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Madden NFL 15 News Post



Check out the latest Madden NFL 15 trailer, featuring the new tackling mechanic and how it could change the way you play defense.

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
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# 81 HingleMcCringleberry @ 07/16/14 07:18 PM
Quote:
Originally Posted by GiantBlue76
For me, the issue with those hits is how the defender is always in a position to do it. I think if the contextual awareness was better, and the way you can attempt to tackle had more to do with how the defender's positioning was at that moment it would do a lot of good for the game. I find it silly that I force fumbles all of the time with Prince Amukumara. I see him level receivers with that big hit nonsense 6 times a game. Really? Prince is a strong corner, but he's not LaRon Landry or the second coming of Jack Tatum. Those are the kinds of things that ruin your immersion experience because it's laughable. If I am playing on Rookie level or even Pro, maybe I can understand, but on All Madden, I don't want to see that nonsense. Especially on plays where it's a WR screen and he comes running in and just flattens the receiver. When do you see that? He'd probably be going low to attempt to wrap up his legs. These are the types of things that if you simply watch an NFL game, even just one quarter, you can see how players interact and tackle. These big, silly hits are not that common, but when they do happen, they should be accurately represented in the game in the right context. Not just because I decided to use the hit stick.
Completely agree that they need to fix all of this "big play/big hit" nonsense which seems to be the staple for madden, just like their NHL "simulation" (a whole different rant i can get into but am not going to)...

The thing I don't like is that the game is MADE for you to do the big hits and that's it. On higher difficulties if you take a pure tackler like Kuechley or Bowman and go for a high percentage tackle, the 4th wideout will just run over him 75% of the time. What's even worse, is that if you are in the open field with say Adrian Peterson, the other team's nickel DB will just level the lowered shoulder of AP to the point where he fumbles, ends up in that stupid "on the back" injury animation and breaks his collarbone for a season ending injury.

And even if EA made a "simulation mode/level" for madden, the big hits would still be happening all over the place, the animations and movements would still be robotic, the receivers would still be like magnets for the ball, the players would still be hunchback running all over the place, and the list goes on. These little things, no matter how "simulation/realistic" the game claims itself to be, ruin the immersion entirely to the point where it looks too unrealistic and laughable to be even taken seriously as a representation of the NFL.
 
# 82 NicVirtue @ 07/16/14 09:23 PM
Quote:
Originally Posted by HingleMcCringleberry
Completely agree that they need to fix all of this "big play/big hit" nonsense which seems to be the staple for madden, just like their NHL "simulation" (a whole different rant i can get into but am not going to)...

The thing I don't like is that the game is MADE for you to do the big hits and that's it. On higher difficulties if you take a pure tackler like Kuechley or Bowman and go for a high percentage tackle, the 4th wideout will just run over him 75% of the time. What's even worse, is that if you are in the open field with say Adrian Peterson, the other team's nickel DB will just level the lowered shoulder of AP to the point where he fumbles, ends up in that stupid "on the back" injury animation and breaks his collarbone for a season ending injury.

And even if EA made a "simulation mode/level" for madden, the big hits would still be happening all over the place, the animations and movements would still be robotic, the receivers would still be like magnets for the ball, the players would still be hunchback running all over the place, and the list goes on. These little things, no matter how "simulation/realistic" the game claims itself to be, ruin the immersion entirely to the point where it looks too unrealistic and laughable to be even taken seriously as a representation of the NFL.
This. It's to the point where you have to turn the face mask slider all the way down to see more wrap up tackles, but the guys with the big hitter trait will still do so to the more powerful backs as often anyway. Madden is highlight football. Every play, hit, catch, truck, etc has to have some kind of sizzle. That is why I appreciated the older games, because the people making them understood that not everything has to look pretty., but instead respect realism.
 
# 83 HingleMcCringleberry @ 07/16/14 10:53 PM
Quote:
Originally Posted by NicVirtue
This. It's to the point where you have to turn the face mask slider all the way down to see more wrap up tackles, but the guys with the big hitter trait will still do so to the more powerful backs as often anyway. Madden is highlight football. Every play, hit, catch, truck, etc has to have some kind of sizzle. That is why I appreciated the older games, because the people making them understood that not everything has to look pretty., but instead respect realism.
Same reason why I never play the Seahawks or 49ers. Auto hit stick for every player, every play. It's absolutely ridiculous... Nickel, dime, and quarter DB subs will completely level the lowered shoulder of a big TE or RB in an open field "one on one" nearly every time.

