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In the 76th episode of the Press Row Podcast, host Rich Grisham (@RichGrisham) has a one-on-one sit-down with FIFA World Cup Brazil creative director Matt Prior. The two discuss a number of topics surrounding the game as well as the tournament itself – how the team distinguishes World Cup from its annual counterpart, the approach the developers take to best represent the distinct atmosphere that a World Cup represents, the new and returning modes specific to a World Cup video game, the tough decision to eschew the PS4/Xbox One/PC, and much more. It’s a fun conversation that sheds light on how and why the FIFA team designed their World Cup game the way they did.

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Enjoy the show!

Run Time: 52 Minutes

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Member Comments
# 1 MDgolf @ 03/14/14 03:40 PM
Can someone tell me what time they discuss why the game isn't on Ps4?
 
# 2 MDgolf @ 03/14/14 03:45 PM
His reasoning for not making this available on next gen is really puzzling. Way to take a huge step backwards EA.
 
# 3 MDgolf @ 03/14/14 08:53 PM
Thanks. Heard his reasoning and it doesn't make sense at akk.
 
# 4 HenryClay1844 @ 03/15/14 01:12 AM
The reason is money. They didn't feel that the investment to make the game for next gen would pay off in sales. Of course they won't say this but that is the reason, it's always the reason EA does anything.
 

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