

Much like the Nintendo Power Glove, or Panasonic’s decision to charge $699 for its 3DO game console in 1993, certain decisions in the gaming industry seem like a good idea in the board room, but fail miserably when they hit the retail market. At times you want to champion the idea of non-conformity in an industry full of it, and other times you wish you had access to the decision makers who come up with this stuff and ask them simply: why? This subject we deal with today falls more under the innovative category, but despite the valiant effort, the implementation of this idea is where the troubles start.
Read More - MLB 14 The Show: Questioning the Online Experience