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I always felt that UFC Undisputed 3 had gameplay systems that worked very well when viewed in a vacuum, but those very same systems lost something when you tied them all together. Don't get me wrong: I was a fan of the game, and I gave it a good score, but there was something about the gameplay flow that always eluded the devs at THQ. The connective tissue, if you will, that bridged between standing grapples, striking, ground fighting and submissions just didn't quite materialize, even in the last game.

Read More - EA Sports UFC: Four Fight Styles That Need to Be Viable

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Member Comments
# 1 jeremym480 @ 03/20/14 04:39 PM
Great article. I agree with all of it. Here's to hoping that the EA UFC Devs have similar thoughts or at the very least have arcade and sim options.

 
# 2 balljonesjr @ 03/25/14 04:24 AM
great read ...outside of fighting stlye i wonder if theyll be a CAF in the career mode but not like the premade 2k faces
 

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