With all these guys they have brought in to improve the game, they should have no issues bringing in a basic High School physics teacher to teach the basic concepts of force and momentum so this stops happening...
 
# 84 Hoops737 @ 07/16/14 11:36 PM
You can still hit stick?

Sold.
 
# 85 kingsofthevalley @ 07/17/14 03:11 AM
The MAIN thing that the Madden team needs to fix most expediently is the running animations!! This ONE fix alone will increase the immersion level. While the running animations have been improved significantly over the years, there's one thing missing, the hip movement. There's damn near NO swing in the midsection/hip area, thats the reason why, even after all of the graphics and animation improvements, the players still look stiff when running the ball.

The players entire midsection/hip area is like a concrete slab without any prominent movement or swing to it. When running, while the arms are pumping, the top half of the body moves independent from the belly button down, when the left arm comes up, the top half of the body is moving (sometimes ever so slight, depending on the speed of the run) to right, and vice versa. This was represented on the early generation consoles, PS2 and Xbox specifically, so I know it can be done. Thats where your problems are with the animations gents.
 
# 86 NicVirtue @ 07/17/14 03:25 AM
I think player movement as a whole needs to be redone, before focusing on the ball carrier. But I have a feeling that IF they do address it, they will just find a bandaid fix to the horrible locomotion, instead of rebuilding it.
 
# 87 DBMcGee3 @ 07/17/14 11:54 AM
So, you don't have to play defense from the reverse angle, right?
 
# 88 Cowboy008 @ 07/17/14 11:59 AM
Quote:
Originally Posted by DBMcGee3
So, you don't have to play defense from the reverse angle, right?
No you don't.
 
# 89 TTD71 @ 07/17/14 12:33 PM
Quote:
Originally Posted by kingsofthevalley
The MAIN thing that the Madden team needs to fix most expediently is the running animations!! This ONE fix alone will increase the immersion level. While the running animations have been improved significantly over the years, there's one thing missing, the hip movement. There's damn near NO swing in the midsection/hip area, thats the reason why, even after all of the graphics and animation improvements, the players still look stiff when running the ball.

The players entire midsection/hip area is like a concrete slab without any prominent movement or swing to it. When running, while the arms are pumping, the top half of the body moves independent from the belly button down, when the left arm comes up, the top half of the body is moving (sometimes ever so slight, depending on the speed of the run) to right, and vice versa. This was represented on the early generation consoles, PS2 and Xbox specifically, so I know it can be done. Thats where your problems are with the animations gents.
I think this may be a personal preference thing really...IMO, 2K series did just the opposite of Madden in this regard - they had player movement that swiveled through the hips like a Salsa Dancer on Meth. The running animations for 2K always looked "off" to me because of the exaggerated hip turns and swivel FOR EVERY PLAYER...there was no variation in that part of their player locomotion - linemen, RBs, DBs, WRs....ALL had the same swivel-y hip rotation.

The answer is probably somewhere in that happy median between the two (EA and VC/2K) approaches. The other thing VC/2K did was utilize longer playing animations that look prettier but also can feel like you're losing control of the game if you have been playing Madden for any length of time historically. I know that this bothered me tremendously back when Madden 2005 and NFL 2K5 were first released. It was not until years later and frustration at the lack of progress in Madden made me revisit 2K that I was able to appreciate the subtleties of that game...but even then I was always bothered on a subliminal level by the player movement.

I think FIFA and NBA2K series have struck a better balance in the way player's upper and lower bodies move in concert than any football game has to date.
 
# 90 HingleMcCringleberry @ 07/23/14 05:13 AM
Quote:
Originally Posted by Mr.Smif
Also their are too many solid tackles, their need to be more struggle tackles or tackle attempts. Backs, receivers, and even some quarterbacks are not going down without a fight. Right now you either get tackled or you break the tackle, their needs to be some in between.
Well they would have to do this without the animations where they carry the defender and tumble forward an extra 15 yards while your other defenders just stand there and watch. I have a feeling that if they went for a happy medium, that's more along the lines of what they would come up with.
 


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