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EA Sports UFC News Post



EA has released its first major update for EA Sports UFC, and it's come at a good time for the game's community. The free update adds three new fighters, some much-needed gameplay tweaks and a couple of other fun additions. The full details are available here.

Read More - EA Sports UFC: Breaking Down The Newest Patch

Game: EA Sports UFCReader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 7 - View All
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Member Comments
# 1 RoyalBoyle78 @ 07/24/14 12:47 PM
great, cant wait to download it later
 
# 2 ManiacMatt1782 @ 07/24/14 12:59 PM
All in all its good. 1 thing is though that guard dominant is now too strong of a position. What I would do is allow the sweep to be quick while somone postures. If you don't block 1st postured punches stop the transition anyway. Right now there is just no way to really gain a stamina advantage from bottom to threaten with subs. You can sit in their guard, and not have to pass, and throw postured shots with impunity because you don't have to worry abouta block and pass. Because you have extra time to react left and right and there is no lockout, you can always guess to block the standup 1st then just fix it, and block the sweep atempt.
 
# 3 aparks87 @ 07/24/14 01:05 PM
Can anyone with the patch confirm whether a cut-scene or otherwise if the ref will intervene now to stop the fighter/fight when a knockout or tko occurs?

Thanks.
 
# 4 2k10Fonzarelli @ 07/24/14 01:14 PM
Actually surprising that so much complexity was added in a patch. Im still not a fan of the ground game compared to Undisputed but it looks like after another patch or two i will be. Good show fight night team!
 
# 5 aholbert32 @ 07/24/14 01:25 PM
Quote:
Originally Posted by aparks87
Can anyone with the patch confirm whether a cut-scene or otherwise if the ref will intervene now to stop the fighter/fight when a knockout or tko occurs?

Thanks.
Depends on the location of the ref when the stoppage occurs but if close enough the ref will pull a fighter off of the other fighter.
 
# 6 ManiacMatt1782 @ 07/24/14 01:56 PM
I had someone last night give me their back and just block to survive, Well postured shots eat up the defensive persons stamina, and then it was RNC time while they had zero stamina. amazing. Back mount actually means something and is truly a dominant position where you do NOT want to be.

This wasn't possible pre-patch as they would just maintain stamina and block and hope you didn't posture and throw so they could get a standup.
 
# 7 GameplayDevUFC @ 07/24/14 02:24 PM
Quote:
Originally Posted by aholbert32
Depends on the location of the ref when the stoppage occurs but if close enough the ref will pull a fighter off of the other fighter.
He actually does it all the time, but if he's behind the camera you won't see it happen because the ref is invisible.

We didn't have time to tune ref visibility as part of this patch (he's actually turned off during replays since he never did anything useful before).

Hoping we can address these issues in the future.
 
# 8 SwedishTouch76 @ 07/24/14 02:42 PM
Quote:
Originally Posted by ManiacMatt1782
I had someone last night give me their back and just block to survive, Well postured shots eat up the defensive persons stamina, and then it was RNC time while they had zero stamina. amazing. Back mount actually means something and is truly a dominant position where you do NOT want to be.

This wasn't possible pre-patch as they would just maintain stamina and block and hope you didn't posture and throw so they could get a standup.
Ive noticed all the same things as you. Good players can hold you in your guard quite easily. The back mount I experienced too. Guys would sit there and block take no damage or stamina loss. Since u play alot. Dumb question. When im in full guard how do I regain control of my opponents head. Is it different for each fighter?
Also what would u suggest for this cheese? I know the obvious answer is defend the takedown. Guy using Mighty Mouse would get me in side control. Block my transition attempts. He would spam the little elbows u cant block. They dont ko u but would get my head flashing. Then of course he would go for ko.
 
# 9 KyGamerLT @ 07/24/14 02:49 PM
Quote:
Originally Posted by GameplayDevUFC
He actually does it all the time, but if he's behind the camera you won't see it happen because the ref is invisible.

We didn't have time to tune ref visibility as part of this patch (he's actually turned off during replays since he never did anything useful before).

Hoping we can address these issues in the future.
Will we see tweaks in the next two weeks? Stamina drain in the 3rd is a little much with accelerated clocks. A lot of players use the side control glitch. Also want to know if y'all have the time to add sweeps in rubber guard because it is unbalanced due to not having any options other then standing up or sub.

By the way thank you for the patch very impressive work.
 
# 10 aholbert32 @ 07/24/14 02:51 PM
Quote:
Originally Posted by KyGamerLT
Will we see tweaks in the next two weeks? Stamina drain in the 3rd is a little much with accelerated clocks. A lot of players use the side control glitch. Also want to know if y'all have the time to add sweeps in rubber guard because it is unbalanced due to not having any options other then standing up or sub.

By the way thank you for the patch very impressive work.
He cant comment on when the next patch or changes will happen.
 
# 11 KyGamerLT @ 07/24/14 03:00 PM
Quote:
Originally Posted by aholbert32
He cant comment on when the next patch or changes will happen.
Cool thanks.
 
# 12 ManiacMatt1782 @ 07/24/14 03:08 PM
Quote:
Originally Posted by SwedishTouch76
Ive noticed all the same things as you. Good players can hold you in your guard quite easily. The back mount I experienced too. Guys would sit there and block take no damage or stamina loss. Since u play alot. Dumb question. When im in full guard how do I regain control of my opponents head. Is it different for each fighter?
Also what would u suggest for this cheese? I know the obvious answer is defend the takedown. Guy using Mighty Mouse would get me in side control. Block my transition attempts. He would spam the little elbows u cant block. They dont ko u but would get my head flashing. Then of course he would go for ko.
Mix your transitions. Don't always go left or right. If they are un postured and striking they have to block your transition. The standup animation from side contol is long and easy to block. Try to move to half guard 1st where they think you may try to transition to guard, then try to escape.
 
# 13 SwedishTouch76 @ 07/24/14 04:18 PM
Quote:
Originally Posted by ManiacMatt1782
Mix your transitions. Don't always go left or right. If they are un postured and striking they have to block your transition. The standup animation from side contol is long and easy to block. Try to move to half guard 1st where they think you may try to transition to guard, then try to escape.
I tried to get back to half guard. I did mix it up. I rarely click ls to standup unless I see the guy clearly isnt good on the ground. This guy literally blocked every transition. First time ive encountered this. Its a lose lose. Do nothing and his lame elbows cant be blocked. Transition too much and drop stamina. Open up a sub. Mighty Mouse's shot is so quick I had a hard time defending it.
 
# 14 ManiacMatt1782 @ 07/24/14 05:53 PM
I find it's almost a little too easy to keep a fight standing. The only time I get taken down is If I am in the middle of a combo. Shot's timed on me mid kick or mid power hook, that I had zero business stuffing because it was a perfectly timed shot, I will stuff. But I felt this way pre patch too. There is an exploit that people did prepatch, and still exists post patch, which is take advantage of no lockout being programmed into certain positions, so they can block transitions by inputting both Left and right transition deny commands, and they overlap eachother. so you get stuck, and not because someone is just really good at reading transitions.
 
# 15 SwedishTouch76 @ 07/24/14 06:44 PM
Im guessing thats what this guy did. Never encountered someone this goid at blocking transitions. So essentially they hold block then move ls quickly left and right and it overlaps? I think i did that accidentally in training mode
 
# 16 ManiacMatt1782 @ 07/25/14 12:05 AM
No I think r2 + rs left. Letting go then quickly r2 and rs right
 

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