnt out of stamina. Stuff like that really shows the fight pacing tweaks that EA listed in the patch notes. Pre-patch, the only time the AI would rest is if they were out of gas. Post patch, there will be times when the AI will pause and its completely unrelated to stamina.

I love it the tweaks they made.

More notes:

- Love the new animations. Single legs from standup now go into half guard which is infinitely more realistic. You can still go single to side control from the clinch.

- Dont know if this was in the game before but you can switch stances using the directional buttons.

- AI note: Reduce the AI's tendencies to go for sweeps from the bottom. I was facing Pat Barry and every time I took him down and was in full guard he attempted to sweep me. Now that there are multiple ways to stand up from submissive full guard, you should remove the sweeps from non-grapplers like Barry. I cant imagine a time where Barry would full guard sweep into full mount someone like Cain.

- AI/Gameplay Note: Dont know if this is even possible this year but adding faints would add alot to the striking. Just another level of strategy.

- Bug: There appears to be a split decision bug with Miocic. When I won by SD, Buffer didnt announce the score totals. Just that I won by split decision.

GameplayDev and Robots, I know the following changes arent you area but can you pass these suggestions along:

- Art: Can we do something about the black walk out T-shirts. Rousey is a UFC sponsored fighter who walks out in a UFC sponsored shirt in real life. In the game she wears a plain black T-shirt. There is no reason I can think of that she doesnt wear UFC gear to the cage.

The same goes for guys like Jones and Silva. I understand that Nike isnt allowed in the octagon but I dont know why you cant replace those with a UFC brand shirt.

- Openweight - I tweeted Jazz about this a few days ago. I dont understand why online you can fight fighters in other divisions but offline you cant. I'm not talking about having Cain fight Faber but giving us the ability to fight one class up or down. I would love to be able to have fights like GSP v. Silva or not having to wait on the dev team to move Mousasi to MW.

Thanks guys.

Finally, I'm happy with the DLC choices this month. Wish Rumble was one of them but I have a feeling the delay with Rumble is based on him joining the UFC again in April and they maybe didnt get a chance to scan him. Hopefully he's part of the next batch.
I'm really glad you're happy with the changes.

And thanks for all the feedback you gave!
 
# 9 countryboy @ 08/26/14 11:53 AM
This is like a completely different game than the one I played a week ago! Very well done with the patches!
 
# 10 elTodd @ 08/26/14 12:05 PM
I only did one fight before I had to head to work, but I truly felt like I was playing a completely different game. Very, very impressed so far.

This team has pushed the boundaries on what I thought could/would be implemented in a patch on consoles. They should be commended for listening to the fans and noticeably improving the gameplay based on the feedback. It's stuff like this that will keep this game in my rotation for some time.
 
# 11 Panicshade @ 08/26/14 12:27 PM
I passed on getting this game at launch because I wasn't satisfied with the demo. It seems like the last 2 patches (1.02 and 1.03 now) have addressed a lot of the issues I had. I still have one question...does the ref still stand there and do nothing during the match itself and not just during a cutscene?
 
# 12 unBEARable @ 08/26/14 12:44 PM
AI less aggressive eh... Bones just threw 91 punches in the first round, acc clock. Obviously need more fights etc. but not the best of starts.
 
# 13 aholbert32 @ 08/26/14 12:59 PM
Quote:
Originally Posted by unBEARable
AI less aggressive eh... Bones just threw 91 punches in the first round, acc clock. Obviously need more fights etc. but not the best of starts.
Jones has a higher aggression rating than most and throws more strikes than most LHWs in real life. So he should throw a ton of strikes.

Also your movement plays into the amount of strikes they throw. If you move forward constantly or dont use defensive movement, the AI will throw alot of strikes if the fighter has high aggression.
 
