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Madden NFL 25 News Post



The EA Sports Madden NFL twitter account recently had a Q&A session with Designer Clint Oldenburg, as he answered questions about the War in the Trenches.

Thanks to jpdavis82 for the assist.

Will low Awr cost olineman to make wrong reads when targeting pre snap?

This year, physical ratings will have greater impact than intangible ratings up front.

Do holding penalties factor in these new line animations/interactions? Or are they randomly generated?

Holding animations will be slightly increased on Next-Gen.

Does oline Strength counter dline PMOV and Footwork counter FMOV?

Pass Block Rating (PBK) counters both.

what's biggest difference in next gen ?

The QB now must step up into the pocket rather than extend his drop which fundamentally changes the way Madden is played.

will D-lineman "win" more 1-1 battles against lesser rated O-linemen? Or will it be 50/50

Pass rush has been improved and ratings will have a heavy impact on 1v1 battles up front.

how do lineman make their calculations? Closest defender to ball carrier? Inside gap protection?

For pass blocking, O-Linemen calculate the location, speed, direction and angle of pass rushers to the QB.

what does impact blocking mean? And is it better than upgrading specifically run/pass blocking

Impact Blocking = Any block that occurs while both the blocker and his target are moving in the open field.

Will the QB now identify and say who the "Mike" is?

you will see either the C or QB point when identifying the mic, but you will not hear audio.

Will there be times where the o-line miss a assignment like on a delay LB Blitz or overloading one side

Yes, overload blitzes aren't as effective as they used to be but lineman will definitely miss assignments from time to time.

Does o-line block away from hole, so defender gets free if you run where you're not supposed to on runs like a dive outside?

In run blocking, OL will be more likely to block for the design of the play.

Does Madden next gen defese have true run fits and/or gap assignments?

They have gap assignments based on each play they run.

Will HB's pick up blitzes more often? Will lineman be able to report as eligible?

HB's are included in the pass protection. No, all formations in Madden are legal.

Is the snap count a factor in next gen? WIll you be able to draw the defense offsides?

Yup!

Does True Step affect every player or just the ball carrier?

Stay tuned for a Q&A on True Step in the future.

How are PMV/FMV used in calculating while rushing the passer? Does only get used in one play or both?

It's based on that players ratings, traits, and player type.

Will the blind side pass rusher (RDE) be able to consistently get pressure instead of how it is now where the LDE gets the most?

Yes, that's now balanced and ratings will determine pressure.

Will next gen stop the nano blitz?

Nano blitzes are less prevalent and w/ enhanced pass rush you won't need to nano based on the amount of organic pressure.

What determines the missed assignment rate? AWR or PBK or a combo of both?

Targeting is tied to the defense's movement, so physical ratings will naturally have a larger impact in such a dynamic atmosphere.

Will the secondary actually be able to keep up with WR's and play man defense decently?

Coverage has been improved and enhanced pass rush will make the defensive secondary's job easier.

Has blitzing been improved? Is cover 2 a usable scheme now with better pass rush?

Yes, you will feel more heat with blitzes, which also improved all coverages.

Can we adjust protections ourselves and not just slide protection? Can we single out an O lineman to focus on a guy or add help?

When you add a TE and HB to the protection scheme, they will determine targets as well as the offensive line.

Will a lineman break off of his double team to pick up a blitzing linebacker?

Yes, what we call sorting, due to our calculation power in gen 4, they are able to dynamically evaluate threats to the target.

Will certain pass rush animations only be available to players with higher rated PMV or FMV?

Ratings have a very high impact on pass rush animations.

Can you please change the penalty "Clipping" to "block in the back"?

That is a great suggestion and something that's already on our radar. Thanks

Best defense against Vernon Davis?

Nickel strong cover 1 robber but is susceptible to the TE Flag

Will fatigue be a factor? If defense is on the field for long stretches will it impact play?

Yes, when a defensive lineman is fatigued his ratings start to drop.

Will there be more moves for defensive lineman to use on next gen?

There is more defensive line moves and more they will be more effective at establishing a good pass rush.

How will lineman react to 1-3 man rushes? Too easy to get sacks when it's 5 o-lineman vs 1-3 rushers.

When blockers out number rushers you are going to see double teams when available.

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 54 - View All
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Member Comments
# 61 Kaiser Wilhelm @ 10/22/13 11:50 AM
Quote:
Originally Posted by Sausage
Just like in real football, it's all about the execution of the play; what is scary about Madden devs they never quite execute the whole play and score that big TD.

