11:46 AM - March 19, 2014 by RaychelSnr
I always felt that UFC Undisputed 3 had gameplay systems that worked very well when viewed in a vacuum, but those very same systems lost something when you tied them all together. Don't get me wrong: I was a fan of the game, and I gave it a good score, but there was something about the gameplay flow that always eluded the devs at THQ. The connective tissue, if you will, that bridged between standing grapples, striking, ground fighting and submissions just didn't quite materialize, even in the last game.
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