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Madden NFL 15 News Post


Gameinformer has posted up a good bullet points list of 21 things we know about Madden NFL 15. Here are a few of the more obscure ones not already well known:
  • Real video of players is incorporated into the pre-game presentation.
  • You can change game cameras at the line of scrimmage without going into the settings screen. For instance, you can switch to a zoomed out camera by toggling with the up/down on the d-pad. For online games, the number of camera switches you can perform is restricted to prevent griefing.
  • EA is introducing a new play calling system this year. The screen is now divided up into different sections: Strategy, Community, Favorite, and Previous Play. Strategy shows you the best plays based on the current down and distance, and also shows you what the other team usually runs. Community shows you what other players have run in this situation based on information from the cloud. Favorite brings up what you've chosen in the past. Along with these play recommendations, EA gives players info such as the percentage of the time the play gains an average number of yards.
  • Developer EA Tiburon admits that its man and zone coverages in previous games weren't that good, so they've redone them in Madden 15. Now the dev says that cover 2 and cover 3, for example, stop the routes they are supposed to.
  • More inaccurate throws leads to more variation in receivers' catch animations, as well as those for incompletions.
Be sure to check out more of the list on GameInformer's site.

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 1 Trackball @ 06/11/14 06:52 PM
Maybe I'm missing something, and I apologize if I am, but...

Yay for player-lock and all, but does player-lock only work when you're on defense? I ask because I'm so much better at being a halfback than a quarterback, and turning on the Coach Mode option in the main menu options just feels like cheating to me (and yes, I agree we need CPU vs. CPU back in CFM).
 
# 2 CoreySA @ 06/11/14 07:18 PM
Quote:
Originally Posted by FaceMask
[*]Real video of players is incorporated into the pre-game presentation.

I remember Madden 98 for PS1 had real footage of James Brown and Madden & Summerall. It'll seem more in place now with how realistic graphics are today. The problem however, will be with variety and repetitiveness.
I can speak on this one a bit.

Basically, when certain players get introduced, like your QB on his fury drive, they'll show real NFL Films footage of that player. For instance, in one of my games as the 49ers, before Kaepernick went to the huddle, he was talking to Harbaugh and his stat overlay came up on the right and above that, there was another screen that showed footage of some of his plays from last season.
 
# 3 J ROCK 05 @ 06/11/14 07:23 PM
Quote:
Originally Posted by FaceMask
[*]Real video of players is incorporated into the pre-game presentation.

I remember Madden 98 for PS1 had real footage of James Brown and Madden & Summerall. It'll seem more in place now with how realistic graphics are today. The problem however, will be with variety and repetitiveness.
Will be cool for a play now, but in CCM this is not going to be so great, once you finish your first few seasons. Trades, new players, etc. Would rather have virtual players.
 
# 4 N51_rob @ 06/11/14 07:34 PM
It probably won't be in CCM.
 
# 5 csamuelsvt @ 06/11/14 07:44 PM
It's what CBS does when the qb's come out for their first drives at the top right of the screen
 
# 6 MAGboyswifT27 @ 06/11/14 08:40 PM
Ok not bad at all, curious what the rest is..
 
# 7 J ROCK 05 @ 06/11/14 09:14 PM
Quote:
Originally Posted by Big FN Deal
Not sure if this was in response to me but I understand that CBS uses real life shots but they can/will become quickly repetitive in the video game. If they could replace them with actual in-game/video game highlights in future versions, that would keep them fresh and organic.
Totally agree I wish they would generate "virtual/video game highlights," instead of real life. I always hated seeing real life people then go back to virtual, never transitions well for me lol.
 
# 8 mmorg @ 06/11/14 09:22 PM
In NCAA 08 you could save highlights and they would display on loop in the "Shrine" that was the main menu. I imagine they could use similar tech for you to provide your own saved highlights for an Online CFM Weekly Wrap-up Show or more highlights for the QBs to have in those little intros.
 
# 9 jmurphy31 @ 06/11/14 09:44 PM
I have this same complaint every year (but mostly about the commentary). Real life items like these videos or comments about a specific player or team. Dynamic and generic is what should be in franchise mode. I agree with an earlier poster to include digital highlights, even if it's a fake scripted one. It will look much better than Wilson in a seahawk uniform if he is playing for the Bills.