Instead we get a 3 and out, muffed punts, and turnover on downs. Though we tune in each every August because we think they're turning the corner and at any moment about to break the BIG ONE.
So EA Tiburon are the Buffalo Bills?
 
# 62 wordtobigbird @ 10/22/13 11:51 AM
Quote:
Originally Posted by spacedog
I know it's only words at this point but I think they did bring up specifically an example of a db or something running into an olinemen and having a bigger struggle to get past or through, whereas a dline men would be able to push the olinemen back as you would expect since they have similar builds. So maybe they might be implementing something like that.
I hope so but it most likely just ratings based (they give DBs lower strength than Dlineman to create this effect). There is still no physics engine behind the scenes controlling how ALL players move and interact.
 
# 63 wordtobigbird @ 10/22/13 11:56 AM
Quote:
Originally Posted by dghustla
i actually posted about this 2 pages earlier. I got a chance to play the Fifa 14 demo on PS4 yesterday. And the biggest thing that jumped out to me was how the players felt. Momentum was present and the collisions looked great and very natural. The players felt like they had true weight. I was looking at their ankles to see how they planted and the reaction with each step.

Overall I didn't feel like there was a huge graphical jump (but who knows what version of the game I was playing) but the player movement looked a lot more fluid. If madden players move and feel like that the game will be much better.

One of the best things FIFA does which I hope Madden will emulate (I dont know if it will be this year) is what I call organic contact. When going for a none sliding tackle you see the defender reach out with his arm to grab the ball carrier. This is how blocks should work in madden the Olineman should be reaching out to grab the blitzer and not suction as others have said. Also this system and the header system should be used for the passing game.

The best analogy i can use would be to compare the feel of the players to driving cars in GTAV. you know the difference between a Range Rover, Suburban and Escalade. Their all SUVs but each feels much different in terms of acceleration and handling. When they collide with other objects the reactions vary depending on what they hit, current speed, angle of impact, etc. That's how the players felt in FIFA. Hopefully with their help Madden on pS4 will feel like this. Based on what they've said in their interviews I actually expect the players to feel like this we'll know in 3 weeks.
Exactly. Hopefully Madden can pull this off at some point sooner rather than later. If Madden 25 has this and they just haven't advertised it I would be shocked.
 
# 64 dghustla @ 10/22/13 12:19 PM
Quote:
Originally Posted by wordtobigbird
Exactly. Hopefully Madden can pull this off at some point sooner rather than later. If Madden 25 has this and they just haven't advertised it I would be shocked.
In the true reveal that is what they said is going to be the case. I really hope so. I want to feel the different between running with Brandon Jacobs and lowering the shoulder into a crowd off backers. And chris johnson. There should be a noticeable different when collisions take place at high speeds with these players.
 
# 65 hort22 @ 10/22/13 01:28 PM
this


what's biggest difference in next gen ?

The QB now must step up into the pocket rather than extend his drop which fundamentally changes the way Madden is played.


finally!
 
# 66 wordtobigbird @ 10/22/13 03:27 PM
Quote:
Originally Posted by dghustla
In the true reveal that is what they said is going to be the case. I really hope so. I want to feel the different between running with Brandon Jacobs and lowering the shoulder into a crowd off backers. And chris johnson. There should be a noticeable different when collisions take place at high speeds with these players.
Yup. They got the feel of being in control of changing direction and actually making cuts. The running game is the best part of Madden (minus the overpowered blocking at times) but I love how it feels having the ball in my hand. They just have to add some weight/momentum to what they already have control wise. That way maybe we won't have to play the game on slow to get the players to move at realistic speeds overall.
 
# 67 eaw913 @ 10/22/13 06:36 PM
The game isn't perfect but honestly it keeps me coming back. I enjoy playing it far more than Madden 12 or 13, so I'll be picking it up for PS4.
 
# 68 TeeDogg @ 10/23/13 12:24 AM
Quote:
Originally Posted by hort22
this


what's biggest difference in next gen ?

The QB now must step up into the pocket rather than extend his drop which fundamentally changes the way Madden is played.


finally!
check out the date and item No. 11 on the first post. its been a long time coming LOL

http://www.operationsports.com/forum...letter-ea.html
 
# 69 supdog @ 10/23/13 03:56 AM
Still nothing on penalties? This is getting rediculous that they cannot even get that right.
 
