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Madden NFL 15 News Post


EA Sports posted a Madden NFL 15 tackling mechanic video last week. Today they posted some more details in a blog, as well as released some more screenshots.

Quote:
We broke the tackling problems down into several main categories:

1. Defenders were at a movement disadvantage vs. ball carriers
2. Inability for users to understand direction and spatial distances between defender and ball carrier, and how that affected tackling
3. Lack of UI feedback to help the user understand how the tackle mechanics work
4. Poor risk/reward component in the tackling mechanics
5. Forcing defenders to physically collide with ball carriers before initiating tackles resulted in too many missed tackles

To solve the movement disadvantage and the collision requirement, we made the decision to allow user-controlled defenders to 'match' tackles if they get close enough (ball carrier inside tackling cone). This eliminates the need to actually collide with the ball carrier before triggering a tackle. Any tackles performed with the ball carrier inside the cone will have heat seeker steering if this option is turned on.

Source - EA Sports

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Member Comments
# 21 bukktown @ 07/23/14 08:00 PM
Quote:
Originally Posted by jmik58
"2. Inability for users to understand direction and spatial distances between defender and ball carrier, and how that affected tackling"

I read that as "We're going to take away dynamic gameplay and make more canned animation sequences to make up for the fact that the core fanbase of Madden aren't very good on the sticks."
I only need to think back to playing online and controlling the safety on a swing pass to the flat. I had no LB help as I was blitzing and the CB was blocked by the WR, so it was just me and the RB. He was running to the sideline so I was also taking an angle and all of a sudden the RB did a 140 degree turn and was at the middle of the field while I was still heading toward the sideline.

#dynamicgameplay
 
# 22 TheBleedingRed21 @ 07/23/14 08:09 PM
Maybe I'm in the minority but stick skills ruin the game in some regard.

Most of the issues that are brought up that the AI won't do are countered by developers that the user has to initate that aspect. When in reality, our leagues that use a no switch rule are SOL because we want the CPU to bat more balls and do stuff that they claim the user can do.

A simulation should feature AI that takes advantage of these sim aspects and not rely on the user switching and doing the action.
 
# 23 hanzsomehanz @ 07/24/14 03:43 PM
A more intuitive tackke system, steering assists, and those things akin to these two are all welcomed.

My trouble is unsettled by the response time to click on to an out of position player and immediately hit dive or hit stick and that player immediately makeshifts his way to the ball through warped lunges - that is how the poor tackle gamer is currently assisted.

The core gamer they are babysitting is currently being rewarded for spamming.

I am of the lobby that votes for penalties to spamming in the wrong context: tackling is not akin to street fighter hits - there needs to be an onus to play like a tackler and stick skill penalties should exist that score you low for spamming the "switch-stick".

I kid you not when I say I see replays of kids making up to six or more switch and stick attempts within a single 6 - 10 yard play.

If EA is going to be their babysitter and drivers ED teacher, they gotta teach good behsviors and reward the giid but punish the bad: don't spoil then till they are too lazy to learn the correct behavior.

I see it as running a red light or speeding through yellows - the gamers gotta be trained into successful Pro habits that require range, breaking, and steering and awareness of weaving thru traffic: heat seeker is a great sssist tool for steering.

Ultimately, what I am advocating here goes beyond tackling and encompasses all fundamental facets of the game.

Sent from my SGH-I727R using Tapatalk
 
# 24 hanzsomehanz @ 07/24/14 03:58 PM
I also got heat seeker hit stick the other night by a kicker and the kicker sort thru the traffic like an all-pro special teamer.

I wecome a big hit from a kicker or punter in the context of that Colts kicker/punter who laid out T. Holliday but nothing outside of that narrow scope.

The path we seem to be going is one size fits all in respect to the mechanics: what is good for the All-Pro LB Willis is good for the veteran P Moorestead.

Heat-seeker should hold the potential to lead into a variety of tackle attempts, like a pandaora box, and should be in match w your tackle ability and size vs the ball-carries running ability and size.

Ultimately, I am proposing the ushering of a heat-seeker stick that functions like a matchup stick before it lights a fire on that ball-carriers ***: a tackler should intelligently assess his best chances to take down the carrier - should he swipe the legs out or simply take one for the team and go in kamikaze syle and hope help will save him?

I doubt Deion was willing to go shoulder to shoulder and head to head w the bruisers nor is DRC.

I am pointing to Player Sense 3.0 and up to address these matchup outcomes.

Sent from my SGH-I727R using Tapatalk
 
# 25 tessl @ 07/25/14 11:33 AM
I wonder how this will impact coach mode and whether this will make it more difficult to run the ball in Madden 15.
 

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