Also has anyone seen an answer if you draft and start a rookie qb from the draft classes
 
# 10 Cowboy008 @ 06/11/14 10:19 PM
Quote:
Originally Posted by jmurphy31
I have this same complaint every year (but mostly about the commentary). Real life items like these videos or comments about a specific player or team. Dynamic and generic is what should be in franchise mode. I agree with an earlier poster to include digital highlights, even if it's a fake scripted one. It will look much better than Wilson in a seahawk uniform if he is playing for the Bills.

Also has anyone seen an answer if you draft and start a rookie qb from the draft classes
I would like to know this as well. What if you pick one up in free agency or trade for one. Will they just not have that or will it show it for the original team they were on?
 
# 11 J ROCK 05 @ 06/11/14 10:32 PM
Quote:
Originally Posted by Cowboy008
I would like to know this as well. What if you pick one up in free agency or trade for one. Will they just not have that or will it show it for the original team they were on?
Exactly the problem with real life highlights/vids in a videogame!!!
 
# 12 lgxjames @ 06/12/14 12:10 AM
Quote:
Originally Posted by J ROCK 05
Exactly the problem with real life highlights/vids in a videogame!!!
As soon as I see real life clips, audio in games I know it's either going to make "franchise mode" suck after awhile or not be included...And if it's not included I wonder why even go that route. I guess it again shows who the target audience could be...

Reminds me of Real Voices in 2K
 
# 13 jmurphy31 @ 06/12/14 05:53 AM
I had a conversation with a developer on here last year about the real life specific commentary and how it doesn't work in franchise mode especially in any year after the first. He said that he likes the real stuff because it sounds cool. It does in play now, but in franchise mode I want to hear how my team or opponent is currently doing.

In madden 13 I kept hearing about Gronk and his impact but he was out for the year in my franchise. Heck they even talk about bill belicheck and great coaching job he did last let year and he isn't even in the game.
 
# 14 Cowboy008 @ 06/12/14 08:00 PM
Quote:
Originally Posted by jmurphy31
I had a conversation with a developer on here last year about the real life specific commentary and how it doesn't work in franchise mode especially in any year after the first. He said that he likes the real stuff because it sounds cool. It does in play now, but in franchise mode I want to hear how my team or opponent is currently doing.

In madden 13 I kept hearing about Gronk and his impact but he was out for the year in my franchise. Heck they even talk about bill belicheck and great coaching job he did last let year and he isn't even in the game.
Wow that is sad. CFM is the only mode I play and after the first year I just turn off the commentary because of the same stuff that gets repeated. Would be a huge improvement if it was generic and dynamic commentary in there.
 
# 15 ggsimmonds @ 06/12/14 08:13 PM
Quote:
Originally Posted by Cowboy008
Wow that is sad. CFM is the only mode I play and after the first year I just turn off the commentary because of the same stuff that gets repeated. Would be a huge improvement if it was generic and dynamic commentary in there.
I am sure that was not a direct quote.
 
# 16 jmurphy31 @ 06/12/14 08:53 PM
Quote:
Originally Posted by ggsimmonds
I am sure that was not a direct quote.
Here is the exact quote. I mentioned in the post he commented on how they should remove the specific commentary and move toward generic commentary that can be tailored to your franchise.

Quote:
Originally Posted by ChaseB
Just to touch on this point, I don't think you can ever completely do that if only because the most specific stuff is the stuff that sounds the coolest (to me) in terms of raw content. That's not to say talking specifically about your career isn't really awesome and impressive, but it's just not as interesting most of the time as you're building models that talk about certain situations rather than very specifically talking about a player/team. Of course the more specific, the less you want to hear it after the first time etc. etc. so there are positives and negatives to every angle you take.
 
# 17 CarryTheWeight @ 06/16/14 11:58 AM
I think the PS4/XB1 versions of Madden 25 improved on dynamic commentary and included way more than the current-gen versions did. While generic, you'd hear Nantz on the starting lineup graphics saying, "Here's the Bills defense, top five in the league in getting to the quarterback", or "The Eagles, an efficient group on offense last week, turning the ball over only once". Not incredibly specific, but a lot better than "here are your defensive starters" we heard on current-gen M25 and in Madden 13.

Still nowhere near perfect, so I hope the development team can only improve on the dynamic content in 15 and future years. I'm not worried about the statistical overlays and lower thirds (those should be awesome, if the E3 clips are any evidence).

I'm mostly concerned about how the overall, complete presentation looks and sounds. Even good ideas tend to get stale after a while. Only a few games manage to stand the test of time with presentation.
 

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