# 70 poster @ 10/23/13 11:50 AM
Quote:
Originally Posted by Captain Obvious
lol you serious? seems like you completely ignored him... go read the first page where this is from...

will D-lineman "win" more 1-1 battles against lesser rated O-linemen? Or will it be 50/50

Pass rush has been improved and ratings will have a heavy impact on 1v1 battles up front.


maybe this wasnt YOUR question but its what you're looking for.

Doesn't answer what I asked (even though it is not my question), as a good front four has never been able to put pressure without blitzing in the last couple of Madden's unless you control the players. With that being the case, how does what he said answer the question?

The ratings have not meant anything for the team you control unless you physically control the player on the D line. What if I want to control a LB or S, then what. We won't know until we see real gameplay, so what he says proves nothing. They say this every year, and nothing changes.


does he really need to answer the cover 2 question? if you have a dominant line the cover 2 will be very effective, thats common sense if you are familiar with football.

Obviously, captain, but based on the above, he skirted the question. I read what he said, and I am still not sure based on all of the issues I mentioned above. Sounds like you are guaranteeing this will work. I hope so, but it's all talk until I see it in real gameplay

Will the blind side pass rusher (RDE) be able to consistently get pressure instead of how it is now where the LDE gets the most?

Yes, that's now balanced and ratings will determine pressure.


Will the secondary actually be able to keep up with WR's and play man defense decently?

Coverage has been improved and enhanced pass rush will make the defensive secondary's job easier.



Has blitzing been improved? Is cover 2 a usable scheme now with better pass rush?

Yes, you will feel more heat with blitzes, which also improved all coverages.


this one yours? the 2nd part of his answer doesnt answer your cover 2, it was answered elsewhere indirectly.
I didn't ask any questions of his. Just responding to what was posted. Again, the exact above statement from Clint does nothing to answer if a Cover 2 scheme works correctly in this case. Blitzing helps in situations when playing Cover 2, as you obviously don't just sit back in it on every play, no matter who runs it in the nfl. That being said, the goal of the Cover-2 is not to blitz and get home with your front four and have your three technique be a disruptor. Without that the defense is useless and will fail.

Based on what I said above, it will not work if they did not fix the way your team plays when you are controlling them.
 
# 71 Boilerbuzz @ 10/26/13 02:04 AM
I haven't read much of the thread. A few of you know that I'm VERY critical of this series. I still am. One reason has been the blocking infrastructure. I spent quite a bit of time looking at this at E3. Let me just say this - if they follow through on the promise I saw there, and what is being said here - I WILL, finally, buy a copy of the game. I was that impressed. I don't care about graphics as much as I do this stuff. I want to play real football. Now, if the game looks like old-gen, it will scream a level of complacency that has hounded this series since *you know when*. But, again, for once, I would say you can believe SOME of the hype here.
 
# 72 Boilerbuzz @ 10/26/13 02:15 AM
Quote:
Originally Posted by Sneed24
does anyone really believe a word that's spoken by this company? I sure don't. Fact is they've been lying for years. Hate you EA.
I would certainly agree with you man. But, based on what I actually saw and played, things are looking up here. Now, as for how they are using the attributes... UGH!!! Some of these answers are not impressive. But, believe it or not, I say give them a little wiggle room with this one. Just a little.
 
# 73 jpdavis82 @ 10/26/13 02:18 AM
Quote:
Originally Posted by wordtobigbird
Yup. They got the feel of being in control of changing direction and actually making cuts. The running game is the best part of Madden (minus the overpowered blocking at times) but I love how it feels having the ball in my hand. They just have to add some weight/momentum to what they already have control wise. That way maybe we won't have to play the game on slow to get the players to move at realistic speeds overall.
It sounds like next gen M25 will have the weight and momentum affect the ball carrier so that is something to look forward to.
 
# 74 Fist Of Kings @ 10/26/13 05:18 AM
Some of the things I'm seeing mentioned in this thread as 'improvements' were supposed to be in the current gen games because of the infinity engine. The main selling point for Madden 13 was the new engine that would make player size and momentum finally matter.
 
# 75 Boilerbuzz @ 10/26/13 07:08 PM
Quote:
Originally Posted by jpdavis82
It sounds like next gen M25 will have the weight and momentum affect the ball carrier so that is something to look forward to.
Well, they didn't at E3. I'll say that much. But much could have changed since then.
 


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