# 14 jaredsmith83 @ 08/26/14 01:06 PM
Gotta be happy with how they are handling their tuning and patches. Seems like the dev's are DEFINITELY paying attention to their crowd. I know it's going to be impossible to find that happy medium between people who watch a lot of MMA and want a realistic experience and people who are gamers or casual fans who want the fun slugfests, but man, this game keeps getting better. Definitely a great building block for future versions. Great job, EA.
 
# 15 DaveDQ @ 08/26/14 01:26 PM
Not only has the catch kick been added but there is also more physical interaction when a strike is met with a parry. Things get held up more. Also, some strikes are getting met with strikes causing some nice physics.

Also, the graphics seem darker. The haze that was there sort of lifted. That could be just me.
 
# 16 unBEARable @ 08/26/14 01:26 PM
Quote:
Originally Posted by aholbert32
Jones has a higher aggression rating than most and throws more strikes than most LHWs in real life. So he should throw a ton of strikes.

Also your movement plays into the amount of strikes they throw. If you move forward constantly or dont use defensive movement, the AI will throw alot of strikes if the fighter has high aggression.
Jones threw 217 strikes against Gus IRL during there 5 round battle.
Jones threw 256 strikes again Teixeira during their 5 rounds.

Jones threw 91 strike in 1 round with accelerated clock and I was fighting 'sim' like.
 
# 17 aholbert32 @ 08/26/14 01:38 PM
Quote:
Originally Posted by unBEARable
Jones threw 217 strikes against Gus IRL during there 5 round battle.
Jones threw 256 strikes again Teixeira during their 5 rounds.

Jones threw 91 strike in 1 round with accelerated clock and I was fighting 'sim' like.
Comparing one round to 5 round fights is kind of ridiculous. One, Jones through 256 strikes against Glover and spent a good amount of time in the clinch and on the ground (which can significantly decreases the number of strikes someone throws).

Two, I dont know how much success Jones was having in your fight. If he was landing and hurting you, he isnt going to slow down his activity

Finally, I've had 5 fights with the new patch and no numbers close to that when it comes to strikes thrown on Normal difficulty. With that said, if Jones is an outlier I'm not going to complain that much. Especially when there is now a bigger difference when it comes to aggression.
 
# 18 unBEARable @ 08/26/14 01:48 PM
Quote:
Originally Posted by aholbert32
Comparing one round to 5 round fights is kind of ridiculous. One, Jones through 256 strikes against Glover and spent a good amount of time in the clinch and on the ground (which can significantly decreases the number of strikes someone throws).

Two, I dont know how much success Jones was having in your fight. If he was landing and hurting you, he isnt going to slow down his activity

Finally, I've had 5 fights with the new patch and no numbers close to that when it comes to strikes thrown on Normal difficulty. With that said, if Jones is an outlier I'm not going to complain that much. Especially when there is now a bigger difference when it comes to aggression.
I'm just saying the aggression appears to be still too much. Yes you can;t compare but I've just had the 2nd round and he's threw 87 strikes, not slowing down.

91 strike in 1 round with acc clock is too much imho especially not swinging for hte fences and blocking and fighting sim like.

Also had a quick 1 round with Jones with normal clock, he threw 148 strikes in 1 round. As I said in my first post, more fights (and fighters) are needed but initial impressions aren't so good.

I'm an offline fighter so the lack of modes really highlights the lack on MMAi when all i've got is fight now. (Career mode is too dull for me)
 
# 19 sportsfan8812 @ 08/26/14 01:55 PM
Can't wait to go home and try this out. Thanks to the devs for all your hard work and dedication! Its really refreshing to find a team who actually cares and listens to what the community says.

On a side note, I have to say that the DLC fighter choices are a bit strange. Not bad by any stretch but I would've expected Rumble for sure and Bermudez maybe. Either way, I will gladly take any DLC fighters you throw our way
 
# 20 yankeesgiants @ 08/26/14 02:05 PM
aholbert32,

how much different is this game from the demo? I bought a PS4 2 weeks ago. I downloaded the demo and was less than impressed.
 

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