“We used upwards of 16 mics in each car, and in some cases a lot more – 26, even 27 in one of them,” insists McDermott.
“We wanted to bring the engines to life. There’s a lot of competition out there that has already set the bar for us. We knew how good we had to be and that we had our work cut out. We didn’t want to be the same as our competitors – we wanted to take it a step further. It has consumed us completely for the last two and a half years.
“A lot of the time with simulation car games, the developer will record a set of samples and then that’s it,” he continues. “They use those samples for both internal and external sounds. We didn’t do that. We recorded bespoke samples for everything – exhaust, engine, cockpit… We had a surround sound mic in the cockpit, which could be awkward as most of these cars don’t have much room in there!”