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The Golf Club News Post



Check out the latest video tutorial from The Golf Club demonstrating how to create a hole in the Course Creator feature.

Quite a few new screenshots are available as well.

The Golf Club screenshot gallery - Click to view The Golf Club screenshot gallery - Click to view The Golf Club screenshot gallery - Click to view The Golf Club screenshot gallery - Click to view
Game: The Golf ClubReader Score: 8/10 - Vote Now
Platform: PC / PS4 / Xbox OneVotes for game: 7 - View All
The Golf Club Videos
Member Comments
# 1 jmaj315 @ 02/20/14 11:20 AM
>.< I just want it to come out now!
 
# 2 OnlookerDelay @ 02/20/14 11:39 AM
While this wasn't the focus of this particular video, what really caught my attention came at about 1:50 into the video. We see a swing feedback meter for the first time in The Golf Club. It showed a miniscule swing path error that resulted in an unintended draw, which ultimately was responsible for the tee shot going into the left fairway bunker WOOT WOOT!!

Notice also that the swing power percentage was 99%, and that barely perceptible swing path error resulted in a shot going out of control enough to find a hazard!? Might this quell the paranoia about a non-diagonal swing mechanic being too easy, just a smidgen? I know it's just a morsel, but it's definitely another sign that they're serious about the "feel" of the swing.
 
# 3 Rhouston @ 02/20/14 01:27 PM
As excited as I am for a course creator (and an easy-to-use one at that!), I can't help but notice that the golfer's posture and swing animation just looks off. Not a game-killer by any means, but still a little frustrating.
 
# 4 OnlookerDelay @ 02/20/14 04:15 PM
Quote:
Originally Posted by Rhouston
As excited as I am for a course creator (and an easy-to-use one at that!), I can't help but notice that the golfer's posture and swing animation just looks off. Not a game-killer by any means, but still a little frustrating.
They're not the best animations I've seen, but they at least look workable. One of the producer's admitted today that they're showing some weakness and that they're going to be getting some more work done with with the animations over the next couple of weeks, but they're not going to have a library of thousands of animations. What I'm hoping is that the golfer models at least feel like more than a glorified swing meter. I want feel some torsional physics at work when I "swing" the club/stick. I saw what I thought was a slight hint of that in today's video, but it's something I'll really have to feel.
 
# 5 OnlookerDelay @ 02/21/14 11:19 AM
Quote:
Originally Posted by skabatula
I hope you can play with the elevations of the course. Make valleys and hills as you need to.
It's been confirmed... you can.
 
# 6 bluengold34_OS @ 02/21/14 01:55 PM
Quote:
Originally Posted by OnlookerDelay
It's been confirmed... you can.
'

Yes it has been - One of the developers were talking about an early course they created called the "Pit" and joked about how high the tee and green were, compared to the fairway - hence the name.
 
# 7 jmaj315 @ 02/21/14 08:01 PM
Quote:
Originally Posted by bluengold34_OS
'

Yes it has been - One of the developers were talking about an early course they created called the "Pit" and joked about how high the tee and green were, compared to the fairway - hence the name.
I saw on their forums that the ceiling is like 1400 feet or something like that
 
# 8 bluengold34_OS @ 02/21/14 08:10 PM
Quote:
Originally Posted by jmaj315
I saw on their forums that the ceiling is like 1400 feet or something like that
I knew it was something crazy. I am excited because I want to create Banff Springs and Wolf Creek, so the higher elevations are an obvious need.
 
# 9 OnlookerDelay @ 02/21/14 09:47 PM
This video shows how they make some subtle elevation changes:

http://thegolfclubgame.com/2014/02/2...around-greens/
 
# 10 jmaj315 @ 02/22/14 12:41 PM
oooh i spy with my little eyes a golf bag!
I know there were golf carts in some screen shots but i dont recall seeing the stand bags
 
# 11 Thrash13 @ 02/22/14 01:04 PM
Quote:
Originally Posted by Rhouston
As excited as I am for a course creator (and an easy-to-use one at that!), I can't help but notice that the golfer's posture and swing animation just looks off. Not a game-killer by any means, but still a little frustrating.
That's the one thing that's stood out as awkward with this game so far from the footage I've watched. I'm not sure I'll get this game, or if I'll wait for EA Sports' next golf game. It's clear they've put a ton of work into the game though, and a lot of hardcore golf gamers are going to enjoy it. I'm much more into the PGA Tour-style career mode kind of game, but that's just my preference. I'm just not sure I'll be getting a next-gen system quite yet.
 
# 12 laxman37 @ 02/22/14 03:28 PM
I think it looks good. Animations look a little rough but if people are going to be designing lots of courses this looks like a great casual afternoon golf game.
 
# 13 SinisterAlex @ 02/22/14 09:44 PM
Cannot wait to attempt to create the "OS Golf and Country Club" and use it for tournaments!
 
# 14 jmaj315 @ 02/24/14 04:58 AM
Quote:
Originally Posted by SinisterAlex
Cannot wait to attempt to create the "OS Golf and Country Club" and use it for tournaments!
Might have to give it a color a la Bethpage Black... ha

Why stop at a course, we should make the OS tour. But we will need to figure out the "Majors"

OMG this could be nuts! hmmm
 
# 15 nothinbutnet3123 @ 02/24/14 03:59 PM
Looking at the first course creation video there wasn't any template for a tropical style course. Did anyone see a way to create a Hawaiian style course with the ones available?

Sent from my LG-LS720 using Tapatalk
 
# 16 Aggies7 @ 02/26/14 01:59 AM
The more I see the more I like.

I don't think I am going to try an create Pro courses but instead create the one I play on regularly.
 
# 17 jmaj315 @ 02/26/14 02:04 AM
^ they also just released the distance charts for clubs and a little more insight on game features
 

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