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Check out the latest EA Sports UFC gameplay video featuring Ronda Rousey vs. Miesha Tate. Also be sure to check out the latest blog, as creative director Brian Hayes provides even more details about the submission system.

Quote:
The HUD consists of four gates that surround the fighters on screen. A blue Right Stick icon will appear in each of these gates informing the defending fighter that they can move their right stick in any direction. If the defending fighter can push one of these Right Stick icons all the way to the outside of the submission HUD, they’ll escape the submission.

Resistance comes into play when the attacking fighter looks to block the escape. As the defending fighter attempts to move their Right Stick icon to the to the outside of the HUD, the icon will turn red letting the attacker know they need to resist the escape by moving their own Right Stick in the same direction. When the attacking fighter does so, the defender cannot escape in that direction and has to try another.

Progression comes into play when after an escape is blocked for a period of time, the attacking fighter will see a Left Stick icon appear over one of the gates. Flicking the Left Stick in that direction will allow the submission to progress to the next stage and force the defending fighter to restart their escape from scratch. Flicking the Left Stick too late or in the wrong direction will make it easier for the defending fighter to escape.

A fighter’s submission rating and stamina during a fight dictate how difficult it will be to escape or lock in the submission.

Game: EA Sports UFCReader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 7 - View All
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Member Comments
# 21 BezO @ 05/28/14 05:37 PM
Quote:
Originally Posted by aholbert32
How would you do that though?

How would the average person know that a triangle or RNC is getting close to finish by just looking at a player model?
Close to finish? I don't know. Fighters tap at different levels of pain.

But this system seems more about when the submission hold is "locked in". I'm not the biggest MMA fan, so I'd consider myself the average person. For a RNC, I know when the hand on the choke arm is clasped over the opposite arm/bicep and the choke arm is under the chin, the chokee is all but done, less a very slick escape. Why not use that? Choke arm over the chin, choker trying to get under the chin, chokee trying to keep his chin tucked and/or turning towards the bicep. Choker trying to lock his hand over his bicep, chokee pulling at that hand.

They could use that same timing mechanic and apply it to the fighter's body parts instead of the HUD.

Quote:
Originally Posted by woody2goody
Just curious to know why a HUD of all things would stop you buying a game? Do you not want to see if the system works first?

My opinion but it seems a bit trivial.

Sent from my SM-N9005 using Tapatalk
Whether it works or not is not my issue. HUDs remove me from the game. They're distracting. I have to watch it instead of the characters.

And they're ugly & intrusive.

When you watched that vid, were you looking at the HUD or the fighters? Or was your concentration going back & forth between the 2? Now imagine having to use the mechanic and the concentration that will take. How much attention could you pay to the fighters then?

Actually, I'm not sure your answers matter. You can either pay equal attention to both or watching a HUD doesn't bother you. For me, with the graphics and animations as good as they are, I'd prefer not being destracted from the reason I'm playing the game.
 
# 22 fballturkey @ 05/28/14 06:12 PM
I'd rather have a HUD than the overblown model effects that would be required to transmit the information that you need to fight effectively. A fighter knows "hey my arm hurts," there's no way for you to know that unless there's a HUD or they make the arm behave unrealistically.
 
# 23 godylla @ 05/28/14 06:15 PM
I think a HUD is necessary, but I think the movements should be related to either escaping or sinking in the submission. So for a choke, if your arm is across the chin, you should want to go down with the stick to get your arm under the chin to lock up the choke. Whereas the guy blocking the choke should want to go anywhere but down to try to escape. I'm not sure if I did a very good job explaining what I am trying to get across, but hopefully it made sense.
 
# 24 woody2goody @ 05/28/14 08:36 PM
Quote:
Originally Posted by BezO
Close to finish? I don't know. Fighters tap at different levels of pain.

But this system seems more about when the submission hold is "locked in". I'm not the biggest MMA fan, so I'd consider myself the average person. For a RNC, I know when the hand on the choke arm is clasped over the opposite arm/bicep and the choke arm is under the chin, the chokee is all but done, less a very slick escape. Why not use that? Choke arm over the chin, choker trying to get under the chin, chokee trying to keep his chin tucked and/or turning towards the bicep. Choker trying to lock his hand over his bicep, chokee pulling at that hand.

They could use that same timing mechanic and apply it to the fighter's body parts instead of the HUD.

Whether it works or not is not my issue. HUDs remove me from the game. They're distracting. I have to watch it instead of the characters.

And they're ugly & intrusive.

When you watched that vid, were you looking at the HUD or the fighters? Or was your concentration going back & forth between the 2? Now imagine having to use the mechanic and the concentration that will take. How much attention could you pay to the fighters then?

Actually, I'm not sure your answers matter. You can either pay equal attention to both or watching a HUD doesn't bother you. For me, with the graphics and animations as good as they are, I'd prefer not being destracted from the reason I'm playing the game.
I'll be honest my attention wasn't at all on the fighters. I'm not saying it's a good thing, but it might be the best we're going to get.

Sent from my SM-N9005 using Tapatalk
 
# 25 CaliDude916 @ 05/29/14 01:21 AM
Quote:
Originally Posted by jeremym480
Hey, I know..... BBTS

Spoiler
 

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