NBA 2K14 News Post
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# 41
RangersCruz @ 11/13/13 05:34 AM
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# 48
mythreesons @ 11/13/13 09:52 AM
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# 50
SkyWater1417 @ 11/13/13 10:30 AM
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"i just dont see buying this again.
the visuals are an upgrade over my 360 version.
but thats it.
thats the same gameplay bro."
as a reason? I understand him to say something like this "I want something fresh, something new... coz I played NBA 2K for almost 3 years" is better words than what he said...
coz if that he's reason its just like he's just trolling or want some arguments with this thread...
AND I LOVE COMMENTING WITH THOSE TROLLERS...
coz its obvious to say that if he has the 30 version of NBA 2K14... he knows the different... and obviously he's not yet getting some hands-on on this game, so how did he feels like its same?
and not to mentions some new features like MYGM, THE PARK, and the improved MYCAREER...
COMMENTING ON THESE KIND OF COMMENTS DOESNT MEAN YOU'RE MAD OR YOU'RE TAKING OUT HES RIGHT TO CHOOSE WHAT HE WANTS...
I hope you understand my point...
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# 52
Kaanyr Vhok @ 11/13/13 11:13 AM
Def
Conservative
Play physical
Nothing inside
Limit transition
Limit perimeter shots
Key on player < and you can select the player
Crash defensive glass
Create chaos < sounds like a D&D spell
Off
Run in transition
Shoot at will
Get Shooters Open
Play Through
Get to the basket
Pick and roll
Feed the post
Pers Badges
Alpha Dog
Beta Dog
Primetime
Defensive Anchor < traded from sig skills
Thug .....jk
Cool and collected
closer
Heart and Soul > Wasnt on screen but the dev talked about it
BTW even if this game had PS 2 graphics that would have been the most realistic gameplay in videogame basketball history. The sliders looked excellent. Maybe the game was a 8 clicks too quick..
Conservative
Play physical
Nothing inside
Limit transition
Limit perimeter shots
Key on player < and you can select the player
Crash defensive glass
Create chaos < sounds like a D&D spell
Off
Run in transition
Shoot at will
Get Shooters Open
Play Through
Get to the basket
Pick and roll
Feed the post
Pers Badges
Alpha Dog
Beta Dog
Primetime
Defensive Anchor < traded from sig skills
Thug .....jk
Cool and collected
closer
Heart and Soul > Wasnt on screen but the dev talked about it
BTW even if this game had PS 2 graphics that would have been the most realistic gameplay in videogame basketball history. The sliders looked excellent. Maybe the game was a 8 clicks too quick..
# 53
Boilerbuzz @ 11/13/13 11:24 AM
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No worries man. Based on the studio location, I'm sure they will be sure to fix any lingering issues with the Dubs. The team is represented in this game better than ever, don't you think?
# 54
Boilerbuzz @ 11/13/13 11:25 AM
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Who doesn't?
# 55
Boilerbuzz @ 11/13/13 11:27 AM
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Hmm...
What was the question again?
Seriously though, the dude is trolling and everyone here knows it. You do too.
After watching the video, I would say that passing should be one of the main focus for next years.
They should really use the ecomotion to improve passing animations according to the situation/context as they did for shooting. Now many passes look really odd (ie chandler jump pass at 4:56)
This would make the game look much more realistic.
They should really use the ecomotion to improve passing animations according to the situation/context as they did for shooting. Now many passes look really odd (ie chandler jump pass at 4:56)
This would make the game look much more realistic.
# 57
quehouston @ 11/13/13 11:59 AM
This video is really tough to watch multiple times to try and get something new out of it, because Ronnie is constantly overtalking EVERYONE when they are talking about some important information. It's pretty annoying.
# 58
Nevertheles109 @ 11/13/13 12:21 PM
My impressions of the what I've seen from NBA 2K14, next gen thus far.
- This is a different game, built from the same blueprint that made 2K14 successful. If you like 2K basketball, you'll love this!
- Ecomotion works, but needs work. For it's first iteration, it's great! This is the baseline for NG 2K and will take realism to the next level. Foot planting and emotion is just the beginning.
- Ecomotion is heaven sent for sim players and hell for people that may not be basketball enthusiast. Unless you play on rookie or pro, I see rhythm, not playing within the teams strengths and weaknesses a big problem for casual players. I'm talking offline as a rarely play online.
-Points of Emphasis may actually work!I'm surprised no one notice this but when Ronnie limited perimeter shots, they actually hugged on to klay and steph, except when they were coming off screens. I mean actually bodying them up and preventing any room. I loved when he keyed in on steph because it did the same except caused turnovers as the efforts were focused on one player! Watch again for this. Defense looks like it is vastly improved due to this.
- From the little I saw, post play looks refined. I saw some natural non generic moves from Bogut and Melo.
- Rebounding needs work. The fight for a rebound is something 2K needs to work on for next year. It just doesn't look as natural as everything else and certain bigs probably will dominate in a cheesy way, not a physical, uncanny athletic dominance that shows in NBA.
-Dribbling while moving is so life-like. The size up when not moving is still herky and jerky. Lives size up look real but from what I saw, the explosions suck. Exact opposite for 2K. Explosions are perfect but size up prior to moving is almost wasteful. You can see when Ronnie trys to size up. It looks dumb.
Sorry for long winding *** post. I hope I helped a few and most likely 2K for next year. Job well done guys
- This is a different game, built from the same blueprint that made 2K14 successful. If you like 2K basketball, you'll love this!
- Ecomotion works, but needs work. For it's first iteration, it's great! This is the baseline for NG 2K and will take realism to the next level. Foot planting and emotion is just the beginning.
- Ecomotion is heaven sent for sim players and hell for people that may not be basketball enthusiast. Unless you play on rookie or pro, I see rhythm, not playing within the teams strengths and weaknesses a big problem for casual players. I'm talking offline as a rarely play online.
-Points of Emphasis may actually work!I'm surprised no one notice this but when Ronnie limited perimeter shots, they actually hugged on to klay and steph, except when they were coming off screens. I mean actually bodying them up and preventing any room. I loved when he keyed in on steph because it did the same except caused turnovers as the efforts were focused on one player! Watch again for this. Defense looks like it is vastly improved due to this.
- From the little I saw, post play looks refined. I saw some natural non generic moves from Bogut and Melo.
- Rebounding needs work. The fight for a rebound is something 2K needs to work on for next year. It just doesn't look as natural as everything else and certain bigs probably will dominate in a cheesy way, not a physical, uncanny athletic dominance that shows in NBA.
-Dribbling while moving is so life-like. The size up when not moving is still herky and jerky. Lives size up look real but from what I saw, the explosions suck. Exact opposite for 2K. Explosions are perfect but size up prior to moving is almost wasteful. You can see when Ronnie trys to size up. It looks dumb.
Sorry for long winding *** post. I hope I helped a few and most likely 2K for next year. Job well done guys
Definitely passing animations stand out in a negative way. Can't believe some of the awful looking current-gen overhead pass animations made it into next-gen.
# 60
LemonHeart @ 11/13/13 01:03 PM
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i guess it has a little to do with trying something new.
the main reason is the latest FrontRow podcast though.
everything i learned about Live 14 wowed me.
the Fifa passing system their implementing means much more to me than Emotions.
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